Fei Long Q&A: Ask simple questions here!

Anyone see that Zaferino (zbones) made top 16? Anyone know if he made it on stream?

I was there. He was on stream. Lost to Chris G. Good guy. Humble dude.

Yeah I’m proud of Zaf, played well against Chris. Representing Fei is so hard nowadays, especially since everyone thinks he’s so OP rolls eyes

Anyone have a link? I’d like to check out how he did.

How should Fei be played from neutral? I know that he’s really effective at rope-a-dope and punishing mistakes, but what buttons should I be looking to press to poke with? I know c.HP is a good one and c.LK and c.MP both lead into Rekkas, but are there any other effective midrange buttons I’m missing?

Sometimes it depends the character. Fei controls the mid range most of the time unless he’s playing a character than can move fast like say, Bison, Rog, Vega or characters with good footsie’s like Rose or Chun then the game becomes more a test of patience.

Buttons you’ve missed would be -

st.fierce - allows you to walk back an forth without crouching, massive range and great hit box
cr.mk - Fei’s main low profile, great range, doesn’t lead anywhere but is fast and works as a “shoto-esk” cr.mk
St.jab/cr.jab + QCF + jab - Fei’s long range OS, if the jab connects it’ll send you into a rekka series, great for catching whiff pokes

That’s about it from neutral apart from the obvious rekka confirm. Certain characters can be abused by CW at the middish range, usually someone with a slow reversal or poor defense (think Abel). Don’t abuse the CW though, it’s the number one noob mistake for new Fei players, they always CW on wake up or always use it to get in. A good player will eat that for breakfast .

Also key is learning to abuse Fei’s focus attack, it’s probably the best in the game and can crumple opponents from a larger distance than you’d expect.

Hey do we get any kind of set up after Ultra 2?

Hi I just started playing street fighter and want to learn Fei. I was wondering is there any tips for using his ultra 1? It seems quite slow on start up and I’m not sure what to use it to punish. Thanks.

Yeah it’s like ten frames or more on start up I think (not quite sure but its definitely slow) You always use it to punish most characters DP. You have to do it early on ken because ken can recover so quickly. It does go through fireballs but you have to space it properly or you’ll just get the first hit. I mostly use it for DP though, ryu’s sweep, stuff like that. IMO it’s more there as a damage tool- dp, fadc, cw, ultra.

You are correct Woogie, it starts up in 10F so it is one of the slowest ultras in the game. Not very many ways to land it raw or as a punish outside of very negative moves like you said such as Ryu sweep or DP. Even to go thru fireballs you would have to have good spacing because like you said the first hit will be the only one that connects.

You should really treat his U1 as an almost non existent ultra when you have it, as there were very few instances where you’ll be able to really use it as a punish. As far as focus crumple goes its good but you have to forward dash if you aren’t in the corner and even if you are you have to be very close to the opponent if you back dashed and still want it to connect.

Like Woogie said Turbo, its main use is in combos and its the typical combo finisher for a DP FADC (CW) U1 combo. I put the CW in ( ) because on certain characters you only get two hits of juggle after DP FADC and you actually need the 3rd hit of CW for them to pop up and be comboable with U1. Keep in mind that a very few select number of characters actually get hit with the 5th (final) punch of U1 after CW and its the last punch that does the most damage as far as the U1 in the combo goes.

What actually nets you more damage (but is harder to do) is DP FADC U1, where the final punch connects on the opponent, and there’s less scaling because there’s now CW in the combo. But like I said its harder because you have to time the ultra to come at different times depending on the character, as different characters’ hurtboxes are smaller or bigger and you could very well travel right under them as you’re juggling them in the combo. You have to DP FADC and ultra when the opponent is pretty much at the top of the arc when they get popped up in the air.

Hope this helps, it is a VERY specific ultra to say the least so you’re going to have to hit the lab to practice the FADC U1 stuff. Good luck!

Okay thanks a lot guys, I’ve only just started playing a few days ago so I think combo-ing the ultra is a bit too advanced for me currently. Would I be better off using ultra 2? Or should I just stick with it to punish DPs and such?

U2 sucks. U1 is the way to go.

Learn the juggle because in the next edition it’s going to be a core part of Fei’s game play.

Okay cool thanks

fyi, about the juggle of u1 certain characters float more: Balrog, Deejay, Honda, Dhalsim (plz update if i missed any)
You’ll have to change your timing a little (delay it slightly).

Regardless, all of that will change in USF4, thanks to the U1 buff / fix

anyone going to winterbrawl this weekend?

I think I have a problem. I feel I may be respecting players too much.

It was kind of brought home to me at the opening if Ultra Arcade in San Antonio this weekend. I got peaced out by a T Hawk… Granted, he was really good. I could barely throw a poke without being grabbed.

I looked back on the match and it’s fallen down to what I feel is my biggest weakness, and that’s playing an overly defensive fei. Thes matches all ran down to the last seconds, and I had to go In too recklessly to try and take the life lead. That and lack of experience in the mu. I don’t encounter many Hawk players.

I guess I need to find the balance between balls to the wall recklessness, and my often rock like damage prevention. Be like water.

As a tangent, the thing was run on 360, which I haven’t played on in years and the stick provided was using semitsus. Everything felt a bit off. I was dropping stupid shit left and right, like cl mp > cr lp xx rekka, and even dropped rekkas… Yet landing cl st hp xx fk fadc to three hits cw into ultra… Bizarre.

Got my ps360+ though so I’ll be able to venture into the Xbox world. Hopefully can play sendmaster again… As I haven’t been able to since vanilla… And I was even more terrible then hahahaha.

I digress. Tl: dr; what’s the point where respecting an opponent is too much? How should I overcome this weakness? Why is the firmness of semitsu buttons awesome but their application so different? And is the difference between the input delay really a factor when switching between consoles?

Im having a hard time doing OS c.short jab rekka. Am I supposed to do c.short xx qcf jab as quick as possible or is it different timing?

the timing is slow.

I’ve had that problem which is why I’ll lose to opponents I know I’m better then. I feel like as Fei you’re supposed to play defensively and know when to maul people. I’ve tried to adopt a don’t care/let do attitude. I feel like most of my opponents and their respective characters have that, so why shouldn’t I?

I think if you care less and try to be more proactive, you’ll get over the hump.

Grapplers are different. It’s a whole other game inside a game. You want to have the mindset that you’re going to do nothing but put up a wall that you only defend that wall when they come into your space, whilst you slowly move them back to the corner.

At really high level, Fei vs Grapplers should and usually does come down to the timer (unless it’s un-oiled Hakan or Abel). The true test comes when you can sit and do nothing for 80 seconds, or do you get tempted? The smallest of life leads against a grappler is good enough. Against the likes of Hawk and Gief you really only need 3 or 4 buttons and the air covered. Personally I hate those matches …and pick Sagat to make it easy :wink: