I believe he’s referring to the lockdown/trap playstyle since he mentioned Strider. Basically, keep them continuously blocking while killing them with chip (with Strider, via orbs and Doom’s rocks) and if they try to press a button to get out, they eat a full combo.
Yes, this does somewhat exist in other games, though somewhat toned down. Morrigan/Doom, especially how Chris G runs it, is basically UMvC3’s version of the Spiral/Sentinel trap. If you get caught with a Soul Fist in the air, Morrigan can basically juggle you to death with fireballs at full screen as long as she has 4 bars stocked.
In non-Marvel games, I believe Peacock in Skullgirls can fit the bill since she can also do something similar to Spiral/Sentinel (and is less assist dependent). Plus any hit by any of the multiple projectiles she has on screen, she can convert into her beam super for a decent chunk of damage.
Speaking of Peacock…
I suggest learning basic Peacock and running her on point. That way you have both a damage engine and a meter engine building stuff up for Cerebella.
Some characters in anime games might count, but I don’t recall any that really ran their game around chip damage.
Chun in SFV might end up counting, but it all depends on how effective her bullet hell in V-trigger is, especially considering that she needs to build 3 stocks first, and that other characters may have counters for this - for example, Ryu can stack hits on his fireballs making him able to clear out 2 to 3 of Chun’s fireballs with a single hadouken.
Ah ok, well I feel dumb lol. Well such a thing is unique to games with attacks that can do continuous chip. I.E some hyper combos in Marvel. I guess maybe Vampire Savior has some with BB Hood’s dash loop pressure, Felicia’s kitty helper combos in the corner, Lilith’s dash lk into soul flash pressure. Hmm what about Urien’s Ageis Reflector set ups? Oh and Double’s Super with all those Ms.Fortune heads attacking. I think that’s basically Skullgirl’s version of Strider’s Oroboros.
Out of all those things, only Double’s cat heads count. That said, the fact that she can’t keep activating the super like MvC2 Strider keeps her from being a true trap character.
Urien’s Aegis setups in no way makes him a trap character, since those aren’t for chip, they’re straight up unblockable.
There aren’t lockdown characters, but there are characters that can lock you down. The MvC2 traps are like a ridiculous extension of the SF2 fireball trap. Fireball trap worked by knocking down an opponent in the corner and throwing a jab meaty fireball on their wake up, you follow this up by another fireball and you get into this situation: if your opponent does anything, he gets hit, if you mess up and jump, you recover in time to shoryu and put them back in the same situation.
By extension the situation that happened in MvC2 was just a magnification of circumstances. Sprial/Strider could put so many projectile hitboxes to the point where they could reduce movement to a high level. When people saw that this could be a viable strategy, they pushed it as far as they could. Think of it this way Spiral lockdown is to zoning what Magneto is to rushdown (or pixie characters as they were known). This game also taught us that supers which put active hitboxes let you push around others i.e. Athena in Neo Geo Battle Colisseum and Rose with ultra 2 in USF4.
Making a character whose entire strategy revolved around keeping your opponent block would be about as fun as a game full of practical infinites with no undizzy.
Addendum: HNK is too manly for the above sentence.
Has anybody visited the PSN store for DoA5 Final Round? The amount of fucking DLC for this game sickens me, it’s like £200 upwards to buy all of this shit, and it’s only fucking costumes! I’ve seen some FGC people who look incapable of talking to the opposite sex but surely nobody in their right mind would pay £15 for a DLC that gives you about 4 skins all of which are bikinis for these over-sexualised fuck-dolls, and I swear if any dude has jacked it to one of them I think I would have to reconsider my existence on this planet.
Damn DoA5 you crazy. And to think I only went on the FG section to look if Ultra was out yet.
I see it as more of a Sony/Capcom partnership deal, Sony wanted SF on their console and hey-presto it’s here now. Take in mind that the PS4 version is going to become the standard for CPT events and how completely abysmal the port currently is. Random ass sound/graphical glitches all over the place, it’s a wreck. The implications this could potentially have on the competitors is going to look bad on both Sony and Capcom’s part if they don’t get their shit together.
Hey here’s something fun I was thinking about today. Lets make a list of some moves from the fighting game genre, and lets break them down and discuss wether these moves can be performed in real life or not, and would they be practical in a real world situation.
Rules.
Move has to actual be possible to perform so no Ki attacks or attacks requiring superhuman abilities etc
No attacks involving fire arms or any projectile.
Lets start with the good’ol Shoryuken. Can easily be performed, simply perform an uppercut and jump into it. I think in specific situations it’s actually a legit technique. Specifically against a much taller enemy. To hit a taller person in the face you’ll either have to work the body and get them to go low, or uppercut them. If you do the latter why not give that uppercut some more umph by jumping into it?