I know the idea sounds stupid and unappealing but for some reason I think maybe there is something that could positively come out of it. To what exactly I don’t know. Maybe random damage isn’t always so large, like smaller ranges of random damage amounts dealt on each hit. (not going with moves missing even when they hit like RPGs) In a way players have a rough idea of how strong a combo/attack is but it adds some suspense perhaps in the fact that you don’t really know when exactly you’re going to do enough damage to wipe out an opponent in a match. Maybe this is more like a fight in that a person may not always be in top form when fighting. Anyone else’s thoughts on this? Has any game tried this?
super turbo
Super Turbo.
Super Turbo
Tuper Surbo
Arcana Heart 3 Luck arcana, and some items in Chaos Breaker
</c-c-c-combo breaker>
Grand Master Challenge.
I dunno, I always keep mashing buttons 'till one of the characters stops moving. Even in racing games.
Street Fighter Alpha 2 & 3
The King of Fighters '98
kof before xi
Even though its been mentioned before Super Turbo all the wayyyyyyyy
I learn something new everyday…
Super Turbo randomizes damage on all attacks?