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this is clockwork vs soo and the footage is from mid-07 so a little recent…
soo is playing magneto/cable/psylocke so he intends to use his mag to put pressure on while breaking up the doom assist and holding strider in check with psylocke’s aa. he also has cable in case he finds the orb/rocks too much to handle h2h…he can use mag proj assist to interrupt strider full-screen if necessary and use psy aa to give him space to pull out an ahvb
clockwork is playing…clockwork! surprise! he starts with strider instead of sentinel??? he knows soo intends to rush him down and deems it smarter to start the trapping from the jump. he has confidence in his strider game and knows he can build the meter he needs while being on point
the match starts:
-strider jumps over mag w/ a lk while calling sent drones, not considering the gamble worth it to try and beat out mag…mag does c.lk knowing how fast his move is and calls psy aa to scoop strider
** the result:** strider hits the ducking mag with a j.lk, stunts psy’s aa and crosses up w/ drones behind him…mag sj out of the drones
=smart strider=
-mag has air advantage over strider and feels good now. he lands in attempt to deck strider and succeeds in connecting a hit…BUT, strider called a bird against his airborne opp and the bird hits mag interrupting his assault
=smart strider, lucky strider=
-strider dashes back and creates the space he needs to activate orbs while calling doom…mag calls psy aa in case strider attempts to do any up-close bravo while taking to the air; he then dashes df with his prioritizing hp
the result: mag’s sj.hp takes out the doom assist, but doom ate the hit for strider who now has orbs forcing the up close mag to now block
=thanks doom=
-strider tosses orbs to hold mag while he warps up and behind him for a hit, lands, goes for the c.short, mag blocks all successfully
=strider does some chip=
-mag PUSHBLOCKS strider, knowing the TRUE chip only comes from the orbs around strider’s body…strider, after being pushblocked, throws orbs to hold mag in place while calling sent’s drones and warping up and behind mag
** the result:** mag pushblocks strider, BUT it seems he was mashing b/c after he regained space his c.hp and psy-aa came out…mag/psy gets hit with orbs and drones, and strider wails on them both
WHAT DOES STRIDER TO THEM? he launches them for an aerial rave…
-mag rolls towards strider and calls psy-aa knowing he wants oh so bad to rape the ninja…strider jumps over mag while calling doom
** the result:** doom rocks hit psy and she’s caught while mag is free
-mag sj back and finally ad uf to land other side of screen past doom and above strider…strider notices mag is descending so he activates orbs…mag notices strider activated orbs, so he pulls magnetic tempest for air-time and stuff…strider sjs close to mag while blocking
the result: strider is suspended while blocking mag’s tempest and mag is temporarily safe, but as mag’s tempest ends, they both fall. strider’s orbs are still activated and mag eats them as they descend…mag is eventually freed from the combo and is able to block…for some reason before he lands, mag stops blocking to perform sj.lp and eats 1 orb, barely regaining block before the next orb reaches him
-strider is still on the orb offense upon landing, so he calls doom and warps up and behind mag, pinning the poor god between rocks and fading orbs…mag stands to block the descending strider and PUSHBLOCKS again to get strider the frick outta his face to take as less chip as possible
**the result: **doom is still throwing rocks at mag’s back. strider gets pushblocked away, BUT, strider, knowing he was pushblocked, dashes in w/ a c.lk and is just short of a connect. as doom shoots his last series of rocks at mag, the rocks PUSH mag back to strider, allowing strider to pull some nice moves on the blocking mag
-strider finishes his block chain, and sends a dog running towards mag…mag sj over the dog and ad df with a fierce while calling psy’s aa
result: strider recovers in time from the dog to jump backwards while calling sent’s drones…psy takes out sent and strider, but gets reamed by the drones…mag watches all this happen as he is forced to block the drones, itching to dash in and pick up strider
-strider rolls towards mag and calls drone’s upon getting up (thinking mag would dash towards his body?)…mag sj and ad df to try and catch strider with the overhead, lands does some low hits (going under the drones) and calls psy-aa to end with a launcher
** result:** strider simply called sent, blocked high, then blocked low, so sent ate the hits from mag and the psy assist
-strider jumps back, escaping mags sj ad df fierce overhead…strider activates orbs and calls sent’s drones…mag calls psy and sj back…as psy eats orbs, mag ad uf to wait out the orbs and descends with a sj.hp in attempt to out prioritize strider
** result:** strider warps up and away…mag eats orbs and fails at his attempt to catch strider…mag lands blocking and strider is about to lose his orb activation
-strider calls doom and warps up and behind mag…mag pushblocks but does not move, trapped in between doom and strider
OH SHIT! HERE IT IS!!!*** lol
-strider waits as he notices mag just pushblocked…at 0:51 i believe strider attempts to catch mag just as he exits his guard…but he misses and mag just blocks low…strider does his regular block chain and sends out a dog…mag sj and ad df to strider attempting to finally catch the buzzer
**result: ** strider calls sent’s drones and jumps away from mag and away from the near corner…mag eats drones, strider having turned his back to them…strider jumps and smacks mag for a combo off drones
-mag, with a bleeding psy assist while almost a goner himself while still facing a near-perfect clockwork, dashes forward to perform his c.hk slide while calling psy…mag attempts to cover the ground and cover the air in this assault
result: strider jumps up and away, calls doom, then double-jumps up and forward allowing him to evade psy and pin mag below…mag/psy eat rocks…mag mashes a j.lp…eats a smack from strider sending him back into the flail of rocks
-strider jumps away and mag rushes forward…mag reaches strider, barely evading his j.hp…mag performs c.lk,c.lk and calls psy…strider blocks, jumps and calls for sent’s drones
**result: **mag/psy eat drones, strider sends forward a dog and activates orbs…mag responds from full-screen with a cable-aa assist, leading me to believe he has just failed miserably at a counterxxahvb attempt…cable goes up and through the orbs, but strider catches him on the way down…strider calls doom, locking cable overhead while keeping mag at bay with orbs…mag jumps back and drops his guard (wonder what he tried to do?)…mag DIES and cable assist is left on-screen w/ strider and doom. doom’s rocks finish up and send cable just in front of strider, allowing strider to launch cable for the attempted assist kill…strider continues to launch cable over and over again, but mistimes a launch after getting cable down to near 5% health
-strider runs and jumps to the side cable will appear from, he calls doom and double-jumps over cable…cable calls psy-aa, taking doom out…strider does his block chain and sends out a far bomb…
result: cable catches strider with ahvb and the bomb falls behind him…after ahvb cable falls to the ground but is unable to link another ahvb b/c he must block the exploding bomb (OMG!)
-cable dashes forward calls psy and jumps to perform his ahvb…strider sends a far bomb and activates orbs
** result:** cable is too high to hit strider, and strider isn’t close enough to get hit by psy aa…strider slides under the beam to catch psy with orbs and explosion from bomb…psy escapes, but strider jumps up under cable while calling drones to hit him with orbs and cable DIES
-psylocke appears on point, but stands there, so strider dashes forward and smacks her and she DIES
CLOCKWORK wins…
the mistakes of the Mag player are evident and catastrophic, but still, it is apparent these two are both good players. gg
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here, clockwork employs the SAME exact solid play style vs dp’s sent/cable/cyc
the way he plays, clockwork is a VERY solid team…i have to say though, i don’t see 10+ trap set-ups as mentioned? and clockwork is a pretty advanced player of this team