FGD Lounge: for general fighting game discussions that aren't thread worthy

I played VF2 the other day and I seriously cannot get the hang of that game. I don’t know if it’s because I’m too used to holding back for guarding or my whole game is off due to a lack of hitsparks. I find throwing and to be hard as well. Countering was hard, but then I realized that only Akira’s counters are difficult. It probably doesn’t help that the CPU is overly cheap too.

I see this post now, just he is really very far away from being a bottom tier character. Ultradavid thinks, he is high tier, I agree with this. It is for me a bit weird to say, he is high on a tier list, considering his earlier positioning on tiers, but hey, tiers aren´t written on a stone, they can change very fast, just like matchups. Fchamp said in 2011, Hakan loses against Sim 3-7, now he wins 8-2 according to him.

There are some guys saying that Gief for example has good 50/50s after a EX Green Hand and that he is aslo better than Hakan. What does it mean? Hakan, who can hitconfirm from his light normals(not CR.LK, unless it is a counter hit) into a **hard knockdown **is worse than someone, who doesn´t even get a knockdown after the EX GH. Every Gief would kill to get Hakan´s anti zoning options and ways into knockdowns lol.

Despite the fact that he has great mobility, bnbs ending into hard knockdown, can beat pokes with FA or the ability to cancel a dash into any normal(2hit moves can be also beaten now), many ways into a hard knockdown, great anti fireball options and tools, good footsies, the possibility to do a fullscreen whiff punish into hard knockdown loops, great range on SPDs, even a cmd grab against backdashs and jumps, he is still put into the same tier category with the likes of Hawk or Dan, who are lacking these options like 30-35+ characters of the game.

Saying “Hakan is weak without Oil” or “The matchup is bad for Hakan, cause you can punish his oilups or he is weak without oil/once you overcome the Oil” is for me like saying " A heavy zoner is weak, if he is closeup" or “The matchup is bad for the heavy zoner, once you overcome his zoning.” It´s not a great compare, but it is always forgotten, how he has now a 10sec start phase, since he starts oiledup.
The fact that he is weak unoiled is part of his character design, the opponents have to find a opportunity to beat him and they have to overcome Oiled Hakan first at all. Characters like Abel, Makoto or Sakura are very often placed high on a tier list, despite some important problems in terms of defense(Hakan´s defense is quite decent, when he is oiled up, better than many would think), so therefore I got no problems of putting him into top 15 atleast(top 10 is possible imo).

Did I forgot something?

A good VF2 guide.

http://www.gamefaqs.com/arcade/583648-virtua-fighter-2/faqs/1101

The other guides have flow charts that can give you an idea of what to do, how the game works.

Taiwan Step is a must. While the exchanges are fast, VF didn’t start it’s option-select heavy defense until VF3, which continues today. So movement and spacing are put at the forefront.

The one juggle to get down is the PKG Juggle.

The main option select to remember is that attacks can double as command throws (which are unbreakable).

VF2 is cheap.

Also you can YT early Beat Tribes (starting with BT4, I believe) to see Vf2 being played in tourneys. Make sure the volume is low as they get loud as hell.

It’s an unintended glitch that was patched. And even if it wasn’t its rediculously hard to set up soooooo. What’s your point again? 3d games are just as valid as 2D games. Play Virtua Fighter or Tekken at a semi decent level and tell me it isn’t deep.

Hakan is the best grappler in the game at the moment.

well to have any chance against Phoenix you’ve always had to adopt an “if she transformss I’ve already lost” attitude. So the game becomes more about what happens before transformation and its pretty fun. The problem is, they nerfed Phoenix while making engine changes that make it harder to transform (TAC meter steal, overall lower meter gain). basically, it’s easy to prevent transformation, and even if you fail at that, you have a small chance of beating her.

Are you trying prove something with that video, or just showing showing something ‘funny’ with it.

Spanish speakers?

Google Plus translation.

Seems to be Ono just trolling as usual.

Seems that way.
I was hoping that a Spanish speaker could perhaps translate it better than Google… I was reaching, but hoping… :frowning:

Nothing interesting tbh.

What does it prove? The same thing your video does. Jack shit.

VF tech still being found out. Didn’t know the additional rules of attack clashing. Among other things. Solid read.

garouden breakblow fist or twist… give the controllers to two gamers that know what they’re doing and enjoy the bloody firework…

Just wondering why 90% of the FGC talks like gangbangers despite most of them never having been in a real gang.

Well…Peoples accents and speech habits are usually a product of where they grew up and who they grew up around. Im guessing that what your getting at. Unless you went to a tourney and everybody was just making crazy threats all day lol

I was hoping someone could explain why they prefer one button throws over two.

Well cause then there is no throw whiff…since if u aren’t in throw range u just throw out a close normal. Tick throws are also easier this way, execution is easier as well.

Depends on the game as well…I know CvS2 actually has “missed throw” animations if the opponent moves slightly out of range when you’re attempting a throw.