FGD Lounge: for general fighting game discussions that aren't thread worthy

Killer Instinct 3 on Xbox One

Anyone here like Makoto from USFIV? I’ve started a discussion on a Makoto build where she has too use Tanden Renki to use Karakusa, explaining what she should be like in future games. If your into Makoto, please come discuss if you agree or disagree with this character build. I’ve worked 19 days on it.

This.

Better to have shitty netplay than no netplay at all. I don’t know why some developers don’t use roll back. I doubt some of them are oblivious to it, I suspect that roll back is harder to implement so they use input delay instead…

Input delay can work too just isn’t ideal for some games.

Where the hell did this bizarre myth come from, and why does it continue to perpetuate even though it’s demonstrably false?

I think it came from Seth Killian when he worked for Capcom. Not entirely sure.

The fact that most of the FPS use rollback netcodes seems to fly over the head of those who keep repeating that bullshit

Even if that notion was true (in which it’s already been proven as false), why the fuck would we even accept that it can’t be done? That’s kinda what evolution exists for.

bioshock 2’s multiplayer has rollback netcode and i dont think it uses ggpo at all. The netcode is kinda wonky tho. Just ā€œkindaā€

As stated. Just about every modern FPS uses a form of rollback netcode (client side prediction).

KONSPIRACY: Cassie Cage Is A Cyborg! (Warning, spoilerz for people who havent played through storymode)

First time I saw Cassie Cage being demoed I thought she looked like an unfinished robot, and now that the games out and Ive seen how she moves and the way she acts in the storyline she comes off as a robot to me. And not just any robot, but from the ending of the MKX story mode you see her glow green. Not like Johnny did, but just like another MK character does whos isnt in this game and thats SEKTOR!

Cassie Cage is really Sektor in disguise, who could have helped Sektor kill the real Cassie then take on her likeness? Well, maybe a certain Sub Zero did since he is the one who possesses Sektors arm and showed it to Scorpion. Isnt it weird how in this story mode that Sub Zero and Scorpion become friends? Guess what, the Sub Zero who is back in MKX isnt the second Sub Zero but is the one who Scorpion killed and came back as Noob Saibot and was then killed again by Night Wolf in the Soulnado. Quan Chi could have brought back both Subs if he wanted and maybe called upon Noob Sub when Cage/Sonya/Raiden came into his lair and defeated him and then retrieved their friends stolen souls.

This is gonna be covered in the next game when the defenders of earth realm still want to save the souls of their fallen brethren like Liu Kang, Kung Lao and Jade (where the fuck was she during story mode?!), and when they discover that Noob Saibot isnt dead but that Cyber Sub Zero Sub Zero is still dead then theyll realize that Noob and Sektor are working for someone else. Noob Saibot Sub Zero has a grand conspiracy to make Scorpion believe he is friends with him just so he can get his revenge for being killed by Scorpion in MK9 and help Sektor bring back Shao Kahn!

I dont know where all of this is going, but I didnt trust Cassie Cage to be a human the instant I saw her while the rest of the characters move way more fluidly, not to mention there arent any full blown cyborgs in the game like last time. Im calling it right now, Cassie Cage is Sektor!

Yeah, bunch of fucking weird names and terminology in that series, isnt there?

Is this a copypasta you’re spreading around or

Cassie is Sektor

Sextor.

Maybe off-topic, but for online play I’d rather have actual numbers indicating ping than some antiquated color coded system meant for 8 year olds to be able to understand. GGPO/Fightcade did it right, and rollback isn’t all that bad so long as you’re playing people under 100 ping. If you go over that though, you risk having rollback hell; a mosaic, labyrinthine rabbit-hole of 2nd-guessing and distrust.

This thread is all about being off topic from the last post.

What was the first fighting game to use modern combos? By ā€œmodernā€, I mean the usual, high-speed, multiple-hit (10+), combos that appear in fighting games (the ones you see in games like Marvel vs. Capcom/King of Fighters XIII). So what was the first fighting game to give us modern, high-speed, multiple-hit (10+), combos (I know it’s definitely not Street Fighter II)?

I’d say The Street Fighter Alpha series, Marvel Super Heroes, or X-Men vs Street Fighter.

But WW, CE and HF all have CPS-1 chains that let you chain from a light to a heavy. Also, it is possible to do 10+ hits combo in SF2.

Which is funny because their combo system were all inspired by the series the game you play comes from.

Possible, but rare.