yea, i heard he’s moving back also, which is great for us. i think we’re gonna throw a kind of welcome back tourney with cash bonuses in cvs2 for him in late january.
anyways, download some old mago vs makoto matches, and mago’s C-sagat will do stuff like crouching mk (parried) into tiger uppercut and lots of throwing and stagger the timing on his blocked strings.
Yea, that sounds about right. And yes, Raiden vs Sagat is gay because you have to TU his stupid jump LK or he gets a free mixups on supers. As is, that is hard to do on reaction. Then when you actually do that, he just empty jumps and parries the TU, and Sagat dies. Its pretty much in his favor because he only has to guess right once for Sagat to die. Plus Raiden does obnoxious amounts of guard crush.
Ready, Go! does as much damage and guard crush as a Ken DP by the way. 2000 on the counter hit? WTF? Two of those plus some jabs get most people dizzy. :lame: Guard meter doesn’t even stand a chance (especially with the belly splash move he has as well).
Why don’t you just simply air throw them out of their jump-ins? Just wait until they’ve jumped in too deep, then do the magical option-select-tiger-knee backwards air throw. If you do it right, you can even throw people out of short jump. And yes, I have seen many people do this (SiN comes in mind).
If you don’t have an air throw, then buffering moves is a good idea. Like with Ryu, anti-air with standing jab, and cancel it into fierce dp if you see the parry.
By mixing it up, you can induce them to get frustrated and jump in with an attack instead of an empty jump. You can also use low anti-airs (c. short, chun-li c.strong) and if they hit, it’s well worth it to you. Or you can use some good RCed moves (Geese double fireball, Guile sonic boom come to mind).
I don’t agree with the turtling sentiment. I think the best way to deal with P-Groovers is to RUSH THEM DOWN when they don’t have meter. If you eat a parry, you don’t really eat anything that hurts you (with a few exceptions). Play the footsie game if you’re C-Groove. You just have to land one or two hits into super, wheras they have to hit you a lot until they get meter. This is also why I think C-Chun rapes P-Groove.
Not that simple in my opinion. P-groove forces you to guess every time there’s a jump-in. If you think the opponent wants to do a jump-in parry, you counter that by using your air throw. The opponent can counter THAT by sticking out his air attack though (Raiden’s super fast air d+HP or j.LK most notably). I hate having to put up with dumb guessing games like that. It’s not taking any effort on the P-groover’s part to put you into it. All he has to do is super jump in, jump in, jump in, and jump in some more. Like with any of the characters I play, I have to work hard to get those 50/50 forced guess situations and so on. P-groover though? Ugh… just talking about it makes me angry. No effort required at all.
Just pick something dumber to win with. Smart play is for other games, dumb play with great execution is too strong, well until you meet another person that plays the same way (but by then your in top 8!)… then you are allowed to think again, but only for a little cause you don’t want to hurt your game after you’ve made it so far.
Very nicely stated. Just by watching the EVO finals, you can tell that the players were thinking again…those are the great matches. The ones in which the lesser player tries to adapt to someone else’s mindless patterns are the most frustrating to try to play…watching it isn’t too great either, unless the higher player busts out the fancy stuff…
anyway, I always thought that the guessing game was hardly in p-groove’s favor, especially considering all the standing roundhouses (Ken) I’ve gotten away with on a p-groove wakeup…my biggest complaint about this groove is that you gotta change it up, and I’ll be the first to admit that sometimes I just wanna practice certain patterns for consistency…