Do me all a big favor and tell me what you think of how I’ve got character profiles and frame data setup for Finest-kay-oh-dot-com:
http://www.finestko.com/features/characters/maki/
I’m quite satisfied with how it’s turning out, I feel I’m about 90% done with tweaking it. All I need from the peanut gallery (that’s you) is suggestions or comments on readability, how clear the information is to you, if it’s cluttered at all, information, etc. Not just the frame data, but also the character profile section as well. I can make bulk changes to the frame data changes at will.
The format for the frame data is a blatant rip-off of Famitsu, done in the style of Namonaki. I’ve gone a bit further in conveying information, though. You may notice a few extra things in there:
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If a move knocks down, the hit advantage box will say DOWN, but there are different types of DOWN. If a move isn’t safe-fallable (all super moves), it’s a blue S.DOWN (stay down). If a move knocks someone down, but is unsafe if the other guy safe falls, it’s a red DOWN. I will have other DOWN types such as quick-ups and long-downs.
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The green bars underneath the yellow and orange frame data indicates when and for how long the player is considered airborne. That is, if you’re hit out of the move during the airborne frames, you can’t be juggled out of it with a normal combo. Sometimes, there will be a negative number next to it, which indicates how many frames after landing from the move you will actually be on the ground but before recovering.
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There’s frame data for the Dodge Attacks, (Alpha) Counter Attack, and the Taunt. I haven’t calculated all the frame lengths for the Taunts as of yet (I need to do this manually, as I don’t have the bible in my posession yet), but once that’s in there, it’ll be good information to have.
Some things I have yet to add that I will get around to:
-Quick jumps to each section of the frame data and back to the top of the page
-Attributes for the character like Stun, Vital and other basic properties
-The rest of the site
I’ll relaunch with profile and frame data for four characters: Maki, Kyo, Hibiki and Nakoruru. Please do not suggest characters you’d like to see, because I’ll get them all eventually, in an order of my choosing. Cammy, Blanka and Sagat will be the last three I put up, for personal reasons.
Feedback would be much appreciated before I start doing the frame data for other characters. I want to get it perfect the first time before I make a template for everyone.