FGD Lounge: for general fighting game discussions that aren't thread worthy

What is is about last blade 2 that people consider broken or bad or wasted potential? Did the metagame just develop to be wasted potential kusoge? I know about infinites being stupid and zantetsu being stupid, but is there anything else?

If nothing else, I’ve only heard praise for the game.
Out of LB and SamSho, if I had to pick a 2D weapon fighter, I’d much rather pick Last Blade 2. The game is amazing.

Well, is not like traditional zoning doesn’t exists on most anime games, but is sometimes more rewarding to keep a good offensive when there are more mobility options.
I also think that it is more a thing about the characters being more ā€œcompleteā€ to say it in a way compared to what traditionally has been on sf where the characters are relegated to fill a specific niche wich limits how you can play it.

The game is not considered ā€œbadā€ per se, but has a big list of stuff that is banned in competitive play.

This video doesn’t cover all of them iirc.

Lets just say that like HnK, is a game that is beloved by the fanbase but they are aware that the game needs polish.
Perhaps the wasted potential part could be the fact that the game has not been seen since TLB2 days not because the fans don’t want a new game but because snk has becoming a pony of a single trick those days.

Maybe with their adoption of 3d we could hopefully see a revival of other franchises like TLB and Samsho outside of background cameos or shoutouts.

Having no charge supers in SF3 opens the game up for many characters. Aside from the fact that parry super would be nigh impossible with charge supers, it also means that characters are able to have the threat of super all the time while playing footsies. The latter is important as SF3, especially 3S, is a game about using super and the threat of it to limit your opponents options. You can make opponents afraid to press buttons once you have super stocked simply due to the threat of being able to take away 40% or more life.

Now while SFV doesn’t revolve as much around supers as 3S did, the fact that the game has easy hit confirmable supers like SF3 means that supers can still be used to fulfill the same role.

@Hecatom Seems like the game would be significantly better without Speed type.

Thank you for the detailed explanation.

ah no speed type is not the issue, only handful character prosper in speed mode. In high level play Pow mode is way more stronger due to chip damage weapon normals, faster recovery on weapons normals,and SDM unlocked. At high Level play links are better than chains. Pow modes sport number of cancel, 6C>commands, 6B>unblockable, Special>Desperation moves.

Speed mode has better conversion due to chains, universal overhead (B+C), and neo deadly rave combo mechanics but majority of these lose to patience and good blocking. Pressure is also weak due to guard cancel like glitch where if you input Guard cancel 632d) but omit the D you recover faster from guard stun, fast enough to poke gaps in pressure unless it frame trap.

Top tier character Are Speed Moriya, Pow/Speed Zangestu, and Murakumo and Kagami. Besides their infinit potential they also have number of their moves being soft ban due to insecable or un reactable 50/50 mix ups with their dash cancel. Kagami and Murakumo are the only near honest top teir characters.

Ex mode is for masochist or player who just need just some hybrid of mechanics but at the end of the day Speed is consider inferior in most aspect outside of Moriya (teleports helpt with mix up), Akira (great confirms and meter build), and Kagami (high combo potential from neo deadly rave mechanic).

number of glicthes and infinites thats discovered in the game, that alot of banning needs to be in place to keep the competitive integrity. But honest outside of the mention infinite and glitches LB2 is not broken to the core and ballance enough where every character feels viable but not equal. Granted Yuki, Okina, Normal Keada have to work extra harder but their no real loopsided match ups seen in 3s or Street fighter alpha 3. Yuki still works as less damaging awaken kaeda with more reach in her attacks, Okina is is this game only true zoner with not much combo or or mix up but his punish game and series of unblcokable make him threat to those not familliar to the match up.

Reason lb2 is infamous is due to abnormal pacing. Player need to have good deal of patience with primary mix up being Short hops, grabs and risky mis ups with B+C which either were Unblockables or standing overhead but with parry and gaurd cancel being the way they are, being offensive in lb2 is a huge risk and most novice wanted to just do big combos in speed which stronger player can exploit easily.

Another reason we haven’t gotten addition to LB2 because the story was done. Their was no need for another game unless just to re polished it in which their not much polished needed, besides glitches and infinite the game is fine as it is. As yuki main who is arguably the weakest in the game is still viable, her stuff bit more gimmicky but playing solid works with her too because the game mechanics give incentive for both offense and defense.

Thanks Keo-Bas. :slight_smile:

Thank you for the writeup. It answers every question i had about the game. Big combos are definitely funbut I much prefer the really slow paced poking game with high speed potential.

than if want to be old man gamer get Last blade 2 and go ham, but if in mood for something new. Get on That Shin Kohime Enbu, not as fast as LB2 but close enough.

I have heard lot of good stuff about it including that it was ported by M2. but last blade 2 hits all the right buttons for me now and i prefer it visually to a fighter based on a eroge lol =P
By the way. why are people divided on garou motw?
when casuals talk about fighting games especially online. they say something like ā€˜yeah, 3rd strike/garou/etc. is the best fighter of all time’ and just post a gif of character animation. but among the core fg players those games are looked upon negatively by a lot of people. why garou? my friend particularly really hates it because it reminds him of sf4 focus attack spammage. i watched it recently in that lb2/garou tournament and it just looked dull to me.

I’ve seen that BS John and Laban were saying. Every game has its flaws and meta around them. Yes Gaurd cancel is very strong, yes its possible to be put in infinite block string to guard crush, yes damage is up their , including set up for 0 frame unblockables, every thing mention about T,O,P damage and Kevin is true.

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What not true is how competition is dominated by Top tiers, ( is struggle no less) and hows their meta and all this stuff work in tadem with each other.

