Final Fantasy Dissidia thread. Sequel announced!

I would disagree heavily on this. You don’t just take in what you see; you need to learn to read into things. I can (and plan to, in a blog maybe) write essays on games like FFVIII and FFIX (especially FFIX). There is alot to extract from these games.

Remember that the visual side of the game is also part of the story; it may seem like the story is dumbed down because say “It doesn’t have as much words as books” but an obvious fact that you may not have realised is that over 80% of a books content is descriptive. Games don’t exactly need to do that do they?

If you know how to spot the symbolism, the denotations and what they connote, the speech and what it says about the character, their actions and what they prove, their goals and what they represent, their beliefs and how we tie it with this worlds etc etc.

FFIX is the best example, but it can be done with most FF’s. People love to hate on VIII having the worst story, and they love to hate on Squall…but they would never give you a definitive reason.

And if you tell me that FFVIII has no depth…the well, you ain’t looked nearly hard enough.

Little things, like how these students who live in ‘Gardens’ are called 'SeeD’s. Or like how their is a GF called Eden. Who Ultimecia is (she’s NOT Rinoa) and why she had Greiver. What is the meaning of her coming from the future? If she’s from the future, why does she live in a Baroque-esque castle, when clearly the current period has no such thing and is so much more developed? What is the meaning behind the 12 Baroque and Renaissance paintings in her castle? What is the significance behind alot of the names in FFVIII (Krysta, Trauma, Ultimecia, Squall, Balamb etc)? What can you say about the recurring theme of a woman and her ‘knight’? Why is Rinoa and Squalls relationship unique in the way it ties in with Laguna and Julia? Why does the game never tell you about who Rinoa’s mother was and who Squalls father was, instead leaving hints? The succession of Witches? Pertaining to the aforementioned, have you noticed the female reign? But why is it still that a woman and/or witch without her night will fall? etc etc

Some of these are basic and obvious questions people have asked. And there is so much more to say about it. There are symbols, themes and other things you can delve into very deeply.

One criticism about FFVIII, is that it never delved deeply enough into certain subjects (i.e, I would’ve liked to have learnt more or even seen the ‘Sorcerress War’). However, maybe the left that to our imaginations? Because it sure as hell worked mine.

People underestimate games and what they are capable of. To most people, a game is just ‘a game’. They do not truly think of it as an amazing medium in which Art, Music and Literature come together in unity to create an experience another medium can’t. What the interaction does, is allow you to take things at your own pace. If your watching a movie, looking at a photo or a piece of artwork…maybe you want to see the rest of what is being shown to you. When watching a movie, it is a constant stream, and maybe you want to stay abit longer in a certain moment, a certain area…and pausing never does the job does it?

You can explore the real world, but is there a convenient musical backdrop? Is it as beautiful? Games are an art you can interact with on a satisfying scale and actually engage with. However it depends of the developing team not to undermine it, and it depends on the audience not to undermine it; because most people will say “Oh I just don’t thing the game is good. The story’s a train wreck reh reh reh”…but it would mainly stem from the undermining of the medium. People have a preconceived notion for alot of things in life, and they run with it all too often and all too ignorantly. They underestimate the effect of different points of view, and how it can change perception appearance and actually improve your knowledge on alot of things.

I’ve had this debate many times before…and no one ever really does explain exactly why and why they don’t like the game and it’s traits (be it the characters, story, music, art etc). They use the scapegoat of “Well it’s my opinion” and try and steer the argument into some human rights BS.

I have much more to stay, but I’ll stop it here. So sorry for the essay, but I dislike it when people undermine RPG’s/games and what they are capable of. And games, just like books, also require your imagination…and it can even be harder. because people’s visual analysation is sorely lacking when they don’t aren’t looking at something they know should be visually analysed…they take things as they are. That’s one of the reasons why books are so successful, you are told, with words, the description and allure of things…in games, people take that shit for granted, it’s all about ‘graphics’ now isn’t it?

I’d like to see a writer play Metroid Prime, and then describe it’s world to me in a way that makes me feel as I did when I played through the game. They would do it well, but not well enough. The vision is of essence…after all, all novels do is feed you visual elements through words don’t they?

Anyway, rant over.

Curse you for that hilarious yet highly disturbing image.
:rofl:

Zidane/Kuja

Zidane

?Concept?

