Fighting games for the Intelliviison Amico (keep it E10)

With the Intellivsion Amico coming out on 10/10/2020, and one of their cardinal virtues is no game being rated more mature than E10, It’s going to be hard to find a fight game on Amico. Smash Bros MAY qualify, but Nintendo doesn’t have a “Red Cap Games” label for competing machines, like Sony has Sony Interactive for Q*Bert and Wheel of Fortune on Xbox, and Mahjong is Microsoft’s multi-console label, and has Minecraft on Playstation and Nintendo, but if they did, Super Smash Bros Amico would be welcome if they can keep the violence under E10, which some Smash titles do. That got me thinking, what are some E10 fight franchises that can come to the Amico? Also what other games are simple yet deep, like fighters.

Dive kick may work on Amico. It’s a 2-button fighting game, and you play to first contact. One hit and the round is over. That should get under E10.

Midway likes to support American systems, as they supported the Jaguar, but didn’t support the 3DO or CD-i. Can Netherrealm make a E10 fighter?

Street Fighter was the culmination of Karate arcade games at the time which had twin joysticks for moves. The street fighter talent could work on a purposely E10 fighter fort the Amico. If they use the first contact wins philosophy of Dive Kick with Street Fighter characters that would be one cool way to do it.

Namco and Sega are on board the Amico. Can either of them pull it off?

Also you can have games as deep as fighters, yet not a “karate fighting game” One game I rated high for both it’s combination of dexterity, strategy, and low-banwidth online friendliness that rivals fighters is Inversus. It’s a shooter where there is a direct objective, shoot your opponent, and there are indirect objectives.

Basically, the real estate you can run on is clearly marked, by contrasting black and white, and you shoot to both open new territory for you and/or try to trap your opponent, because your walls are their floors and vice versa and shooting converts real estate to your color.

But you have limited shots that regenerate over time, so you could be left with nothing in the chamber for a few seconds. So you have to plan, react, and make all your shots count.

I believe that’s a fun game for fighting game fans which combine reflex and strategy, when you want a change of pace from bruising your opponent.

Capcom could make a Pocket Fighters game.

I kind of remember pocket fighter for PS1 and/or Dreamcast, but just the name only. Was that rated either a hard E (or K-A back then) or a soft T (they didn’t have E10 back then.) where it would qualify as an E10 if released today? What makes it non-violent enough to make it E10?

Remember, that the E10 limit is an advertised virtue of the Amico system. Even Nintendo doesn’t have that, and they ae perceived as family friendly. (if you saw the nudity in Angry Video Game Nerd Video Game, I’m surprised that that isn’t rated AO AND that Nintendo licensed it.)

Pocket Fighters got a Teen for Mild Violence, but mild violence does not prevent a gome from being E-10. There are E-10 games that have Mild Violence. However, they would need to get rid of some of the more suggestive aspects of the game, like Morrigan.

Actually, Ultra Street Fighter 4 and Super Smash Brothers are already E rated games. Killer Instinct, Jo-Jo’s Bizarre Adventure, Blaz-Blu: Chrono Phantasma, KoF 14; these are all E rated. Since E is even a more kid-friendly rating than E10+, getting fighting games on this system isnt going to be a difficult hurtle at all (as far as meeting the E10+ criteria goes).

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The only reason why I ask if fighters get an automatic T is because that was one of Sega’s Videogame Rating Council automatic hard and fast rules. “Any game where you ‘fight to win’ is automatically rated MA-13”. I remember reading that quote on the VRC explanation sheet, when the system was rolled out on Sega Visions Magazine. (the Sega-owned free-with-a-game-purchase magazine) (if someone can provide that, I’d like to see it published again)

Then again Sega had weird policies, like how Castlevania Bloodlines got a GA, yet Mega Man: The Wily Wars got an MA-13. And also they had a policy where images of CD-quality video were given more weight vs a less realistic version of it. Literally the only Sega CD full motion video games I own that were GA were the Make My Video Series, Wheel of Fortune, a couple of sports games, all non-violent games (though Joe Montana American Football is questionable) and (a weird choice if one were going strictly by principles instead of judgement), Mighty Morphin Power Rangers CD.

I’m glad we are far removed enough from the VRC days, where ‘fight to win’ games were automatically MA-13. That way younger players could play fight games without parents getting ticked.

By the way Street Fighter IV on the Xbox 360 is rated T. I don’t know if the 3DS version is SO cleaned up that it would get an E. E10 I can possibly see, but not E. Smash Bros games are all rated E10 during the era where that rating was available. before then Super Smash Bros 64 was E rated, but Melee for GameCube and Brawl for the Wii were T rated. If the E10 rating were available at the time, all 3 would have gotten an E10.

So yes, if you clothe the ladies and guys enough, not curse, and draw no blood, then it should be fairly easy to make a fighting game rated E10. Especially if the primary point of the Amico is to make games for game players, and not “interactive stories”, like a lot of big budget games are today. Fighting games are the pinnacle of “contest oriented” games. So Fighting games should be welcome on the Amico.

P.S. Nintendo: make a “Red Cap Games” label so we can see Smash Bros on the Amico. Atari had Atarisoft for INTV and Colecovision and Tengen for NES and Genesis. Intellivision had M-Network for the 2600. Coleco started the diversification with games on the 2600 and Intellivision. But I read somewhere, Nintendo’s Japanese executives rather go bankrupt than start a “Red Cap Games” label for other consoles, so that ain’t going to happen any time soon.