Just defend and guard cancel is strong but not unstopable.

certain normal need to be just defend accordingly. low need to be low just defend and certain standing normal and over heads to be standing jus defend and due to GC rules and timing only handful or move set can be use.

For example they can easily use dp from low just defend but hard from standing. Only way around this is to use the A+D storing technique which is also commitment in it self. IF you confirmed regular block then you can proceed to pressure them block strings wise.

If opponent likes make habit of Instant Guard cancel after JD. this can be beat by using multi hitting normal which 90% of cast has access to. the one lacking this is rock and that because his in the form of his Double gale projectile.

IF your opponent start to respect and be reserve on GC then regular stagger, tick throws and mix up become useful again.

this also not counter the myriad of character utilities player can use. Hokumaru/ Kevin telepots, Freeman/Rock Counters, B-Jenit/Gato meaty projectiles, other character assortment of invul mix up too set all help to deal with Garou pressure game.

due to How strong JD is and leniency of it I don’t blame developer for letting block string be very strong, JD negate Unblcokables, refill health, shorter guard stun, and guard cancel. Their are few scenario where regular blocking is prefer. Also due to how JD rules works, every time your in neutral position you have 7 frames to input JD. Jumping and being resets make this even easier. Its actually one of the reason The ) frame super tech became thing to punish over reliant on JD buffering techniues like the one mention.

Damage is high is nothing new and practically every shitting damage in get ideal scenario. But risk and reward is still leveld in this game.

Kevin is dumb and busted and can be near broken but it actually takes bit execution to due some of his stuff but knowing the match up and the point he vulnerable helps He more of Zato-1/eddie top tier where he stuff that are strong but can be challenged. Be he stupid to deal with if you don;t have JD>GC on point.

Tizoc grab glitch that nullify is pain but workable one actually. for starter as mention tick throw become useful in JD where GC is’nt abuse and Tizoc as two, one that gives good damage other with set ups and oki, not only that he can also use the slow 41236k grab which still works. Player who just rely soley on his abilit to GC>command grab did not bother to find work around. Heck it still even have application as Tizoc have some Invulnerability during his command grab so it work against few projectile or meaty stuff. [/details]

long story short reason Garou is not broken and still player competitively by many low and high level because at the end of the day good assortment of old fighter require you to good at conditioning your opponent. Some game lets you rely on your character traits while other want to to use core mechanics and fundamentals. Garou is the later. I don;t expect people who played KoF to understand that because KoF is game that does the former. The mix perception of MoTW is that Fatal fury has two series. The Garou ( fatal fury) and Real bout series. Fatal fury was the game you had to know your character quirks and use it well, while Real was more core mechanic driven game. MoTW attempt to bridge these two together but mostly only Real bout player stick MoTW and Fatal fury player stick to fatal fury or moved on to KoFs.

You know a game that is criminally underplayed? Akatsuki Blitzkampf. I just had a big session with it against other players and that game is really fun when you start to get into it. I wish more people gave that game a shot. It even has a good caster for online play. I’m also glad that Last Blade 2 was linked because that game is a fighting game where I just love the overall theme and atmosphere of it. It just adds a whole other level of immersion into it.

Fun fact, Ishiwatar Daisuke, the father of GG, worked on The Last Blade games, he was the background designer and the one who created my fav char Setsuna. He also create Hibiki iirc, but dqot.

That game is amazing.

Oh wow. That’s pretty cool. The backgrounds for that game are really great. Combined with the music, it creates that unique vibe that you don’t really get with too many fighting games.

Duuuuuude. I love that game. Fast paced, fun characters, not too combo based but still having flashy combos, etc. I hope that game comes to Steam but until then, I’ll just keep messing with the caster.

A guy named NeoTurfMasta has discovered an unreleased and unfinished Japanese-based D&D fighting game for the defunct Neo-Geo. It’s got the classic character classes with some spin and an Alignment system, where choosing Neutral, Lawful or Chaotic (alignment in actual D&D) will change your characters walk speed, moveset and some animations. Looks like an interesting concept and gameplay looks a little fast, so perhaps development was around the 2000s or late 99s?

Link here
Video 1
Video 2

The game is quite unfinished, as there are missing hitboxes, unfinished frames of animation and it’s generally unpolished, but you can see where they were going with this. Kind of makes you wonder about all the fighting games that were in development that are abandoned / cancelled and no one’s ever heard of.

Excuse Me Sir, do you have a moment to talk about our Lord and Saviour, fighting hidden gems?

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visco: breakers revenge,

capcom: cyberbots, jojo heritage, Tatsnoko vs Capcom, star gladiator 2

snk: samurai showdown 2/5sp, real bout fatal fury 2, KoF MIRA, NGBC

ASW: Battle Fantasia, Extreme Boutoden, power instinct series (gg/bb/hokuto are well known)

Toasofro: Eternal fighter zero, Immaterial and Missing Power

Frenchbread: melty, dengeki fighting climax, UNiB

Examu: Arcana hearts, Deamon bride, Aqua pazza dream match, Nitro+ blaster HoID
Bandai: jojo asb,

hudson: bloody roar, kabuki klash

konami: tmnt tf, castlevania judgment

sega: blade arcus, rumble fish

circle edge: yatagarasu AoC

07th Expansion: Ōgon Musōkyoku Cross

fk digital: chaos code

fill in cafe/ Mages: Asuka 120%, Phantom breaker

ADK: World Heros perfect, Waku waku 7.

treasure: Bleach Dark souls

Giga: Advance variable geo 2

reddish region: hinokekera fragmental eclipse

cavia: fate/unlimited codes[/details]

What ever happened to Big Bang Beat?

big bang who?..

in all seriousness its had issue with patches that changed the game drastically. some prefer big bang beat 1st impression others revolve.