"Air Master"
He moves quickly, which helps to make him more user-friendly in ariel battles, where he excels. He can also preform multiple mid-air jumps, a talent that serves him well on narrow battle maps with scaffoldings. Since he dual-weilds his daggers he has a lot of moves. One motif is that his HP attacks are named after his Dyne skills.

?Position and Personality?

Hiding his profession as a thief behind an actor’s mask, Zidane is a cheerful 16 year-old. His energentic persoality is summed up as “he is cool when push comes to shove.”* He has good powers of discernment, as well as plenty of courage, and he fancies himself to be a ladies’ man. His brother Kuja is battling for the side of Chaos, and the two have vastly different views on life, with Zidane considering protecting people to be of the utmost importance. He is competing with Bartz to see who will obtain the Crystals first.

*Quote comes from Main Programmer, Ryuji Ikeda

?EX Info?

EX-Mode Effect: Trance mode from the original game.

EX-Mode Bonus: “Level 10 Jump” (Possible to jump 10 times while in the air) Further more, until he hits the ground again, enemy attacks will not hit him.

EX-Mode Burst: “Reserse Gaia.” Using his daggers, he accelerates through a series of high-speed attacks, then he connects his daggers together by their handles to from a single swallow blade, for a single finishing blow. A gauge is displayed, and the O button is pressed to execute the series of attacks. The guage is split into quarters, each one possessing a certain time limit. If the barrage slows and the time limit passes, it will automatically skip to the last attack.

Kuja

?Concept?

"Range Free/Range Master"
By pushing X in the air, he is able to glide about freely. It gives a feeling of floating with its own peculiar inertia. While he is able strike hard from above, he does have short-range attacks as well, letting him easily cope with close-combat. He can move while attacking, and the analog stick can be used in 2-stage attacks, allowing the range of the second attack to vary. If this type of combo consists of the same type of magic - for example Flare followed by Flare - the second attack will be powered-up.

(Note from Mini: Apparently, recreating spells like Ultima as they appeared in IX was difficult.)

?Position and Personality?

Kuja is a beautiful and brutal angel of death, wrapped in a shadowy ambiance. As in the original story, he is deeply involved in plotting to ensnare his brother Zidane. He enjoys speaking as if he is in a play, and is a narcissist with a bias towards beauty. Possessing an extraordinarily high amount of pride, he tends to look down upon the other troops of Chaos, and plans to be triumphant over all of them.

?EX Info?

EX-Mode Effect: Trance from the original game.

EX-Mode Bonus: No name given. While moving and jumping, Kuja is automatically protected by a ring of magic. Also, everytime he jumps a bullet of light is shot out from the ring.

EX-Burst: “Last Requiem” Begining with a series of magical explosions, his bullets of light come together in a single large ornate explosion for his finale. The same as Zidane, once the gauge appears the O button is to be pressed repeatedly to cause the explosions. The gauge is divided into quarters, and if the pace of entry is too slow the gauge will vanish, ending with the reduced number of explosions.

“EX-Mode Bonus: “Level 10 Jump” (Possible to jump 10 times while in the air) Further more, until he hits the ground again, enemy attacks will not hit him.”

:wow:

Blaytant, Zidane for life!

HOLY FUCK GODLIKE RUSHDOWN

attack jump
attack jump
attack jump
attack jump
attack jump
attack jump
attack jump
attack jump
attack jump
attack jump

you wanna try and attack me?

WELL TOO FUCKING BAD CUZ I’M INVINCIBLE DURING THE WHOLE THING

Okay, I hope that’s not as bizarrely broken at it sounds XD.

if jump height isn’t fixed and you can do small jumps i can see that being godlike for him.

Combine those 10 jumps with the KH-style floatiness characters have whilst executing midair attacks (especially ones that connect), and theoretically Zidane stays invincible for a very long time. However, what if his EX mode runs out quickly? It may not be so bad. Or it may make him MvC2 Storm.

Did I get the name of that monster right? I was beginning to think that no one got the reference.

And :rofl: at everyone paying attention to Ki Shima and quoting him when he’s right above them. Why can I still see those quotes if I have him blocked? Accurse you, flawed Ignore List system!

Anyway, thank you very much for the constant information, Professor.

^NP.

If you can read Japanese there’s also http://dissidia.web.fc2.com/dodai.html which has character bios and movesets for everyone so far.

Yeah…Zidane sounds nucking futs. Which I’m okay with as I planned to play him. :rofl:

Though it’s a bit too early to determine who’s gonna be good and all, Tidus sounds like he’s gonna steamroll Terra if he hits EX, since his Hastega allows him to evade magic attacks and all. And considering pretty much all of her attacks are spells she’d have nothing coming.

