I would have thought that the context implied that I was talking about “game series” in the coloquial sense and not in the “Ryu’s fireball takes two frames longer in this game than in that game, so it’s a new series” sense.
Also, I find it funny how you see the various “Street Fighter” games as different series because they updated the game mechanics, but you completely fail to realize that, from a story point of view, this is an ongoing plot:
SF1 is Ryu’s victory over Sagat.
SFA2 is Ryu’s search for the meaning of the Satsui No Hado and Chun Li’s first encounter with Bison and learning about her father’s fate.
SFA3 is Ryu coming to terms with the Satsui No Hado and Charlie dying at the hands of Bison and Bison’s own death.
SF2 is Bison’s return, Guile’s revenge and Chun Li bringing down Shadoloo.
And the SF3 games are a new tournament in the future with a new threat where Ryu is still looking for new ways to improve and where Chun Li trains children and has become famous for destroying Shadoloo.
So, yeah, these games are basically one series in the same way as the six “Rocky” movies.
But for some reason, people who know everything about the game mechanics care shit about the actual plot. And you seem to be the game mechanics expert.
Although even you probably wouldn’t apply your logic to anything else but fighting games.
Right.
About point 2: Not arrive on console, but originate on console. For example, “Mortal Kombat” existed for consoles, but it was still originally an arcade game.
I would say, for a start, this doesn’t really matter.
I know this is highly subjective. It doesn’t need to be active in the tournament scene, but it should at least be remembered a bit.
For example, Retro Gamer had an article about “Eternal Champion” some months ago. So, it probably wasn’t an instantly forgotten game.
On the other hand, has anyone ever heard of “Doomsday Warrior”? I guess that game never got any fame to begin with. I only know it because I once had a look through the fighting games at www.snesguide.com.
So, it should be a game that people generally knew.
By the way, this is not supposed to become an encyclopedic list. I was just curious whether there are some fighting games that are still relatively known that originated on consoles.
About the IP: I made this distinction because I really wanted to have franchises that started as and are mainly fighting game franchises, like “Street Fighter”. I know that there are dozens of fighting games based on “Dragon Ball” and all that stuff.
Same with games like “Super Smash Bros.” which is just a crossover of other franchises: This game is not its own franchise in the same way “Street Fighter” or “Mortal Kombat” are. In this game, you play with Mario, Link and Mega Man, i.e. characters who are stars in their own right, outside of this fighting game.
As I said, just curiosity, not a list that can serve as an encyclopedia article.
And about the game mechanics borrowing from arcade games: That’s not a problem as long as the game is its own franchise. After all, every popular fighting game back then was created in the wake of the success of “Street Fighter II”, so I’m aware that any console fighting game is of course inspired by the arcade games, just like every early 90s arcade fighter is inspired by “Street Fighter II”. But just like “Sonic” didn’t originate on the NES in 1985, a console fighting game can still be its own thing even if it hadn’t been created if “Street Fighter II” had never existed.
I know that you’re right, but I’m still asking myself why this is the case.
I mean, I could understand if console fighting games sucked in general, i.e. because of the console not being able to recreate the gameplay.
But fighting game ports are pretty decent. Gameplay-wise, “Street Fighter II” for the Super Nintendo is on-par with its arcade version. Which means: Had Capcom created “Street Fighter II” as a Super Nintendo game from the start, it would have been a very good game and probably a famous one too.
So, why is it that, while console ports can be as good as their arcace originals, original console fighting games are never really that good? Clearly, the console’s abilities would allow for a decent game. Why is it never done in reality?