If you’re in range cr lp xx rekka, another cr mp, cr mk/mp xx super
Yes, but I’m talking about hit confirming a single cr.mp into rekka’s on CH.(or just hit confirming a single cr.mp into whatever, including the examples you posted) Do players try and do this or do they simply link the rekka(or follow up with other things) whether it hits or it’s blocked? Based on match videos I notice that sometimes they dont do anything after a cr.mp CH and I dont know if it’s because they missed the hit confirm, or if they simply never try to hit confirm a single cr.mp on hit/block.
I already do all those examples you posted along with ch cr.mp linked to rekkas, but it’s not because I hit confirmed the single cr.mp. They are things that I likely would have done anyway, regardless if the cr.mp hit or was blocked.
An example of this would be cr.mp, cr.mp/cr.mk xx super. I wont hit confirm off the first cr.mp. Regardless of whether the first cr.mp hits or is blocked, I’ll do a second cr.mp/cr.mk. It’s after that second cr.mp/cr.mk that I’ll be able to hit confirm and commit to canceling into a super. For something like a CH cr.mp linked to lp rekka or cr.hp, I wont hit confirm the cr.mp and will simply link to a rekka or cr.hp whether the cr.mp hits(ch or non ch) or is blocked.
You can absolutely hit confirm it, but you have to put the button out with a purpose. You have to be looking for it and probably buffering it. I’d say if you can confirm the cr.mp into a jab or into a super cancel you can probably confirm a counter hit as well, you just have to get used to looking for it.
If you hit cr.mp at the tip of Feis fingers the follow up lp rekka is mostly safe against a good portion of the cast anyway. So most Feis will tag on the rekka as further pressure.
You’d only be wary of the follow up against someone with a good long range 3/4/5 frame punisher.
vega, rose, ken, who else?
Elena, pretty much can’t rekka at all against her. Cody would be another.
Then you’d have sticky situations like Sagat and Guile on down back where if you got it wrong you might eat a Dp/Flash kick.
Does anyone have any tips for canceling cr.LP or st.LP into HP Rekkas?
I was trying to do st. or cr. LP into LP Rekkas and kept getting a st.LP when it should be Rekka (guess I’m not completing the stick motion and hitting LP too fast?) or the Rekka would be blocked (doing it too slow)? Is cr.LP or st.LP easier with HP Rekkas? I had heard it was a finicky cancel.
Too fast and nothing comes out, too slow and it won’t link. Plink the LP To HP for HP Rekkas.
If you’re getting a stand LP after cr. LP and you want Rekkas you’re pressing the button too fast, there’s a specific timing from cr LP. Stand jab cancelled into Rekkas is very fast btw but your most damaging option

Too fast and nothing comes out, too slow and it won’t link. Plink the LP To HP for HP Rekkas.
If you’re getting a stand LP after cr. LP and you want Rekkas you’re pressing the button too fast, there’s a specific timing from cr LP. Stand jab cancelled into Rekkas is very fast btw but your most damaging option
Raw st.LP or cr.LP xx HP Rekkas is really what I want to get down, so I can capitalize on those punish opportunities. Should I just keep hammering out st.LP xx HP Rekkas until it works? I’m not wasting my time trying to do something impossible?

Too fast and nothing comes out, too slow and it won’t link. Plink the LP To HP for HP Rekkas.
If you’re getting a stand LP after cr. LP and you want Rekkas you’re pressing the button too fast, there’s a specific timing from cr LP. Stand jab cancelled into Rekkas is very fast btw but your most damaging option
So is there a way to make only one st.jab/cr.jab come out if you buffer the rekka and it whiffs? I notice that Fuudo only ever has one jab come out even when he’s buffering rekkas.(I also notice that Mago tends to have two come out)
For a single jab into OS rekka you will either need to piano into another punch or use negative edge.
Was wondering what you guys use to deal with neutral jumps? People have been using them to bait rekka and I’ve tried reacting wit jump forward HK and it hasn’t been working out.
Mmm depending on the spacing I’d let it go. JF HK has a huge hurtbox around the hitbox (which is quite small honestly) and jf HK used like that is really only good when you have them in the corner.
Also, instead of using Rekka think about focus forward dash. If they neutral jumped they’re basically about to land on a FK if you’re fast enough. Some characters love that neutral jump so unless you have some thing handy to stuff it every time I’d say let it go
From what I understand with the FADC CW ultra, we use the medium one now since it connects 3 times right? (and is HK one just char specific?) Following through this, is there a specific timing we need to get the ultra out? I’m a new fei long player so I just have the basics of medium FK -> FADC-> MK/HK (still not sure which to use) CW down but I realized my main problems are either I hit twice with the HK CW or my ultra comes out when the person is below my waist, but when I try doing it earlier, nothing comes out. Am I also right in understanding that fei long was changed so that ultra does connect 3 times regardless now?
HK chicken wing works for 90% of the cast, just do it slightly later. Can’t remember who it doesn’t work on but a few of them are Balrog, Gen, Fei, I think Adon, just gotta test it in the lab. And yes all 3 hits of ultra connect. I’d recommend just practicing it against a shot to get timing down.
Medium Chicken wing also does more damage.
Any fei’s going to evo?
will go next year /sigh i have never been to Evo
You must! It’s great. This is my third. Usfdon post anymore? Was supposed to meet him last year
Yeah I’m still here! Well I wish I was going, didn’t make it last year and can’t make it this year since I’ve just moved to Australia maybe ill make it next year!