Fei Long Q&A: Ask simple questions here!

I think focus is a bad idea, more skilled players won’t get hit by that focus often anyway and they might even counter it. If you feel lucky or need the damage charge the focus and see what the opponent does and be prepared to back dash. Use that +1 frame advantage to attack directly or use another overhead or throw instead.

i dunno, if you got em frozen enough to get hit with overhead…, and i never said it would connect. just a way to add some more pressure. overhead, lvl 1FA, dash, cr.lp>> tenshin

Focus kills anyone at 2000 GP and lower, but it’s definitely a bad habit to abuse it as I sometimes do. To be sure you’ll hit, don’t charge it. Instead, watch for the jump-in and press Focus just as it hits. You’ll get either a Lv1 Crumple on the opponent if he tries an attack or you’ll at least get a safe backdash on block.

Like bubblan said, I would test the waters with Focus before considering it as a viable tool in a match. Focus the first few jump-ins/ attacks and bakdash to see how your opponent responds. Eventually, he’ll probably stop responding since he knows you’re not going to dash forward. That’s the point when you do.

FA> cr.MPx2> LP Rekkax2 is my basic FA lv1 poke approach. Though a cr. LP would probably be better, I just like how cr.MP gets people to really anticipate two mid range pokes, opening them up for throws/overheads when they least expect it.

I usually try a quick combo like cr. LP > rekka.

i don’t think an another overhead is a good follow up (too slow: it usually get countered by a turtle poke like cr.LP)
focus backdash is a nice idea

About focusing jumpins it’s a really bad thing to do. The opponent can always block or he could do some high priority move or an ultra and there goes 50+% of your life. It’s a bad habit I fall into when I can’t keep up.

HNIC MIKE lvl1 forward dash is -1, start up is like 20 frames and if whiffed you will get punished bad.

cr.lp -> rekka is nice if the opponent keep mashing.

teach me how to link into jab rekka. i can only link (sometimes) into fierce rekka, but that shit isn’t safe when blocked (when i mess up my link).

That depends on who you fight, how much meter they have, whether their reversals can reach you or not, etc. But again, you should throw out a few fakes to condition your opponent first. Maybe not commit to the Focus Attack, but at least focus absorb it to make the opponent think you’ll follow up.

If they commit to a large attack to counter your focus, you can punish them and condition them to stop doing large attacks or at least stop doing the right attacks. FA lv1 (2-frame start) should catch most things under the sun, including jabs and throws. You just have to get your opponent to stop using SRK and attacks like that if he’s inclined to it.

The opponent can always block and it’s possible to punish backdash and the focus attack. This can be used to get out of croussups but otherwise try to anti air them.

In regards to Tenshin (Fei’s command grab, I think that’s the name), is there really any solid use for it?

If I get somebody with it, can they still block my st.hp->flamekick followup? I see everyone saying the move is borderline useless, so I’m assuming I can’t. I’ve caught people with it a couple times now, but it seems I don’t get any benefit from doing so. It kinda erks me because I see Honda and Abels command grabs do 200 damage, and this one just… doesn’t.

Is it solely used as a pseudo-crossup/mixup tool?

You can do a st.hp–>flame kick after a tenshin. You’re suppose to get a +7 frame advantage so a decent amount of room to do a st.hp and a follow up. The only thing you can not do are super/ultra, CW, and a few normals that take a bit of time to come out like a cr. hp or f+mk. Rekka after a tenshin is an extremely tight fit I believe.

I believe the prob. is landing the tenshin consistently is tough. It has a tad too long of a start up that is the problem.

start hitting HP when Fei’s second foot comes down. BTW HP>> flamekick should get 240 or 260 for MK and HK versions, EX flame gets 300. Hows that tornado throw look now?

I use cr.lpx2,rekkas since some people try to outpoke the overhead and I get a counter hit so I can combo with said combo or if they block I could poke them with it and stop after the 1 rekka so I can do a tenshin set up. Heck I sometimes do another f-MK to mess with them or try going for a cross up then again this can be risky and it should not be abused.

if someone could respond to this, that would be great.

…except, i can’t link into any rekka. :lol:

everytime i try to do the cr.LK > cr. LK > cr.LP > rekkas, i get nothing.

i can do shoto cr.LK > cr.LP > DP all the time, so i’m not sure what i’m doing wrong.

It is a REALLY slow link, try slowing your inputs down. I mess up after the first rekka more now then the actually link into the rekka after i noticed the timing. :rofl:

Oh I’m well aware of the damage HP->Flamekick does, that’s why I asked if it was guarunteed after a Tenshin :smiley:

Thanks for the info, going to try to incorporate this into my game more, though I’m finding pretty hard so far lol.

sixcolt, online lag may mess up your timing as well.

True. I’ve only recently started getting serious with Fei, and while I have a close to 100% success rate with the cr.lk->st.lp->cr.lp->Rekka combo in the training room, it’s more like 80% online :frowning: This combo seems to work perfectly with Fei’s j.mk crossup, which I’m sure is pretty standard info around these parts :slight_smile: I used to use Vega/Cammy, neither of which have a reliable crossup (or overhead for that matter >:U ), so I’ve been abusing Fei’s as of late, I’m sure it doesn’t work as often on players who are used to blocking them.

I’m having the most trouble with using the CW properly. The lk CW is fastest on startup, and seems to be the best one from what I’ve seen, can you link the st.HP->Rekka off of the lk CW, or is it just the hk/EX ones?

Throwing out the HK CW seems to result in a block the majority of the time, even when I do it as counter to fireballs, they have enough time to block before I get there, do these HK CW’s need to be psychic, or can it be done on reaction to fireballs? I need lots of work on my HK CW->st.HP link :frowning:

I’ve managed to get a few EX Tenshins off online, as part of my mix-up game. After a j.mk crossup, I do another one, and it’s expected and blocked, so I just EX Tenshin into a HP->Flamekick. Most of my normal Tenshins have been met with a reversal, should I just not use the regular version, or does it have a use?

I’ve also used the Flamekick->FADC->HK CW->Ultra a couple times after seeing it done in a video on SRK somewhere. This doesn’t seem like it’s worth it unless the extra damage from the Ultra results in a kill, is that true? Or should I be using this everytime I get the chance?
With Fei’s great FA, I’m finding I can get an FA->Ultra off pretty consistantly, but I don’t see this being done in many videos, is there a reason for this? Using it up in the FADC combo for an extra 100 damage seems like a waste unless, as stated earlier, it finishes the round.

I find matches against non-fireball characters to be the most fun, dashing/FA-dashing in and out of poke range, and poking with jab rekka, throwing in a CW, seems to really screw people up. I love this guy’s speed :smiley:

Apologies for the long post, I looked through the threads for answers beforehand. Thanks again for taking some time to help out a Fei-Newb :smiley:

lk CW can not be combo off of because even if you hit it on an opponent you both are set up at equal advantages and by that I mean your both capable of moving at the same time. Even mid. Cw is impossible because you only get +2 frame advantage which is not enough frame to hit st. fierce…light punch may be possible but don’t take my word for it =P I think it is the same tight fit as a st. fierce from Hy CW. To avoid fireballs … I’m throwing the word psychic at you =P. Other peeps say they can do it with Hy but I can’t (not very often). EX Cw is your best one to avoid FB and combo with st. Fierce.

I am kinda weak when it comes to cross-ups, any advice? Like my forward block doesn’t work

Hy CW will free you of most if not all cross up happening to you. The invincibility frames protects you just right from other peeps even zangiefs body splash move.
Any way to respond to Zangiefs Lariat on wake up cuz CW does not protect me in this case.