Filia DMG Table

G’Day,

I felt the raw damage numbers were lacking, as they don’t really help seeing what damage scaling does etc., so I made a damage table - all damage values for all normals at all scalings. Will make the same for specials and supers later.

We can now quickly compare the dmg of
A) 1.j.MP (3hit) > 4.j.HK > 5.cr.LK > 6.cr.MK (5 hits) > 11.cr.HK to
B) 1.j.LK > 2.j.HK > 3.cr.LK > 4.s.MK > 5.cr.HK;
it’s
A) 150+150+150 > 935 > 144 > 480 > 272 = 2281
B) 250 > 1100 > 200 > 382 > 722 = 2654

TL;DR It’s easier to see damage values on theorycrafted combos, plus this might help to see when to cancel out of multihit normals, when to use which chain in a combo, where to apply resets, etc.

Look at the normal and then at which point in the combo you do it and you got its damage value. Should be self explanatory, but if you have any questions, ask. Here it is:

There might be some numbers off by 1 damage because SG rounds in a stupid way and I was too lazy to doublecheck everything. If you find any mistakes, please point them out.

Have fun.

Do you know of a specific example where the number is off by 1?

Assumed rounding system SG uses is:

  1. Take the entire, unrounded %age (eg for the 14th hit, 16.7343…whatever)
  2. Always round the damage down

I used:

  1. Take the %age, rounded to two digits (eg for the 14th hit, 16.73)
  2. Always round the damage down

To make typing it into the calculator easier && quicker.

An example for a number most likely being off by 1 (too lazy to test) is “s.HK as the 11th hit in a combo”;
27.25% of 1200 (which I used) is 327 (which I posted in the chart);
27.24905% of 1200 (which is closer to the actual %age) is 326.9886 - rounded down (see rules above) this would end up being 326.