It’s alright. lol
Anyway, I do have some questions. Edit: It’s quite a lengthy post, sorry. I don’t expect you (or anyone for that matter) to give in-detail explanations of it all, but I’m just curious about these things.
First one: What are your reasons for using U2, and how do you justify which characters to use it against? I usually use it against characters where I feel like I don’t have a chance of landing U1, or against characters that who have moves I can easily react to with it, or against characters with very good wake-up game or dive kicks. I’ll write down the characters I use it against and my reasons for why. Feel free to tell me why U1 would be better though, or if you can add any reasons for why U2 is a good idea.
Viper: Obviously, because of her Burning Kicks, plus I can’t juggle with CW into U1 after an FADC. And her Burning Kicks aren’t very hard to relate to 'cause I’ve seen a lot of Viper matches, and I used to main her, so generally I don’t really consider them a threat.
Chun-Li: A lot of moves hit twice, so usually focus isn’t an option, and there aren’t many times where I can actually punish her with U1 because she has a lot of double-hitting pokes, and her pokes in general are just incredibly fast. However, her DF + HK gets completely shut down because of U2, and I don’t have to worry about EX FK magically turning into EX CW or EX Tenshin, as either U2 or EX FK will come out as she crosses me up, and both work. The other reason, which is probably the more obvious reason, is her flip kick which gets picked up by U2, and it’s not hard to react to at all.
Not to mention, cl. MP > HK CW > cl. HP > Rekkas (or FK) works against Chun, and it does about 400 damage and costs no meter.
Zangief: Simply to get some air from his jump-ins, 'cause that’s probably the scariest thing about him. At least to me it is. I don’t get to use it beside those jump-ins, but to me that’s alright, 'cause Zangief usually loses the ground game, and the skies are always protected.
Guy: His elbow can be countered with this, and sometimes my reactions are on point enough to react to him suddenly stopping in the air (which is a confirmed elbow - and FKs have a tendency to sometimes trade with elbow… probably because I do it too early). Not to mention it stops his run>slide and run>overhead; or it can at the very least scare the player of using it. The overhead can be countered on reaction, so I don’t have to worry about that, and the slide can be focused, and his run>stop can be Rekka’d, so he has to take a gamble everytime he wants to do that.
I’m also pretty sure U2 works against his Hozanto (the one where he attacks with his back), and it’s safe on block, and I know that some Guy players like to use that. But that’s barely ever I get to use it against that. It’s mostly just elbow and overhead.
Seth: His dive kicks get shut off, and I’ve seen quite a few good Seth players use his “toe kicks” in the corner, where it can be almost impossible to block online because of lag. So it works against that too. And Seth has some good oki-zeme, so it helps shutting that off. Seth is generally not that hard to fight against because Fei hurts so much against him, but if Seth can keep his pressure going, then it can almost feel like you’re trapped. And U2 helps against that in my opinion.
Akuma: This one, to me, is tricky, because it really depends on the Akuma player. If he runs around and spams fireballs, then obviously U2 isn’t gonna help at all. But if he plays rushdown, like I think Akuma should be played (in general at least, probably not against Zangief and other strong ‘melee’-characters), then U2 will help against his dive kicks and ambiguous cross-ups. It’s pretty much for the same reason as the rest of the characters (with the exception of Chun)… that I want to shut their offence down, because without that offence it won’t be much of a problem to take them down.
Plus it’s not very often I get to use focus in my experience. At best I would get a focus from a sweep, but they can cancel that into U1 (good players can anyway), so getting to use U1 is only a slight chance… from my experience anyway.
Other question is: How do I do the input for cr. LK xx cr. LK + OS LP Rekka? I’ve tried doing it, but it doesn’t seem to work. Is there any video of it up on YouTube or something?
Edit: Also, I’ll be replying to that comment you made in the video section later today, I think, but I just haven’t gotten around to it. I really appreciate the feedback though. It’s very much appreciated.