Hi There,
I am a developer currently working on a 2D Fighting Game and i would like to ask questions about both the community and discussions about the mechanics and styles of game-play. The reason i ask is to help build and improve a vision we feel confident about by taking feedback from real players experienced with Fighting games. This ranges from players of 2D fighters to players of 3D fighters in which we want to combine the aspects of both styles in our game.
We are looking for answers that can be constructive, educational and intuitive to our success as a fighting game developer. Unfortunately, we do not have anything to show at the moment because we would like to keep it a secret for an upcoming event. It is my first time at the Shoryuken forums so i hope i am not breaking the rules in any way possible. You do not have to answer every question possible (although, it would be appreciated). We do not wish to use a link to a survey and rather by topic/post discussion as some people may feel uncomfortable on clicking links to websites they do not know about.
**Fighting Game Community Questions
1a) What aspect of the Fighting Game Community do you feel that makes it entertaining and lively to watch?
2a) What do you feel is the best form of support a developer can do to make their game feel refreshing to the community as a whole?
3a) Do you feel as if cash is the only reason that professional players are likely to participate for or not?
4a) What is the one thing to consider as a developer when taking feedback from the community in terms of balancing and patches?
5a) Do you feel that downloadable content often separates the community as a whole?**
**Fighting Game Questions
1b) What are the interesting aspects that catches your eye when playing Fighting games in general?
2b) What would you consider a good aspect in a combo system? What would you consider a bad aspect in a combo system as well?
3b) What do you think about throws in fighting games?
Do you think it’s a good mechanic with a balanced risk-to-reward factor or would you like to see a system that allows to counter throws besides throw escape?
4b) When it comes to a fighting game, what do you feel is a good aspect in a roster aside from diverse appearances and balancing in general?
5b) Do you feel as if the combat in fighting games should translate more to realism or should it remain in a different style (Not the visuals) ?
6b) What would you like to see in fighting games and why do you feel those selections will help make a fighting game better in your opinion?
7b) What are your thoughts on a cinematic mode in fighting games?
Do you feel it should be more centered towards the lore/story of the game or do you feel it should be an introduction for new players on how to play their game?
8b) What are your thoughts on arcade mode?
Should it remain in the form it is or would you like to see unique elements that shape and result in different experiences each time you play?
9b) What would you consider mechanics in a fighting game that would take you away from the experience as a whole and feel playing less of?
10b) What constitutes a great fighting game to you in general? Please keep it short but concise.**
(NOTE to adminstrators/moderators: If this is in the wrong sub-forum of discussion or this kind of discussion is not allowed in general, please let me know. Thank you ~ )
Thank you and i wish you all a wonderful week to look forward to!
-RedFlagAtNight