Mine consists of:
- Ambiguous cross-ups into either a block string, a tick throw or a cancel into Tenshin (which is where you get them to block cl.LP xx Tenshin, and it acts like a tick throw), you can also do the cross-up and then go for overhead right away, seeing as people always block high and then start blocking low afterwards.
- Throw; Either an immediate throw or a tick throw, if it’s just a naked throw then I’ll sometimes sit right on top of them doing cr.LK or cr.LP a few times to make them question what I’m gonna do, then just throw on wake-up.
- Overhead; Overhead is really good because on hit or block you can throw (recommended IMO) or you can Flame Kick FADC to CW/Ultra 1 which both lead to more mixups, or you can poke afterwards, but I think on block the overheads leaves you at like -2, so poking isn’t really all that great there because you can get counterhit out of your normals.
- Naked Tenshin; Not worth going for unless you’ve got your opponent a bit rattled, it can be thrown quite easily if you miss-time it, and if they DP it’s pretty darn bad for you. Use rarely.
- Tenshin cancels; like the blocked cl.LP xx Tenshin I mentioned before. Just wait for them to wake-up, and stand and hit them with the cl.LP and then follow it with the Tenshin motion.
- Good old low blockstrings/hitconfirm
**- Late Flame Kick FADC
**
Basically these are the fundamentals of Fei’s mixups, whilst it’s not as dangerous as say, El Fuerte’s, it can be pretty devestating if they keep guessing wrong. For example, on Dhalsim, you score a knockdown and perform a mixup into Tenshin whilst you’ve got ultra stocked, you do cl.HP xx MK FK > HK CW > 3 hit Ultra, with full ultra this is 523 damage and 520 stun from one mixup and Dhalsim’s only got like 850 health and 900 stun, and then he has to guess again afterwards.
That’s the thing though, his mixups are really dangerous when your opponent has to guess multiple times, for example; ambiguous cross-up > overhead > throw; or cr.LK into a block-string > overhead > FK FADC to CW; or even something like ambiguous cross-up > blockstring > overhead > overhead > throw… and so on, you have a lot of freedom with Fei’s mixup game to put your own flare into it.
Hope that helped and wasn’t too patronising!
Edit:
There are also a whole assortment of corner mixups Fei has available such as the way when you jumpin on an opponents wake-up in the corner, j.lk hits them like a cross-up but you get pushed out of the corner to the front of them.
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Another good one is to do blocked cl.HP xx HK CW, as this can cross them up in the corner and you can usually combo into cr.LP or cl.HP xx Rekkas/FK etc.
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Also, one that I’m playing around with now is; in the corner only, you can FK FADC backwards, MK CW and land 2 hits of Ultra 1. It’s just a little over 300 damage, but as a late round tool is great especially if you’re both low on life; you’re safe if they block because you’ve FADC’d backwards, you’ve got tonnes of time to confirm you hit them, it beats other reversals if you leave the FK late, and if they block, you can Rekka or CW or back off or whatever you want.
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If you use cl.HP xx MK FK FADC, you’re going to be hit by reversals if they do one with invicibility, but if you do use this, and it lands you have to use LK CW and Ultra ASAP afterwards. You can’t land Ultra without the LK CW this way because the cl.HP means you get pushed back too much and the Ultra whiffs, but with the first way I mentioned can also be done without the MK CW, and on some characters, like Gief, the Ultra will hit 3 times.
***[Okay, the above combos from the mixup were being tested on Dhalsim, and that’s how all of them worked. Having now tested them on Gief as well, the MK CW and the LK CW in their respective combos only get 2 hits, so you can’t ultra. But the FK FADC back wards into Ultra gets 3 hits on him anyway for 368 damage. However, due to his size you can FADC backwards and still hit him with HK CW into Ultra.
What I really mean to say is, it’s very character and hitbox dependant.
I’m gonna add this to the combo compendium thread I think and start a little list of what works on who, just as a personal task. However, the FADC back into Ultra works on everyone, just for varying amounts of hits, so that’s the one to use if you don’t know the specifics.]***