I’ve said this before and it just doesn’t make sense to them. look, nobody even bothered replying :rolleyes:

Im looking forward to seeing your essay on FFIX can you send it to me when it’s done? there’s a lot to that game that people have missed and I was always meaning to dissect it more than I did on my first play through but never got around to it

Sure thing. It’s a tragedy the way such effort is so easily overlooked, but thus, duty calls.

You aren’t the only one who sees games as art…especially with the different things that have to come together to make one.

As for games with deep and engaging story being held in the same regard as high literary books…I’m not to sure on that. I’ve actually thought about how it would be if I was like in my mid 30’s and my son comes home and tells me that for his reading assignment he has to play through Final Fantasy VII. I think there’s no roof high enough for my eyebrow lol. However I will say that games actually helped me read better and learn other words and what not…I don’t think games will be ever taken that seriously (at least not while I’m living) because of the stigma that they’re video games in the first place…regardless of how great, epic, thought provoking, emotion inducing and/or message giving it is. Graphic novels are just now within the past few years being taken more seriously…video game industry though more popular than movies still is a baby…though it’s a big, top hat and monocle, rich baby…it’s still a baby.

Teacher: ok class today we’re gonna learn about World War 2…your assignment is to go play Call of Duty!

It’s not about comparing them to ‘high literary books’ though, it’s about giving them their recognisation as such a medium. Books are different from games, and the reason is pretty obvious…but that doesn’t mean the literature in games aren’t as good, there just doesn’t need to be as much because there’s alot of visual language going on.

It’s all in the concept and the themes. Any game and any book can follow any concept and any theme…it’s just presented in different ways. Meaning that when it comes to the purpose of engadgement or ‘which is better’, they would both be equal. However, it is fact that they can be just as deep as the other.

Now you could say that novels have it harder because they have to make up for the visuals and music…but at the same time games have it hard because these things are taken for granted…and if the music doesn’t fit with the art or vice versa, then both are lost.

So to stop this thread falling again to arguments about how FF can be compared to high lit or whatever, here’s some more info on the game, mostly from FF Chaotic Cosmos.

Famitsu score: 36/40, individual scores being 10/9/9/8
First view of the calendars: http://tifa.jp/cgi-bin/src/ff7ac1433.jpg
Nomura art of Cosmos and Chaos: http://i33.tinypic.com/e969oj.jpg
Dengeki Playstation score: 90/95/85/85

New Squall/Ultimecia info

Squall Leonhart

?Concept?

"Combo Master/Combo Fighter"
With his Gunblade, he is quick to attack at at short distances, and combine bullet and blade in his fighting style. Although close-quarters combat on the ground is his forte, he can use magic, allowing him to attack from a distance as well. Either way, he be relished by players who love delivering long strings of combos. Though his HP attacks are a little slow, they have a large attack range.

(Mini notes that Squall tends to run like a girl in this game)

?Position and Personality?
Squall is a 17-year-old swordsman who fights with a gunblade. He graduated from the mercenary training school, Balamb Garden, originally founded to defeat the Sorcereresses. Reticient and rather impolite, he distances himself from his allies, but this to due to his hidden vunerability and fears regarding being hurt. Thus, few people get close to him. As in the original game, he has many moments of personal soul-searching.

?EX Info?

EX-Mode Effect: Swittches weapons from Revolver to Lionheart.

EX-Mode Bonus: Lionheart (Increases the power of Gunblade attacks. It also increases the reach of the blade, and causes it to fire upon contact with opponents, further increasing its damage output)

EX-Burst: Renzokuken - Uses his Gunblade in a series of attacks against his opponent, mirroring the finisher “Lionheart.” With sharp explosions, he lets the bullets fly. As in the original, a bar appears at the bottom of the screen with a marker labled “Trigger” to show when to hit the R button to increase the attack’s power. The trigger can be hit up to eight times. However, missing the Trigger will automatically end the chance to power up the attack, making the game skip to ending of Lionheart.

?Alternate Costume?

The SeeD Uniform from the original game.

Ultimecia

?Concept?

"Magic Shooter"
Although her attacks and movements are a bit slow, as a ranged character her magic bullets can travel long distances. Even if someone manages to approach, she can continue to launch attacks while moving, allowing her to put distance between her and her opponent while still fighting. Her attacks change dependent upon the number of times the button is pushed, allow her barrages to gain power and her attacks to have variations. Also, some of her attacks draw from the image of a “Sorcereress’ Knight” with orginal magical weapons such as a sword, an axe, and bow named after the position.

?Position and Personality?

Ultimecia is a Sorcereress with the incredible power to manipulate the flow of time. While attempting to compress time so that she alone could live forever, Squall and his friends came to oppose her. As this femme fatale flaunts her voluputous figure, she still maintains an air of charm and elegance. Around her fellow troops of Chaos she pretends to be polite while scheming behind their backs, reveling in her own vainglorious thoughts.

?EX Info?

EX-Mode Effect: Changes form as she junctions herself to Griever in a way similiar to the original game.

EX-Mode Bonus: No name given. Her magical powers increase, and she gains a special R+Square attack.

EX-Burst: “Time Compression” She stops time around her opponent to freeze them in place, and then barrages them with magical bullets, ending with a large explosion referred to as “End of Memories.”* In the middle of her attack, a guage similiar to Squall appears, complete with the same manner of markers. When her marker reaches the “Fire!” mark, press the O button with the proper timing to increase the power of her projectiles. Successfully completing the sequence will affect the amount of Brave she can steal from her opponent, but either way the general effect of the attack will remain the same.

*This title is meant to parrell Squall’s finisher “Lionheart” known as “End of Heart” in Japan

double postin to post some terra/kefka info

Terra Branford

?Concept?

"Magic Master"
A mage who uses magic high above the standard of other characters. Not only good for long distance attacks, she also has plenty of short-distance attacks. While magic is fundamentally a long range, as opponents approach she is also capable of switching to short range on the fly. Though she is a little slow while moving. Her girlish voice and movements are part of her charm, right down to the way she appears to put effort into her magical attacks.

?Position and Personality?

Terra is a young woman born from the union of Esper and human. Not only does she store a huge amount of magical power in her body, but she is also well-versed in the arts of swordplay. Because she grew up in an unorthodox enviroment, she does not express her emotions well and is unsure about her future. She also has problems controlling the power of her Esper-self.

?EX Info?

EX-Mode Effect: Tranforms into her Morphed/Tranced form from the original game. She glows with a white and purple tinged light, and her Esper-self seems covered in fur.

EX-Mode Bonus: No name given. She will cast her spells twice in a form of “Dual Cast,” and is able to glide by pressing the X button. This is described as this being when “The power of her magical attacks is at its height.”

EX-Burst: “Riot Blade” She hurls ice at her opponent, and then lets transparent blades of magic fly from both of her arms. Two gauges appear, one for the left directional button and another for the O button. The number of blades she attacks with and thus the power of the attack are dependent upon how full the gauges are.

?Alternate Costume?

Drawing from the image of her original sprite, her hair becomes emerald green, and she does not wear stockings.

Kefka Palazzo

?Concept?

"Trick Star"
His magic follows irregular patterns, and he mainly focuses on irritating his opponent from a distance. Because he exaggerates every motion there is a lag time between attacks, and due to this slowness he is poor at close quarters combat. His main strategy is to play with his opponents, looking down at them with contempt as he makes them fools in his personal game. Incidentally, the motions of his attacks aren’t the only odd thing about them, since many of them also have strange names.

(Schala’s Note: The attacks have names like ‘Spinning Blizzaga,’ ‘Variety Firaga’ and ‘Here and There Thundaga’)

?Position and Personality?

With his comical conduct, Kefka is a Magitek Knight that combines childishness with brutality. Unlike Terra, his magical powers were artificially injected, a process that destroyed his mind. Kefka keeps his head down admist the other troops of Chaos, clearly watching out only for himself, as he is focused on exploiting Terra’s weaknesses for his own gain. Although he often does not appear to make sense, his eccentricity still generally accepted amongst the forces of Chaos. The voice actor was allowed to adlib his lines.

?EX Info?

EX-Mode Effect: Appears as he did at the end of the game - as a angel in a lioncloth who has absorbed the power of the Warring Triad.

EX-Mode Bonus: No name given. Changes the patterns of this magical attacks from two bounces to three (Described as "The magic travels along the ground, stopping for one burst and then flies after the opponent) However, it becomes even harder to predict where it will go. While in the air, you can press X to glide.

EX-Burst: “Light of Judgement”* He draws upon the power of the Warring Triad, smiting his opponent from above with a beam of light, causing a grand explosion. Three buttons are displayed for you to memorize the pattern you must input to invoke the spell. Should you make a mistake, instead of “Light of Judgement,” the opponent will be swallowed in a weaker explosion, “Forsaken.”

  • The previous assumption of Warring Triad seemes to have been a mistake on the part of the magazine reporting the names.

There was also Cloud/Seph info as well but who cares about them. Also FF CC translated the Dengeki character rankings.

Terra = :lovin:

Sounds like they didn’t forget she can use a sword, as she has close and long range attacks and mention her skill with one in her bio. I love the fact that they took time to reference how girlish she is. That makes it all the more awesome when she fucking kills you. :rofl:

One thing though, why the heck are her magical powers heightened in Trance? I know I know, it’s her fighting style in Dissidia, but Trance/Morph doubled her attack damage, not magic. It would’ve been kinda cool if vanilla Terra was long range spells, but EX Terra was in yo’ face ass kickin.

Oh, and I care about Cloud/Seph. Not everyone is fucking retarded about FFVII just because it got “mainstream”. :lol:

PAGE LENGTH, EXTEND BY TRIPLE

Cloud Strife

?Concept?

"Smash & Blow/Blow Hitter"
Wielding his giant Buster Sword, he can send opponents flying with one dynamic blow. This can even mean knocking an opponent from one side of the map to the other. He’s a character designed to make use of collision damage. Although it is possible to balance out with practice, his aerial techniques are still rather quirky. Although he can use some magic, high damage close-quarters fighting is his specialty. His speed is average. It is possible to use attacks in the same vein as Omnislash. He was designed to be a pick up and play character.

?Position and Personality?

Cloud is a 21-year-old swordsman, armed with the Buster Sword. He is one of the older members among the warriors of Cosmos. He straight-forward in addressing problems and composed during arguments, as he seldomly agitated while approaching these issues with his calm judgment, making him very dependable in this situation in the others’ eyes. However when it comes to his personal issues, the constant question of “Why I am fighting?” leaves him frustrated.

?EX Info?

EX-Mode Effect: Switches weapons. Goes from Buster Sword to Ultima Weapon.

EX-Mode Bonus: No name given. His attack power is raised in proportion to his current HP. All of his sword attacks become unblockable.

EX-Burst: “Omnislash” Slashes with his sword 14 times to steal his opponent’s Brave, before leaping into the air to slash with all of his might. Press the O button to fill up the Limit Gauge that appears, as fast as you can to make it reach the end. However if you miss the deadline of when the “Omnislash” message appears, there will be fewer attacks than normal.

?Alternate Costume?

Advent Children outfit. Even his haircut is changed to match AC. As seen in gameplay screenshots of the costume, he also uses the same sword from AC.

Sephiroth

?Concept?

"Blade Master"
He wields the Masamune, a sword longer than himself which boasts the longest reach of all. His unique unseeable swordplay (while you can see a single swing of the sword, the attacks count as multiple hits) is able to slice his opponents to ribbons in moments. With his Brave sword attacks, Sephiroth will appear to be stationary, while the arch of light left behind indicates where his attack hit his opponent. However, this does mean that he vulnerable after attacking. But it is possible to chain attacks together, if the button is pressed directly afterward, the resulting attack increasing how much Brave and EX-Force he gains. Compared to other troops of Chaos, he is a bit easier to handle.

?Position and Personality?

Sephiroth is a silver-haired swordsman who was once a famous hero. Hardly a shadow of humane sentiment can be found in his words or actions now, and even among the troops of Chaos he stands seperate from the rest due to his conspicuous nature. He is a person deeply connected with Cloud’s past, and he likes to call him “puppet,” and generally lord himself over the other.

?EX Info?

EX-Mode Effect: Sprouts a single black wing. Based on the design Sephiroth has in AC/ACC.

EX-Mode Bonus: No name given. When in the air, pressing X will allow him to glide. Futhermore, doing this lets him use special attacks.

EX-Burst: “Super Nova” He blows his enemy away with a wave of energy eminating from the blade of his sword, causing them to swallowed within the exploding expansion of a dying star. Press the O button to fill up the Limit Gauge that appears, quickly as possible until it is filled. If you don’t finish in the time the star will finish exploding, resulting in a weaker attack.

?Alternate Costume?

As in the last battle of FFVII, he appears completely shirtless. His EX-Mode is basically unchanged, a wing still sprouting from his back.

i think i might just start posting the links unless this gets to a new page