Fei Long option selects and frame traps?

i figured out itd be pretty useful to know them

didn’t want to make another thread, so ill just post here.

note: frame numbers are assuming that the previous attack was blocked.
note: when you feel that the opponent is getting impatient and going to execute a mashed DP, widen the gap of the frame trap windows to catch potential DP’s
note: be ready to divert your successful hits into a cr.LP xx LP rekka combo if the opponent gets hit

//atomic frame traps that are 3F or less
//good against opponents that like to jab out of pressure, or spam crouch tech
cr.LK > s.LP (1F trap) xx LP rekka
cr.LK > cr.MP (2F trap)
cr.MP > cr.MP (2F trap)
cr.MP > cr.MK (3F trap)

//atomic frame traps that are 4F or higher
//useful against more cautious players that do not immediately jab out of pressure
cr.MP > LP rekka (5F trap)
cr.LK > cl.MP (5F trap)
(cr.LP xx LP rekka) loop (7F trap)
overhead > (cr.LP xx LP rekka) (7F trap)
overhead (hit) > (cr.LP xx LP rekka) (2F trap)
cr.MK > LP rekka (10F trap)

//misc
cl.MP xx MK chicken wing (MK CW has some initial invincibility)
chicken wing > flame kick FADC
cr.LK x2, instinct delay > MK flame kick xx FADC
1st rekka xx 2nd rekka > delay xx 3rd rekka (variable frame trap)

//frame trap combos
cr.MP > cr.MP (2F trap) > cr.HP (6F trap) or LP rekka (5F trap)
cr.LK > cr.MP (2F trap) > cr.LP (1F trap) xx LP rekka
cr.LK, cl.LK > cr.LK (3F trap), cr.LK > cr.MP (4F trap)
cr.LK > cr.MP (2F trap) > cr.MP (2F trap) > LP rekka (5F trap)
cr.LK > cr.MP (2F trap) > cr.MK (3F trap) > LP rekka (10F trap)

//tick throw set
cr.LK, cl.LK > tick throw
cr.LK, cl.LK > cr.LP (3F trap) xx LP rekka
cr.LK, cl.LK > flame kick FADC

//high reward frame trap (requires EX to be safe)
cl.LP > cl.HP (2F trap) xx EX rekka once or twice > cr.LP (3-4F trap) > cr.MP (1F trap) > LP rekka (5F trap)