With the Intellivsion Amico coming out on 10/10/2020, and one of their cardinal virtues is no game being rated more mature than E10, It’s going to be hard to find a fight game on Amico. Smash Bros MAY qualify, but Nintendo doesn’t have a “Red Cap Games” label for competing machines, like Sony has Sony Interactive for Q*Bert and Wheel of Fortune on Xbox, and Mahjong is Microsoft’s multi-console label, and has Minecraft on Playstation and Nintendo, but if they did, Super Smash Bros Amico would be welcome if they can keep the violence under E10, which some Smash titles do. That got me thinking, what are some E10 fight franchises that can come to the Amico? Also what other games are simple yet deep, like fighters.
Dive kick may work on Amico. It’s a 2-button fighting game, and you play to first contact. One hit and the round is over. That should get under E10.
Midway likes to support American systems, as they supported the Jaguar, but didn’t support the 3DO or CD-i. Can Netherrealm make a E10 fighter?
Street Fighter was the culmination of Karate arcade games at the time which had twin joysticks for moves. The street fighter talent could work on a purposely E10 fighter fort the Amico. If they use the first contact wins philosophy of Dive Kick with Street Fighter characters that would be one cool way to do it.
Namco and Sega are on board the Amico. Can either of them pull it off?
Also you can have games as deep as fighters, yet not a “karate fighting game” One game I rated high for both it’s combination of dexterity, strategy, and low-banwidth online friendliness that rivals fighters is Inversus. It’s a shooter where there is a direct objective, shoot your opponent, and there are indirect objectives.
Basically, the real estate you can run on is clearly marked, by contrasting black and white, and you shoot to both open new territory for you and/or try to trap your opponent, because your walls are their floors and vice versa and shooting converts real estate to your color.
But you have limited shots that regenerate over time, so you could be left with nothing in the chamber for a few seconds. So you have to plan, react, and make all your shots count.
I believe that’s a fun game for fighting game fans which combine reflex and strategy, when you want a change of pace from bruising your opponent.