Filia Thread: My BFF And I Are Stuck Like Glue

I think we’d all appreciate it if you didn’t start your combo with that j.HP adc j.HP, j.HK… I know you’re trying to maximize damage, but it’s not a BnB if you have to start with a jump in and have a free airdash.

Yeah, that was mostly for a friend that wanted me to figure out a 6k+ BnB with Filia that used 1 meter and no assists. And also slightly because I became frustrated with losing a rep in my combo due to my lack of mechanics knowledge.

I’ll be more serious next time.

Anyone have a relaunch restand string? Like launch, land and relaunch, restand. I’m thinking that could be her best reset string if it’s possible.

[edit] NVM, JUST FOUND ONE.

cr.LK cr.MK st.HP j.MK(two hits) Air Dash j.MP(all hits) st.LP st.MP st.HP j.LK j.MP(all hits) j.MK(two hits) Air Dash j.LP j.LK Then you can either go straight into Fenrir super, or reset with whatever BS you want.
Hard to do, might be character specific.

Is that combo actually legit? If so I’ll make it my bnb if it works on most of the cast. Can’t you replace the last cr.hk by cr.hp xx HK hairball into super?

OK so practical BnB time…

One Meter - 4824 Damage
:d:+:lk:>:d:+:mp:>:mk:>:hp:xxSJF , Delayed Air :mp:>:mk:xxADF , :mp: , Land , :lp:>:d:+:mp:>:mk:>:hp:xxSJF , Air :lk:>:mp:>:mk:xx:qcb:+:mk:(3 hits)xx:qcb:+:k::k: , Land , :mp:>:mk:>:hp:xx:SJF , Air :lp:>:mp:>:mk:xx:qcb:+:mk:

Two Meters - 5831 Damage
:d:+:lk:>:d:+:mp:>:mk:>:hp:xxSJF , Delayed Air :mp:>:mk:xxADF , :mp: , Land , :lp:>:d:+:mp:>:mk:>:hp:xxSJF , Air :lk:>:mp:>:mk:xx:qcb:+:mk:(3 hits)xx:qcb:+:k::k: , Land , :mp:>:mk:>:hp:xx:SJF , Air :lp:>:mp:>:mk:xx:qcb:+:mk:xx:qcb:+:k::k: , Land , :lk:>:mp:>:mk:>:d:+:hp:xx:qcb:+:hk:

Three Meters - 6923 Damage
:d:+:lk:>:d:+:mp:>:mk:>:hp:xxSJF , Delayed Air :mp:>:mk:xxADF , :mp: , Land , :lp:>:d:+:mp:>:mk:>:hp:xxSJF , Air :lk:>:mp:>:mk:xx:qcb:+:mk:(3 hits)xx:qcb:+:k::k: , Land , :mp:>:mk:>:hp:xx:SJF , Air :lp:>:mp:>:mk:xx:qcb:+:mk:xx:qcb:+:k::k: , Land , :lk:>:mp:>:mk:>:d:+:hp:xx:qcb:+:hk:xx:dp:+:p::p:

I have to sleep so I can’t test these but they should work. Videos to follow.

**EDIT: **Fuck it cannot sleep without finishing this goddam obsessive nature HERE ARE VIDEOS

Spoiler

[media=youtube]gughSChUrv0[/media][media=youtube]vWQd6DGVSFo[/media][media=youtube]uIj-Ryp4wTA[/media]

[media=youtube]FCfjbwu3zsM[/media]
Just out, I didn’t watch it yet so dunno if legit or not. Also thanks catbond.

After fenrir I think you can only OTG with cr.HK…

I know it works on Painwheel, with different timing on Parasoul. cr.MP doesn’t work on Peacock, Ms Fortune, Valentine. fuck double lol I could find variations for the rest of the cast, but zooms to school

Also, if you all want I could try to compile all of the posted combos up until now in one post?

Okay I think I found my bnb: midscreen: done in 3v1 (1.00 dmg multiplier)
j.hp, j.hk, cr.lk, cr.mp, cr.hp dash s.mk, cr.hp dash s.mp, cr.hp xx HK hairball xx fenrir 6353
If you get the timing right you can even make the last cr.hp restand. Also if it carries you near the corner you can otg after fenrir (I think? I’m never sure about otging after fenrir I never see if it’s a blue bounce.)
I’m pretty sure it should work on everybody and if it doesn’t I can just cut the s.mk, cr.hp part for less damages but should be universal.
Combo requires precise timing though, seems easier than those crazy jump cancel stuff to me haha. Also in the corner it’s:
j.hp, j.hk, cr.lk, cr.mp, cr.hp, s.mp, cr.hp, s.mk, s.hk, cr.lk, s.mp, s.hk xx HK hairball xx fenrir for 6884 damages
EDIT: God dammit I just realized it only works on two characters ._… Stupid cr.hp not connecting after cr.mp alzjjlksdhfjkh

I’ve been losing a lot of air to air fights with Fillia, so I went into training to check the hitbox on j.HP…I reaches a lot less than I thought. Right now, I feel like dashing back is my best option…

Ideas?

Also, some tools/tricks for Cerebella…

Having more trouble than I thought I would. Everything I do off a practical starter does barely any damage, I’m dropping her relaunches like crazy and so much of her stuff is character/distance specific. For the “basic” character, I’m finding it quite hard to adjust to her

I use j.mp alot. It stays active for awhile and if it doesn’t win it will at least trade. Plus you also have alot of time to cancel it to hairball.

Yeah, I was doing combos off j.HP ADF j.HP j.HK but its just not practical at all, you’re never going to land that. IAD and then j.MP/HP j.HK is better, especially when covered with an assist.

Also, does anyone think Filia’s damage is pretty low? Compared to what people are getting with the other characters, it seems like she has to burn 2, 3 bars just to keep up with them.

I’d say her damage output is moderate. So you do have to burn meter to get high damage but it wouldn’t be fun if it were easy :slight_smile:

You can just do IAD j.:hp: j.:hk: into your ground combo. That seems to work consistently.

Anyway, I recently learned my 7414-ish combo actually wasn’t a combo cause of tech rolling. So I’m working on a new combo at the moment, semi based off what I had before.

(optional j.:hp:) IAD j.:hp: j.:hk:, st.:mk: st.:hp: jc j.:lp: j.:hp: IAD j.:lk: j.:hp: :mk: Hairball > Gregor Samson > Follow Up

Will test it tonight and report how well it does.

If you’re still not 100% good with her advanced stuff like relaunch I’d recommend using basic combos with supers as ender that get you 5k+ damages. Better than nothing right?
Where was it written that she was a basic char?

I’d recommend replacing j.hp by j.lk sometimes, it gives her something similar to a tridash, comes out super fast and can combo into j.hk on hit. Also has good range. J.mp works wonders too.

I’m not one to settle for basic stuff. It’s a weakness of mine

And when I said basic I meant by design. As in, she doesn’t have any underlying mechanics, gimmicks, moves with special properties or whatever. She’s all about her movement and normals (which aren’t as impressive as I had initially expected)

So far I am trying to learn Filia. I know some basic combos, but I still seem to not be able to implement them in online play or with more experience gamers of this genre, even when they are new. I do get my occasional wins, but I still see a lot of failure in how I play.

As far as air to air goes, J. MP has a terrible hitbox for horizontal attacks and will get beaten out a lot. I generally stick to dashing foward jumping up and IAD backwards HP until i can get a decent angle/ good time to dash in with something more meaningful. You can generally outmaneuver most of the cast this way. If they’re stupid enough to run into your hp you can take the time to call a projectile assist and cover your approach. When I finally see an opening to air dash forward and make them block something i’ll go for it. Preemptive JHP seems to knock people out of whatever they’re doing and if they block it you can land and call an assist that leaves them in block stun. I’ve been using Cerabella for that. Gives you enough time to build your offense.

Fenrir > cr.HK is not valid. they get the blue tech thingy

the bad news is no double super, the good news is I can use otgs in my combos and gregos samnson exists

How do you wavedash?