Filia Thread: My BFF And I Are Stuck Like Glue

I think you can do both sort of, like s.:hp: xx h.updo regardless of meter, then cancel into :qcb:+
:2k: if you end up getting a bar off that.

Hmm, is that to do with their team size? I can’t check this.

Also, been working on a combo:
j.HP, ADF, j.HP, j.HK, s.MK, s.HP, sj, j.LP, j.MP, (1 hit) j.HP, ADF, j.LK, j.HK, cr.LK/cr.MK, st.HP, sj.MK, qcb.MK, qcb.KK, dp.H,P xx dp.PP (DHC if you want)
7708 Damage, 2 bars, works anywhere. Regarding OTG’ing with cr.LK or cr.MK, cr.LK does more damage than the first hit of cr.MK but sometimes the st.HP after will miss as cr.MK has a vacuum effect. DHC’ing to Cerebella doesn’t seem worth the damage but maybe with other characters it’ll be worth it.

j.HP, ADF, j.HP is kind of odd, not sure how often you’d be jumping in normally and its hard to time, you have to them high up, but you can start this off IAD j.HP j.HK for a bit less damage.

EDIT: Just checked with people, I think against a team of 3 you do more damage, hence the 1.30 multiplier thing. I think from now on combos should be done against a team of 2 otherwise the damage multiplier will be in effect. 5k in the corner for 2 bars is kind of crap, the combo I posted does more damage and works in the corner too.

Solo day 1 scrub combo.

5000 damage (1v1) , works on all characters, nearly impossible to drop

Cr.Lp St.HP J.HK -> Land -> Cr.MP -> Cr.HP -> Hairball -> Gregor Samson -> Wait for wall bounce return -> Cr. HK

cr.Lk cr.Mk St.Hp /\ j.Lp J.Lk j.Mk (both hits)xx airdash xx j.Mp j.Hk / cr.Hk xx H.updo xx roach.

Off of her best hitconfirm. The longest thing I can come up with atm. Also IAD j.L j.H is stupid. Double overhead that crosses up.

j.HP > cr.LP > cr.MP > Delayed cr.HP > Dash > HP > j.MK > Airdash j.MP > j.HP > Land MK > HP > j.LP > j.MK > Airdash > j.LK > j.HP > Land LP > MK > HK > HK Hairball > Fenrir > cr.HK > Fenrir

around 8.1k if I recall. Cerebella specific?

cr.MP > Delayed cr.HP doesn’t work on Valentine,Painwheel
Needs no delay on Parasoul

I’m not sure why it says 1.30, but my team size is 3v3, if anyone else has a different ratio let me know because perhaps my game is bugged?

Only been in the lab with filia for about 20 mins.

1 vs 3 on Peacock; 1 bar; corner only;

cr.LK > st.HP > jc > (slight delay) > j.HP > ADF > j.HP > j.HK > cr.MK (only first hit! otg) > cr.HP > SRK Hyper

10k+ DMG

(It did about 8k 2v1 on Peacock)

can be modified to setup an airgrab:

cr.LK > st.HP > jc > (slight delay) > j.HP > ADF > j.HP > land > jump > airgrab

I feel I’m missing something here. I can’t seem to get the OTG off in a match. The opponent quick recovers so quickly that I don’t get a chance.
For example:
j.MP > st.LP > st.MP > cr.MK (1 hit) > st.HP > j.MP > j.HP > ADF > j.LK > j.HK > land > cr.MK > st.HP > j.MK >QCB MK > super

In training mode I can hit the cr.MK OTG pretty much every time, but after playing a session of 20+ games with a friend, he would roll away from the OTG almost every time. Am I missing something here?

They can tech roll if you don’t scoop them before they touch the ground. My corner combo may be techable too,haven’t tested.

Trying to find Something I can use to play footsies with, I was playing against cerabella and I was having a hard time finding a safe button to press. Anyone know of anything that leaves you plus frame or at least neutral that I we can use?

If someone else already posted this tell me and I’ll delete this. Havent read all the posts in here yet. Stupid easy combo to level 3

1 character team, 4 hit combo for 6070 damage, really easy to land
j.hp>c.mp>s.hp>Tricobezoar

Tricobezoar is the level 3 super =

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/qcb.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/punch.gif

http://shoryuken.com/forum/styles/default/xenforo/smilies/punch.gif

EDIT: Combo does 10623 damage in a 1v3 :wink:
1 character teams all day.

Dunno if it’s too early for assists, but I have a 2 meter 8145 combo with Cerebella anti-air grab assist.

cr.LK cr.MK(1 hit) st.HP j.LP j.LK j.MP(1 hit) j.MK(2 hits), air dash, j.LP j.LK, land, st.LP st.MP st.MK st.HP+assist (assist hits), as soon as they come out of the grab, DP+PP, cr.HK qcb.HK DP+PP

Works anywhere except for maybe the supers at the end.

Yeah, I think I was wrong about the damage being the same in the Attack Data section. I’m pretty sure the Damage Multiplier is being before the number is displayed. Sorry about that, guys.

(So you should say what your Damage Multiplier is along with your Damage.)

edit: Here’s my BnB so far…

[media=youtube]Nv2hsX_iRv4[/media]

Ugh, so it’s possible to not tech and make a “fake” combo, and this will always happen in training mode because you can’t set the dummy to do stuff? That’s really fucking annoying. We have to have friends over or be holding a 2p stick with our feet while doing combos to see if they “really” work.

Better combo with Cerecopter, since that assist isn’t ass (afaik)

cr.LK cr.MK(1 hit) st.HP j.LP j.LK j.MP(1 hit) j.MK(2 hits), air dash, j.LP j.LK, land, st.LP st.MP st.MK st.HP DP+HP DP+PP, cr.HK (call assist at about the same time) qcb+HK (assist should hit at same time as hairball) cancel hairball into DP+PP

8700-9000 damage depending on how many hits of the hairballs and cerecopter hit. Only doesn’t work when your back is allll the way in the corner.

This the 2 meter BnB I’ve been using for 8000k midscreen. I’ll probably update the video with some annotations later for execution tips.

Transcription: Jump in/IAD anything, (st.lk/st.lp./cr.lk), st.mp, cr.mk, st.hp, sj.lp, sj.mp(all hits in corner, cut a short by a 1 or 2 mid screen), sj.hp, ADF, sj.lk, sj.hk, land, otg cr.lk/mk, st.hp, sj.mk(2 hits) xx mk hairball(all hits) xx QCB KK, Hard DP xx DP PP

[media=youtube]gw8EBxvQ_Tk[/media]

er sorry, ‘ADF’?

Air Dash Cancel Foward, sir.

Gotcha, thanks

Was messing with Filia in the lab today on day 1 and I noticed how good her air dash mp crossup is. I also noticed that if you do a super jump and air dash as soon as possible and do mp the crossup is much deeper and more ambiguous. Kinda like a hop in KOF. Don’t know if this is common knowledge or not but I thought I would share. Now I wish I had some recording equipment so I could show off some combos =\