Fighting Game Trading Card Game

I’m thinking of creating a trading card game based on fighting games(such as Street Fighter, King Of Fighters, Guilty Gear, Darkstalkers, Arcana Hearts, etc.) and I was wondering if anyone would be interested in it. I have a general idea of the rules and how the game works. I just need an artist to draw the card templates. I know there is already UFS but its just not fun and overly complicated.

What would you like to see in a trading card game based on fighting games?

blue eyes white dragon.

Has SF, Soul Calibur, KOF, SamSho and Tekken.

edit: just realized you have acknowledged the existence of UFS. I’m not interested in yours because the only ‘fighting game’ card game I want to play is YOOOOMIIIII!!!

Yeah. UFS is horrible, that’s why I wanted to make another one.

How is your format of the game? I remember reading about Sirlin’s yomi game, where basically you have one character and the cards you use are basically your moves, and of course the game requires lots of Yomi. Or is it going to be like Yu-Gi-OH or Pokemon where you have to play with various characters at once. I never played Magic at a decent level but I’ve seen some people play it at a convention and casually played with a friend with his deck. It seemed interesting because that card game had lots of rules and counters, which meant that one thing wouldn’t be overpowered if you have some way to counter it such as an opposing element.

I personally think if you make a card game you should try to make each card “competitive”. What I mean is that a card should have use for it, not unlike what pokemon and yu-gi-oh where kids waste money on packs and get garbage cards.

My knowledge of good card games might be quite suckish though. Last card game I played was Yu-Gi-Oh was when I was like 10 and I can’t believe I wasted as much money as I did back then.

That, I’m having trouble and I’m still debating. I’m thinking more like Magic than Yomi. Moves would be like “event” cards which change the course of combat.

Capcom vs SNK Card Fighters is awesome, but digital (two games for neogeo pocket, one for DS).

if you want your trading card game to be popular you’re gonna need to get a TV show on all the major kids networks about those games with those cards first. I’d start there before the cards.

Why don’t you ask David Sirlin?

Lol yeah, this has been done several times actually, The Mortal Kombat card game several years ago,(I mean SEVERAL years ago), the epic battles card game by blockbuster, the universal fighting system card game, and then Yomi. Now I know UFS is clunky and all that stuff, but I certainly liked it in the beginning, but lost interest once Sabretooth went under.

I know it’s Sirlin’s favorite target to bash on, but then when I hear that I point to HD Remix Akuma. :bluu:

I’d be interested. Fighting game concepts translate really well to card game mechanics, at least on paper.

Personally, what I’m not interested in is the trading aspect. If you made a master list of the cards or something, and invited people to make their own decks, that’s cool. UFS absolutely killed the collectable aspect for me. There were like 12 godlike attacks and even less great characters in that game, and a sea of garbage attacks, I’ve never seen a game with so many worthless cards…

I create card games as a hobby as well, if you need any advice, I’m not sure how great it would be, but I’ll try and help the best I can.

They are awesome, so awesome they should be the fighting game trading card game standard. Except the NDS one, I didn’t really like all of the changes SNK made there.

Guilty Gear and KOF has my vote.

I have to admit,
In MTG, once you got the “deckbuilding” skill down, as in, understanding all your options and how the game functioned, it really became a survival of the richest. Meaning that the player with more money usually meant they won. I know this is a generalization but with every new generation of cards, the most powerful ones would always become WAY overpriced. Therefore, to even compete at a tourney level and have some kind of success, you needed to drop at least a c-note on a competitive deck. Of course, there was a metagame which would happen at the higher levels of play, but the cost of entry to those levels was ridiculously high. I’ve been soured to the idea of “collectible” cards from this experience and was overjoyed when I learned that Sirlin’s card game is to be based around the idea that, all the cards are immediately available to everyone, and you just choose a character and play. (That’s at least how I understood it.)

What a brilliant idea.

I’m making it something you can play online so you wouldn’t need to worry about buying cards as they will all be available to everyone.

To Alternate275: Don’t worry, they will be included with all the other francises.

To Rave: Thanks, man. I’ll send you a message later and you can help with the rules.

Basically, it will be something like Marvel Vs. System and Magic the Gathering in terms of how gameplay works as those seem to be the smoothest in gameplay.

Hmmm…Maybe I could use that system and add in the other fighting games. That sound good?

That sounds great to me. I liked the game’s simplicity, it was easy to get into.

True but I think the cards needed more modifiers. There were a lot of cards with no abilities.

Bah…Werewolf The Apocalypse is all a real man needs.