Fei Long Q&A: Ask simple questions here!

[quote=“DoctorPfromNYC, post:2379, topic:62227”]

I didn’t know how right DoctorP is on point #2 above. I play mostly online, but was able to play a lot of offline games this weekend. My timing was much better than when playing online. I can’t remember ever missing the 2f Chicken Wing link this weekend, but I’m sure I missed it once or twice in 7-8 hours of matches (admittedly, I still need to work on the 1f link). Granted, I played my friends who rarely play SF4, but I was able to try out stuff, experiment, and find that I’m actually progressing.

Don’t worry about the 1framer, it’s so non essential to Fei’s over all game plan that you could just use the 2 framer every time. In a clutch situation if it’s for the win then yeah , you want to hit it but really footsie’s and spacing control are so much more important.

To be honest these days I use CW as a more defensive tool than an offensive one. I would say that I land the 1 framer in about 1 in 15 matches, not because I can’t do it (i’d say i’d be about 80%), just because I don’t really use it.

[quote=“LaMaquina, post:2381, topic:62227”]

That’s because when you play online, the game moves at a faster pace. And it depends on where you live vs the net code. So if you live wherever you live & you play me (reppin the NYC), when you press a button it has to travel all the way back to here & vice versa. Offline, the game moves slower, so you react more quickly to stuff.

And anytime you play, you should think about where you are in your own development.

Hi I don’t usually play as Fei but I was messing around with him a bit today and I couldn’t combo after the command grab. How strict is the timing on it? Any tips for hitting it everytime like the pros? Also I noticed the pros always use ex command grab I hardly see them use normal command grab why is that?

One more question I’ve recently been learning option selects what are Fei Longs option selects for punishing back dash or teleports does it involve rekkas or chicken wings? What exactly is the input for these option selects?

You can YouTube Fei’s OS’. Most players use EX command grab because of the range that it has. And you can only do it with jab if the opponent is blocking. If the jab connects, you cant do grab.

IIRC, it’s a 7 frame window, which isn’t too bad actually. Just double-tap or plink cl.HP.

EX tenshin is preferred for blocked jab xx EX tenshin because extremely fast and frame perfect (one frame window), so the opponent isn’t gonna get out unless they’re mashing DP or backdash. It’s also useful after 2 rekka hits, where the opponent is suspecting a 3rd rekka, but then gets grabbed by the quick tenshin.

Normal tenshin is fine actually, but in high-level tournament play where opponents have well-developed reactions, you need as much speed as you can get. Use normal tenshin sparingly when the opponent is in a conditioned defensive state (e.g. getting corner pressured or avoiding frame traps)

backdash option select:


meaty cr.LK and then followed by QCF+LP (time the QCF+LP as if you were gonna chain a cr.LK after the meaty cr.LK)

if the opponent blocks the meaty attack, a chained s.LP will be followed, but if the opponent backdashes, a LP rekka will come out after the meaty attack whiffs

teleport option select:


safe jump attack and then followed by EX chicken wing input as late as possible, but before fei lands on the ground 

if the safe jump attack connects, the game will “freeze” a bit, which makes your EX CW input too early to be executed. But, if the safe jump whiffs because the opponent teleported, the EX CW will execute

Whose more fun to learn? cammy or fei long?

Why would you ask that in a Fei Long forum? What do you think ppl would say?

Fei is more fun because you have to actually think in order to win efficiently. He’s just not as fun to play as Cammy because he doesn’t do as much dmg on one combo. And doesn’t stun you with 2 combos.

If you like a faster, dynamic style, Cammy.
If you like a slower, fairly linear/simpler style, Fei Long.

If you like a faster, dynamic style, play Fei Long.
If you like a slower, fairly linear/simpler style, play Cammy.

that’s your call bro…

fei is more counter-hit style: he has very few normals that give him + on block. ex: cr.lp on block is 0
cammy is more rush down mix-up heavy: she has the second best cr.lp in the game +3 on block

both are solid, but she ain’t no bruce :wink:

Any confirmation on these rumours I’ve been hearing about the loke test:

  • Jab Rekka is now -5?
  • Tenshin > Ultra now possible?

Probably all bullshit, but rumours start somewhere I guess. There’s surprsingly little information regarding Fei Long from the loke test.

I’ll be at Capcom Cup this weekend so I’ll be sure to try and get as much time with Ultra as possible. From what I hear from other players, Fei is “pretty much the same” but I know they don’t main him so we’ll see how how he really plays like.

thx man, can’t wait to hear your review.

Sweet! If it’s not asking too much, try to get some video as well.

I will see if I can if they allow it, I’m not sure what rules they might have seeing as it’s still in dev stages and they might not want it recorded outside of a proper stream

Be interesting to hear if he has any changes. You should be able to tell straight away if anything feels off.

I’m wondering if they changed the frame data on the LP rekka as well as the distance. There’s already be word of stealth nerf/buffs.

Lp rekka got a 20% distance nerf, it’s not as bad as it seems. The only issue is when you hit people with the tip of the rekka the 2nd lp rekka whiffs, so I started using mp and it was fine.

Tenshin got “buffed”, EX is now 2 F faster, no word on non ex versions. This “buff” is a stealth nerf, it’s to make it so that you can’t jab into tenshin. Oh well

Cr. Mp got +10 damage, really good actually. Especially since you can still rekka after CH cr mp. This damage adds up, which is nice

The hitbox on U1 was tweaked so that 3 hits is easier after FK FADC U1, it’s much easier to get that 3rd hit.

Cr LK is 4f, you cannot chain, or link it into itself. Only cr lp or lp. That’s it. This is by far the worst nerf. It’s really bad, really really bad. Horrible. I can’t stress this enough. All the other Feis at the test were upset about this nerf.

Other than that he pretty much plays the same, I found no use for red focus or delayed wakeup not to say that it isn’t useful. I just couldn’t find a great use for them that’s all.

Wrecking the main BnB we’ve been using for 5 years. Good job Capcom.

Mashers heaven against Fei now.

If only c.LP wouldn’t look so retarded (especially in a blockstring like c.LK > c.LP > c.LP > c.LP).

c.LK > s.LP , c.LP xx Rekkas still works. Enough time to hit confirm. Ryu also only has two lights before linking to c.HP.

Or just do c.LK > c.LP > s.LP , c.LP xx Rekkas. Not that difficult to adapt to.

After reading this it almost sounds like Fei is stronger now.

The 1 dmg Tenshin is tough though. But I’m looking forward to K.O. someone with it. :wink: