Fillia Assist Thread: Because the Dynamic Duo can't do it alone

Try LP. Less happy birthday friendly

The LP was working just how I wanted it too. God-like advice. Thanks.

Why is there no talk here! I’ve been playing around some and taken a liking to Filia/Parasoul with cr.HP/Egret Charge Assists.

The charge acts as a disruption/cover while going in, is a corner-carrying combo extender and allows some mean crossups while being generally annoying.
cr.HP I’m very unsure on, maybe I’ll go back to Hairball or Updo. Very-hard-high/low-blockables, a quick poke at a range where Parasoul is lacking… but well, Hairball pretty much does the same. Napalm Pillar on point doesn’t feel like an all too good gtfo move, which Updo would cover. Still trying around.

While I’m not sure what to make of Filias assist yet, I quite like the Egret Charge. Am I missing something, is everyone just content with Pillar, or are more people using the charge and just nobody talking here?

Yeah, I think Egret Charge has potential. It’s just most people feel safer picking Napalm regardless of circumstance.

I think right now, people are doing what they did for day 1 vanilla Mvc3 and copy and pasting the Mvc2 rule of ALWAYS PICK AAA IF YOU HAVE ONE. I think it’ll definitely be interesting to see if projectile, high/low, and throw assists become as or more relevant in the long run.

I’ve been using the bike charge for a while, it’s like a different version of sentinel drones imo and it’s cool.

I personally like Napalm Shot M more than the bike guy. It keeps people grounded, and the tear doesn’t vanish if Filia gets hit which makes Filia’s pressure extra annoying.

I’m using the H Shot now since it’s a lot faster than the Egret Charge which fits Filias mobility better;
plus it staying on top of the opponent is nice to make two strings in a row safe.

Egret Charge is a really good assist but I feel it fits slower characters (Bella) better.

Hey guys what assists do you think Peacock could use in order to help Fillia?
Currently I oscillate between st.H for a good projectile and block strings or item drop H as an overhead and unconventional anti-air.

Item Drop H is not an overhead. Only fully charged (lvl3) drops hit high, and you can’t charge up assists.

QCF K (MK would be classic choice, HK looks interesting, LK is too slow I fear) would be my first idea.
Peacock doesn’t have any really good low normal, so high/low mixups seem unuseable;
thus I’d take the basic projectiles as approach helper / combo extender / left/right mixups.

I don’t think Peacock/Filia works all too well because I think Peacock needs a Tri- and Filia a Dualteam -
Plus the latter needs a good assist which Peacock just doesn’t really provide.

Been running Filia/Valentine/Double

I use double’s hornet bomber for lock down when trying to get in a hit confirm. When I condition the opponent to not press any buttons because of hornet bomber, I use Valentine’s Mortuary Drop after a c.MK. The c.MK keeps them locked in place if they don’t pushblock me earlier and the block stun ends just as valentine is about to grab.

Didn’t know about the fully charged item drop business. I’ll try George’s day out then as you said.

I am trying to add a third character to my team, but my Cerebella is ass at the moment so I’ll stick with Peacock/Fillia.

I’m using Bella/Filia, and I love Updo H assist for Cerebella (H I find better because Bella can protect Filia’s slower speed with insane footsies, or armsies as it were), I can even use it on block for some insane tick throw stuff when they’re cornered, leads to fun times. BUT, I’m looking for more uses of Cerecopter assist for filia, who’s pretty new to me. I currently call it out on a blocked string, whee, lockdown, or I can place it on an opponent in the corner limiting their options on getting up. But I can’t find good extension with it, and am wondering if the delay and absurd armor on Lock and Load H wouldn’t be better. Or maybe her titan knuckle or command grabs would work better for footsies/throw setups respectively.