Fighter's Destiny: the Declassified Guide (N64)

Haha, cant believe bob got turned into dennis rodman in fd2, Also those garish pants.
I didnt know Bob has the Palo Special. This game just got even cooler.

Ninjaā€™s movelist has been added to the guide. Tech machine, this guy.

Having gathered his unlockable attacks for FD2 I noticed a discrepancy between what I had and what a video from @AcidGlow had:

https://youtube.com/watch?v=J2xjEJCv1S8
At 0:41 he uses a Counter not in my movelist. There appears to be at least one ā€˜floatingā€™ attack that can be unlocked, so two players with a Memory Pak may not have the ā€œexactā€ same character. Interestingā€¦

Thats odd, I think i had that move when I played the game.
Some characters have moves not listed anywhere, like federico being having to lay down on the floor like pierre. (i think it was something like tapping block or down thrice)

Just in case, you dont get any new moves if the opponent lost all of his already. You need to fight another character with unlocked moves to leech from.
You know you got every move in FD2 when on the char select screen you get a text saying ā€œthe initiateā€

Iā€™m curious about this because I have the Initiate tags. Itā€™s really uncommon to have wholesale unlisted attacks that arenā€™t generic prone stances or whatever. Iā€™ll keep experimenting.
EDIT: A second save file didnā€™t change any unlocked skills, so an unlisted attack seems more likely.

Boroā€™s movelist has been added to the guide. Boroā€™s pretty good, but I just canā€™t get excited about her.

I only briefly mention this in her entry, so to elaborate, you can extend throw ranges (and avoid whiff animations) in this game with crouch-dashes. I hesitate to call this anything approaching an OS or a kara-throw, but Iā€™ll summarize:

Among the actions available during a crouch are throws. If you throw during a crouch, thereā€™s no whiff animation. If you press 3~A+B, youā€™ll crouch-dash forwardā€“slightly extending the throwā€™s rangeā€“and duck any highs/duckable mids as well. Due to the wonky way throw hitboxes seem to work, if you can throw the enemy doing this, you will throw them. Otherwise you get an empty crouch-dash. Iā€™ll need to test this more to find its uses.

Well, it sounds similar to extended throws from tekken so it is a thing. However it just sounds too good that it has no downsides at all.

I always loved FD2. Thought the vibe of it was cool, the various modes were fun and interesting, and the characters were pretty colorful. I also really loved the point system and how if there were two really good players playing each other, rounds could go on awhile rather than it just bejng whoever gets the first knockout. That was a brilliant move and one im kind of surprised no other fighter seems to have picked up, even as an alternate mode.

So why is it that people talk more about FD than FD2? Is it the unlockable moves in FD2, and are there unlockable moves in FD as well?

Either way, good looking out on the guide @IM_Amazon! Think I might go boot up FD2 and see how much of Fabienā€™s tech I remember!

Iā€™d say itā€™s a combination of being nearly identical to the original and having even goofier characters. Itā€™s all subjective, of course, but I think the originalā€™s characters are passable and the soundtrack has some high points. FD2, to me, lacks that. Joker compared to Cherry is no contest.

As for the unlockable attacks, theyā€™re both similar in that regard, except the Fighterā€™s Arena mode adds the stats and doesnā€™t allow a player to duck out early. This makes sandbagging on Memory Paks take longer.

Iā€™d say the balance is worseā€“Fabien is apparently ridiculousā€“but that implies anyone played these games enough to judge that.

Fabien is probably no stronger than the master or joker/cherry. He has high damage and high health but seems his attacks have some startup. Honestly the character itself is nothing to worry compared ot the supposed infinites (lows into launches, and believe dixon and pierre got some)

I guess the dealbreaker is that is basically a slight upgrade but you need TWO controller paks to unlock all moves. People also didnt like when castlevania legacy of darkness was an updated version of a previous game too.

Ushi and Robertā€™s movelists have been added to the guide. Theyā€™re limited, but a lot of fun.

Continuing on the extended throws, Ushi canā€™t do them thanks to RFF overriding throw whiffs.

Hey, I play Fighting Cup, the JP version. From what I have known, counters that hit mid cannot be teched. Iā€™ve tested it. Iā€™m not sure if itā€™s different in Fighterā€™s Destiny, though

Thanks for the clarification. This is consistent with what Iā€™ve found with Tomahawk and Ushiā€™s mid counters, so Iā€™ll give them a once-over. Masterā€™s movelist is also on the way (spoiler alert: Ryuji).

Yea I think Ushi deserves a special mention. People canā€™t just callously confront Ushi with telegraphed attacks & strings, or any high/mid/low in general because Ushiā€™s counter is always swift enough to stop them cold and net him 3 points.

Iā€™m aware that itā€™s a silly thing to ask, but you never knowā€¦ Iā€™ve found a similar thread from a few years ago

So, is anyone interested in a side tourney at the upcoming EVO?
If everything goes as planned, Iā€™ll be attending the event and I would gladly try playing this with other people who actually know how to play FD and who appreciate the game

Iā€™m most likely going, so Iā€™d just need a few Memory Paks and itā€™d be all set.

Would be cool but I dont even live in the states.

I could play the game online if wathever emulator that comes with online play has good connection.

Maybe Kaillera?

Masterā€™s movelist has been added to the guide. Heā€™s pretty goodā€“he really does work like a blend of Ryuji and Leon, so heā€™s pretty easy to use. If anyone can make heads or tails or his 1BH Iā€™d love to hear about it.

Jokerā€™s movelist has been added to the guide. With that, everyoneā€™s doneā€“all thatā€™s left to do now is some basic tactics and quintuple-checking the rules on Counter teching.

I could bring a Memory Pak with 8 Master moves unlocked for each character

Hopefully, more people will be down for this

Do you plan on covering thing from FD2 which are not in the first game? also, do you plan to publish this on some sites like gamefaqs?