|| Feng Wei || The "Punch People Through Trees" Thread

Most info taken from TZ. Will update soon and regularly.

New Moves(to BR)

  1. db+1 Faster animation. High chrush.
  2. db+1, ~f db+1 to FWD-KNP
  3. db+1, ~b db+1 to BWD-KNP
  4. db+1,2 NC. Delayable.
  5. F+3+4,1. Mid.
  6. F+3+4,2. High. Juggle on hit.
  7. F+3+4,3. Mid
  8. F+3+4,4. Low. KD on CH. Nothing guaranteed.
  9. f+3,4. Mid, Mid. NC. 2nd Hit Launches on Hit. -15/16.
  10. uf+3+4. Mid. High. Launch on hit.
  11. uf+3+4,3. Mid, High, High. Old uf+3+4

Changed properties (from 6.0)

  1. uf+2 reduced auto sidestep
  2. BT 1+2 changed knock down animation, no longer wall splats
  3. BT 2,2 B! properites on jumping opp
  4. f+3+4, 3 B! properties
  5. WS 2 changed launch animation (on NH, only d+4,1+2 guaranteed)

Juggles

uf+4

df+1,f+1,f+4,3, B!
df+1,df+1,db+1+2 B!
df+1,df+1,df+2,2 (best wall carry)
df+1,df+1,f+3,4 (optional wall carry)

ss+4

df+1,f+1,f+4,3, B! (on axis only)
df+1,df+1,db+1+2 B! (off axis)
df+1,df+1,df+2,2 (best wall carry, on axis only)
df+1,df+1,f+3,4 (optional wall carry, on axis only)

f+3,4

df+1,f+1,f+4,3, B!
df+1,df+1,db+1+2 B!
df+1,df+1,df+2,2 (best wall carry)
df+1,df+1,f+3,4 (optional wall carry)

df+3

1,df+1,f+4,3, B!
1,df+1,db+1+2 B!

d/b+4,

2~1 B!
f+3,4, d+4,1+2
ff+3,d+3+4

BT d+3

ws+4,d+4,1+2
ff+2, d+4,1+2

Post B!
ff+4,3,b+1+2
ff+4,3,db+3
f+3,4,db+3

Wall Combos
db+2,2,2 B! f+2,1,2
f+4,3, B! f+2,1,2
QCF 1+2 B! b+2,3,4,2
d/b+222 b! f+34
f+43 b! d/f+1 f+34

Low parry
d/f+1,f+3,4, d+1, 1+2 (Max damage)
d/f+1,f+1,f+3,4 (consistent + OKI)
d/f+1,f+1,f+4,3 (consistent + OKI)

Item move
Monk [Head] 1+3+4 Makes his head goes shining at certain moves
Ba Ji Gin (Monkey King Stick) 2+3+4 a very long range mid, like Son Goku in DB

Quick Feng questions if anyone can help:

What should I use for okizeme options?
What’s the notation for CH B+1, B+1+2? Is there a dash? I can never get the shoulder charge out in time.
What are his best pokes? So far I’ve been using UF+2, B+4 and D+4.

Okizeme, on roll back you can catch them with d+4, 1+2, stomp catches them,

B+4, df+4, d+4 is good, df+1, db+3, stuff like that.

Yes, it is CH B+1 then a short dash, iron fortress or whatever it was called.

About the CH b+1, if the guy holds forward during before they land then you do just b+1+2. Otherwise the added short dash lets the b+1+2 get interrupted by the opponent’s feet. If they hold b before they land then nothing is guaranteed.

D+2, ff+2, f+2,1, hit confirm 2, d/f+1 are all nice safe pokes

d/b+3 is a poke that comes fast and has good reach but it’s dangerously punishable if whiffed or opponent guesses it right.

Fixed.

I noticed that qcf+1 goes behind characters sometimes while they attack. You read right.

Devil Jin = F+3, Feng slides between his legs and ends up behind him (happened on PS3)
Steve = ALB 2 = before the 2, Feng slides past Steve, ends up behind him (happened on Arcade BR)

There’s probably more, and I wish I had video proof, but that really should not be happening lol.

is fengs oki game still retardedly good in this game or did some of it get toned down? i havent seen any good feng vids and im waiting on my copy to get here.

can anyone link to feng vids? shit is hard to find. all i see is eddy vids.

Its still good. Manual back turn stance,back turn grab, and new Kempo stance stuff.

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i’m kind of trying to get into tekken, and am putting serious thought into feng here, and was wondering if i connect with the uf+4, and then land the df+1, f+1, f+4, 3 string, does that bound mean i could go into df+1, df+1, df+2, 2? or would i be better off just throwing something out there to try to make them fly through a tree?

f+3,4, db+3 OR ff+4,3, b+1+2

While I’m in here [media=youtube]KnHJA1oCKmI"[/media]

that combo video was awesome i had given up on feng because i couldnt play a character that allowed so many mistakes but after seeing that im very excited to learn him again.

Feng was my main man in T5, my buddy quit playing 5 because of my feng.

after any post b! f.3 4, your gaurenteed a d.3 1+2.

I’m really interested in Feng, I’m just trying to figure out the way he should be played and some of his bread and butter juggles. And also trying to get used to not having a df+2 launcher, so that’s been a little rough. I just love his overall ‘badass-ness’. haha

i play feng with alot of pokes and evasion, db. 4 and db. 1 are both very good moves. db. 4 is an awesome tool to interupt pokes and shit people do from a distance, i dont throw it out as a poke too often because its got awful frames on block.

db. 1 is awesome because you can hit b. 3+4 right after it to transition into his wuttever the fuck its called stance. and thats got a mix up off of it.

And fengs juggles are not anything to write home about, usually off of most stuff you can get 2 df. 1’s and then f. 34, b! f. 4 3, d. 4 1+2.

i hope i wrote that right and thats not even close to his best juggle but its easy as hell to do and it works off of most of his launchers and things that he can juggle off of.

easy combo that is good if you can set up db. 2 as a counter hit

CH db. 2,2,2 B! f. 3,4 d. 4, 1+2

if they hit the wall after 1+2 you can almost always do f.F 1+2, if you hit with that on the wall this is a really eat shit easy 68 dmg that leaves you on top of them for oki, its not overly useful but whatever its another combo in fengs bag of tricks.

Man only 14 post, Feng is getting no love.

Anyways Enjoy!

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