FGD Lounge: for general fighting game discussions that aren't thread worthy

I really miss those alot, they were a huge part of Ryo, Robert and even King in the older games.

scrubs complaining about kof 13. hilarious. id beat the dirt out of all you fuckers on a bad day, with no practice for 3 months. waaah, my shitty old kof’s are different then 2012 kof’s. fuck outta here. im just being defensive because i love kof 13 (lol), like what you want, who cares, but that niceness aside, gtfo as if 13 still isnt a great game. to bad i dont have steam, id destroy most you nigs talking, free. dem shitty old, clunky kof’s. ew. i’ll take the tolerable nonsense of some characters in kof13, then anything previously, and anything capcom.

kof 13 anime? lol gtfo. kof talk on srk is seeing what all the scrubs and mediocre players have to say, nothing else. sometimes people act as if kof 13 is blasphemy, and im just confused, especially as someone who play 2k2 and 98 pretty hardcore for over a year, and by the end was like this game is just okay i guess, but was severely impressed by kof 13 before i even got it. i remember early on even bala was like, people dont like it in mexico, but its better then the previous kof’s, and is a great game.

i guess on top of that, in comparison to capcom games also, im like, kof 13 isnt good enough for kof purist, jesus christ. i mean whatever, people have made their reasons of why they liked certain things over 13, and to each their own, but i just dont see the hate. people act like hd mode has negated all smart shit in kof 13, or the change in hitboxes, ex moves, blah blah. not saying anyone has to like 13, but outside of laban, i question if anyone actually spent decent time playing and learning vs a good 98 or 2k2 player. i dont know shit about UM.

not saying 2k2 and 98 are atrocious piles of trash, but the kof 13 hate in here right now has to be balanced. i love the game, im better then you all, and kof 13 even with its natural fg flaws, is still god like, and leagues above its fg counterparts.

mmmmhmm

You’ll note me and Laban never really said it’s a bad game, we just don’t like it because it’s not very KOF. I came up with Laban, nowhere near as good as he is though.

Am I included in “all you” as well? Dunno, I took top 8 at last year’s NCR for KOF XIII without even practicing or playing it. I’d hope I’d stand a chance.

It’s good to be passionate about one’s game and it could be disheartening when others put it down unjustly. Holding that anger and calling people out won’t change the way they perceive. Even if one feels justified in doing so, antagonizing others doesn’t move them to one’s side and no one really wins. If it were me, I’d talk about XIII’s good points that sets it apart from other KOFs and why I like those aspects.

The few things I did like about XIII were Ryo’s cr.D having the furthest range it ever had as well as having his old cl.D now his general st.D, which lends itself well to pressure and blockstrings. I liked how Mai didn’t have a slide on her df.B so she could do running cr.B pressure more easily without having a slide interfering with the minute inputs to do so (I really think her df.B slide to be relegated to df.D kind of like King’s slide.) I like Terry’s cancelable far B although I wish f.A was cancelable like in 98 (but f.A hitting once is really good; if it was cancelable, it’s be easy to check people and string from afar.) I like how no character can seem to low-profile Robert’s Koken. I like Saiki’s far D and I wish Ash had that. Ralf’s dive punch is now safe and I like that (I generally like his redesign other than the unsafe stuff he has against guard rolls.) I like how Ralf has 98 far C barring hitting crouchers, 02-like far D with more range, and 02-like st.CD. I ADORE Athena’s cl.D and I wish she had that in other KOFs (although I do like her cl.D far C link in 02/UM), first time she got a good “cl.D Mexican Upper.” The only things I like about Leona in XIII is j.C crossing up more easily and her new far D.

I think I said this in another thread, but I think XIII just needs one or two major revisions to make it one of my favorite KOF games. The leap from XIII Arcade to Climax was huge and a huge step in the right direction. The game just needs more refinement, it’s like a gem in the rough.

If people like playing it the way it is now, that’s cool too and I respect that. At the end of the day, we like playing fighting games.

Alot of the Vice changes were dope, though she still feels slightly incomplete, and XIII Billy is probably my second favorite incarnation of the character.

Yo Laban, wanna GGPO?

GGPO vsav works for me again.

Cleaining off the rust tommorow. Can’t play jedah at all anymore though :frowning:

Maybe on Monday. Tues and Wed are knocked out by Finals, but after that then I should be good.

I’ll be on GGPO tonight as well. I’ll have to read the last few pages of this thread before making a real post though.

To this day I still say XI was the most exciting KOF game to watch…hell it’s more fun for me then even mvc2.

I seem to be able to pull off really complex executions with a ps2 analog stick. The only downside is there’s too much thumb movement involved but the precision is still far better than any dpad or stick that I’ve used. I’m thinking about completely sanding down analog, all the way down to the stump just to see how it feels.

Just started really getting into Melee. Holy shit the Smash community has made up so many words for things that already exist.

or name techs after themselves :slight_smile:

I never heard of competitive KOF '95. How’s that game?

Kinda silly but fun. There should be match videos for sure on Nicovideo and I think a-cho should have some on youtube. Also Iori vs. Chin is a 10-0 match up on the sea-side pier stage.

Spoiler

http://www.youtube.com/watch?v=fTkxU0zOnSc

Spoiler

http://www.youtube.com/watch?v=DcE8sEh_vjg

The game itself is just full jumps (hops were introduced to KOF in 96), forward dash, sidesteps, and charge bar. You could decrease the opponent’s meter by taunting. The game is pretty SF footsie- esque for the most part compared to later KOF titles. Then the Fatal Fury characters can crouch walk like they could back in Fatal Fury for whatever reason. There’s more specific nuances that I don’t know about 95, but it’s certainly unique and the best of its type being the 94-95 era of KOF. In 94, you couldn’t even change the characters you played and had to commit to the whole team. If you wanted to play Kyo, you had to play all of Team Japan and can’t pick and choose. 95 introduced edit select and allowed players to choose specific characters out of each of their teams.

Before some one calls it out being too broken. You can only do that on the first battle on that stage. As the next rounds they jump in from the side then do their intro animation then the round starts. So never select a fatal fury team character first on character select or never set Chin to first.

Hows NGBC compared to KoF anyway

Different. It’s closer to 94-95 than other KOF titles since there are no hops. If anything, NGBC is a better version of SVC: Chaos. Both have more or less the same mechanics; NGBC refined the mechanics and design decisions to be better streamlined. What’s kinda interesting is that it has a forward dash that transitions into a run, either stage is cancelable into an attack to stop momentum. But yeah, the closest analogy is that it’s a mix of 95 and SVC: Chaos and some original elements.

Spoiler

http://www.youtube.com/watch?v=gv6zHb_N8kM

Here’s some tournament footage from October of this year as a sample of what it’s like.

Other people here would know more about the game than I do as a whole though. Calling @Lord_Raptor

NGBC and KOF aren’t really comparable at all, the systems are completely diffrent. I’ll go into more detail tomorrow.

I agree 110%. I started with KOF 98 and Garou on GGPO a year ago but XI is the SNK game I play most regularly. I love that game, it’s like crack.

What is the worst KOF in your opinions?

I dunno about worst, but many people don’t like 01 and 03 for competitive reasons. 01 due to balance and 03 due to Duo Lon and that the game feels really bad in terms of control. 01 feels alright until you start finding the silly anywhere juggles, glitches, etc. 03 feels bad for me before I even delve into what makes the balance wack, aka Duo Lon. Feels like I’m wading through moist, caking mud.

Personally I like XI, but I feel that Kula ruins the game for me. That and a bunch of zoners aren’t that good and were intentionally nerfed to “make the game faster.” I think the game needs a UM and make sure that jump ins don’t do crazy hitstun.

Speaking of XI, it doesn’t have alternate guard so command throw characters like Ralf and Clark got boosted up a notch now that they have easier tick throw set ups without needing to think about breaking alternate guard attempts.