Did this ever get made? I tried doing a search but too many posts come up and it seems I am not searching for the right terms. I just get pages of posts from this thread but after that post up there, there is no mention of it unless my eyes failed me.
I started using Fei when super came out but I didn’t have a stick at the time and was just messing around really but now that I have a stick I am finding it really hard to combo the rekkas. I am somewhat used to executing moves on the stick now but I can get better at it…the thing is that I have no idea the timing on cr.lp xx rekka. I can only randomly get it to come out…is there anything else I can practice to get timing down or is it really all just keep trying to input the move over and over again.
cr.lp xx lp rekka is the most important part of fei’s game. The way i do it is to double tap lp with middle finger and index finger. So down + middle finger, roll the stick forward with index finger. If it hits, I used to piano the rest of the rekkas, but i think it’s a bad habit which i will change. Using one button is better to control the pace of the rekka, which is crucial for delay rekkas. Delay rekkas are crucial to Fei’s pressure game as it makes your opponent 2nd guess their opportunity to punish you. I think the week I finally learned that part of the game, I improved my game so much. I used to go 5-5 with my friend’s Ryu, after that week, it went up to 7-3 even 8-2.
Yea, I am trying hard to figure out that timing for the cr.lp xx lp rekka. i can do most of the simple combos like 80% of the time except anything to do with rekkas now that i switched out of a square gate lol. gonna be so glad once i can figure out those rekkas though. i dont even play online since i feel so useless with him.
this is something i’ve been working on for the past few days as well. when would you actually want to use it? I know the pro japanese feis do it a lot, but how do they pick their spots to do it. Its more or less just a guess right?
It’s mostly a read. Treat is like a frame trap, albeit an unsafe one. Just that once you show that delay rekkas are in your games, your opponent will have to think about pressing a putting after rekka pressure. It opens up the possiblity to:
More block strings after rekka
Throw
ex Tenshin
overhead
It’s just another options in your arsenal.
In theory, any rekka can be punsihed by a 3 frame attack.
1st lp rekka is -4 on block
2nd lp rekka is -6 on block
However, if you poke with your tips, not many characters can punish you at that distance, the only one i can think of is Cody. I use delay rekkas mostly when i know my 1st rekka is not safe, usually players will try to press a button and gets hit by the 2nd rekka, if they don’t fall for it, you might want to delay the 3rd to catch them pushing a button again.
Again, delay rekkas are not the end all be all in Fei’s game, but it puts hesitations in your opponent’s head.
On a side note, since rekka input has a wide window, the timing of delay rekka can be varied too. Does anyone know about the exact frames where rekkas can be cancelled into each others?
Next thing for me to master is how to get the correct read to land tenshin…I can only land them when I’m already winning by a landslide…
I need some assistance. Essentially, I am wondering what to do, with Fei, vs someone who turtles and blocks as they play style. I know the overhead is good on crouch but what do you all do when playing someone who is defensive minded.
For turtles, your best bet is to walk them back into the corner by just walking forward. You can then trap them there.
If it’s someone like Honda, it’s sometimes beneficial if you take a slight lead, to just turtle back. Fei Long has some of the best defence in the game himself, they will then be forced into errors. Be patient, you have the entire round, and time out if you have to. Just use simple pokes, cr-mp, lp rekka, to slowly chip away at that health bar.
Learn jab into EX tenshin, and lay on the tick throws. It’s slightly easier to explain if it’s character specific.
Honda can be tough, but the match is a bit easier now that he received the damage nerf.
You can reversal the Head butt’s with rekka (not lp though I don’t think), but a decent Honda will refrain from that crap. You can’t really jump in on Honda either as he will EX headbutt you all day from both sides but our jumping mp does stuff his chop. You really just have to poke away, some players sit back after a life lead as Honda has to take major risks to do any damage. You can also reversal rekka the Standing RH.
Use cr-Fierce and Cr-mp as with any footsie based match. Be carefull with your rekka spacing, he can jab hands from a second blocked.
He will neutral jump all day in this match. Just be very very patient.
It’s not a match where I can really think of any good advice other than to just be patient play the player. I think there’s also an option select involving our j.mp with a buffered flame kick, it will beat all Honda’s options , I think it was in nevile’s OS thread somewhere…?
U2 b/c the upward is easily blockable but the downward is punishable, but that three U1 juggle is to sweet. you can try to judge it and dash. You can block the up backdash and punish the down with far HP which is 120 dmg. you can simply block and backdash as none of them are “safe” on block (all are -2 to -3 i think). Also you can try the ambigous ones with a wiggle DP.
i find it really hard to punish it on block, i try doing like jab rekka but he’s able to block it. so my best option is to just get away? or dp it on reaction?
on another note: is it possible to autocorrect dp with fei. i feel i sometimes get it but its by accident since i’m trying to chicken wing but since someone crosses over me it’ll autocorrect into a dp and get them. but what i’m wondering is if its actually possible to control the timing
Well its not punishable b/c fei and no one has a 1 or 2 frame move. But its a 50/50 setup; they throw, oicho, or set up a block string (similar to what fei has after CW or ex rekka). its a setup to put pressure on you, so back dashing will leave you free of the pressure (I think honda can store a headbutt while in the animation of the move so watch for that), just watch for being still to long avoid the block stun, that lp oicho… reach is nasty lol. and the reaction part isn’t that bad once you block the upward part, your most likley being hit by it on wakeup? you can eaisly OS from a jump in.
as far as auto correct DP, it’s a yes and no, you can controll the timing, but it isnt 100%, there are several methods that can be found on youtube, the wiggle method is the best, and the one I’ve had the most success with. Some people do a OS CW/DP which worked well with the I-frames on the HK version but now that it’s gone, doesnt have the same effectivness as it once did.