Counter Ultra will counter anything that is not officially an armor-breaking move. Hopefully you have played enough SSF4 to know each character’s specific armor breaking move.
Non-armor breaking reversal attacks will still be countered by the Ultra.
i got a fei problem (this also occurs with the likes of guile). when doing crouching lp into rekka it works 100%. but when i try it in a combo, it doesnt (cLK,cLK,cLP rekka). any help?
You have to link the final hit instead of chaining it. What this means is you have to wait till the animation of the c.lk to end before hitting c.lp and its a 1 framer.
On a completely unrelated note. Season Beating was and is Hype!
I was playing with feilong, yesterday as i want to master this chracter but i realized it has a v.weak anti-air yes and i mean it, the cross ups are not properly attacked with HP or HK opponent always get the advantage in cross ups… or am i wrong?
cr.MK drops the hitbox low to the ground, forcing a whiff. Timing must be specific though, and you’re only in a slightly better position compared to blocking (still in your opponent’s face, but with less of a frame disadvantage).
Flame Kick rarely corrects on its own; manual correction tends to work better. Again timing must be specific, but you can hit a Flame Kick behind you by doing an SRK motion as opposed to the Flame Kick motion. This usually happens when you go for a CW too slow or if you’re buffering for Ultra 2 and hit it too late (which still works in your favor). You can try mashing on the lower gate of your stick/pad to get a flame kick to come out, but there’s no guarantee on the direction if you do it that way.
CWs can be used to escape cross-up situations using invincibility. You must time the execution for when the attack is about to hit but hasn’t yet. EX CW is the safest escape as it brings you to the other side of the screen. HK can be punished by some moves, while MK is fairly easy to punish.
Surprisingly, I’ve had success with LK as an escape due to the shorter execution time. I can launch it earlier and it will get out of the way faster. This works great for higher-up cross-ups than meaty cross-ups. There’s more recovery to it, but the earlier execution should compensate.
Forward Dash is also a great way to avoid cross-ups if your opponent does it too late. Just dash under and you’ll recover before the opponent is able to attack again.
Lastly, you have blocking and Focus Absorb> dash forward. These can be riskier to execute/utilize due to timing. On blocking, you give the opponent the pressure advantage. On Focus, you can be hit with a special as you try to dash out. Both should be used with care, but both are excellent choices as well.
when you guys are stuck in the corner, how practical is it to ex-chicken wing or so to get out? i’m terrible at corner pressure and i was just curious what the good rule of thumb is
Bad idea in general, but it’s alright if you can predict that your opponent’s next move will let you out. If they go for a cross-up into the corner, you can do it then, or you could just block. If you block, you’re in a great position as the opponent is now trapped in the corner and you can begin your pressure game there.
You can use CW as a counter-offensive tool, however. That will work very well against throws and meaty normals. If your opponent doesn’t commit to anything (or doesn’t look like he will), don’t do it. Just get up normally.
Imo the best thing is to just block untill the opponent pushes himself out of range or makes a mistake.Most characters capitalise of you trying to escape.Most people(atleast me) like to stay at the distance of their prefect antiair/max range poke like max range lp rekka or cr.mk with ryu,at this distance there is not much to be scared of.
did you guys see how many times Starnab did a successful auto correct flame kick when he was knocked down in guard crush? i seriously gotta hit the dojo and learn the timing for it because it could be free damage on cross up happy opponents. Usually i just block though .
hmm thanks for the tip j case , so the auto correct flame kick comes out with relative consistency with this technique? or is it just hit and miss…either way i will have to check this out in training mode myself so i can be sure .