[DOC] Welcome to the Fei-Long Master Guide.
UPDATES
Spoiler
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[*](6/22) *Updated all the fucking links.
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This thread is designed to reduce clutter and consolidate information that is found through various discussions in order to curb the flow of simple questions (which should be posted in the Simple Questions thread). Please check back for updates as this will be revised continuously. This thread is not intended to be conversation-driven, but to guide you, the reader, towards the best possible answers to any questions you may have.
As match-ups have yet to be organized in some uniform manner for Super/AE, we will try to revisit them here.
Discussion in this thread is to be kept at a MINIMUM. Please follow the links to the appropriate sections. To skip to the next post(s), copy the code in italics below and do a search using the Ctrl+F feature (Windows):
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[][DOC]* – Main section; all threads linked here
[][MTUP]* – Match-ups, Abel - Dudley
[][MTUP2]* – Match-ups, El Fuerte - Rose
[][MTUP3]* – Match-ups, Rufus - Yun (AE characters in this section)
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General discussion threads:
– A place to shoot the breeze about Fei, mull over new concepts and strategies without any concrete structure, or just simply ask for advice from Fellow Fei players. This is mainly a place to chill and discuss things.
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[]Fei Long Theory Fighter/General Discussion
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– Match-up discussion threads for tips, tricks, and general match-up inquiries:
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[]Abel, Adon, Akuma, Balrog, Blanka
[]Cammy, Chun-Li, Cody, C. Viper, Dan
[]Dee Jay, Dhalsim, Dudley, El Fuerte, E.Honda, Fei-Long
[]Gen, Gouken, Guile, Guy, Hakan
[]Ibuki, Juri, Ken, Makoto, M. Bison (Dictator)
[]Rose, Rufus, Ryu, Sagat, Sakura
[]Seth, T.Hawk, Vega (Claw), Zangief
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(… AE Character threads coming; if you would like to take ownership of that thread, please contact me)
Fei Long FAQ:
– The Frequently Asked Questions guide has many commonly asked questions along with appropriate answers. Please visit the FAQ if you are new to Fei and are considering asking a question. Also, please feel free to submit a commonly asked question/answer pair to be added to the FAQ. The post will be updated as necessary.
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[*]Frequently Asked Questions: Check here first!
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Fei Long Q&A:
– ASK SIMPLE QUESTIONS THERE. Anything that you think deserves its own topic?. Likely belongs in there. Many concepts have already been discussed on the Fei forums as Fei has changed very little from Vanilla. If the FAQ doesn’t do your question justice, this is the place to be. If there is something ?new? to be found, also DO hesitate to create a new topic for it. Ask about it here first.
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[*]Ask one-liner questions here!
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Fei basics, tutorials, and general how-to’s for new players:
Description and Link
[details=Spoiler]-- A must-read for every Fei player that is just starting out. This will guide you on how to play Fei in general; how to move, when to strike, etc. If you?re planning on being a 2D God but have no idea how, stop here first and give this a read. This was drafted in Vanilla, so excuse any dated-ness, especially in regards to match-ups.
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[*]Samurai’s How Not to Suck at Fei Long: An Advanced Guide
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– ugo_2u created mini-tutorial videos documenting Fei’s BnBs and basic Fei knowledge. Great as a visual tool.
[media=youtube]3JPHF3WSaf8&feature=related[/media]
[media=youtube]zgsawn2C-os[/media]
[media=youtube]pvMvHXUUzds[/media][/details]
All of Fei’s combos including damage values:
Description and Link
[details=Spoiler]-- Every combo you can dream of (barring a few). This list hasn?t been updated for AE yet, but it will likely. For now, all of the available combos are usable in both Super and AE. Take note of the damage/stun values to see which ones are ?worth it.?
Damage/Stun Values
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Fei’s hitbox data (Super):
Description and Link
[details=Spoiler]-- Data on Fei’s normal/special hitboxes can show you the optimal ranges to use each move and what space the move targets. In a footsies battle, this information is critical. Based on the information that has been given thus far, no hitbox changes have been made in the transition from Super to AE.
Hitbox images
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Character specific, and situation specific setups:
Description and Link
[details=Spoiler]-- A simple Excel chart drafted by T37 Rampage showing which characters the standing BnB will whiff on, where cl.MP xx HK CW will work, which characters will get juggled by CW x3, and which characters can be crossed up by CW (all versions) in the corner.
Standing BnB, st.MP xx HK CW, 3-hit CW juggle, CW cross-ups chart
– Sendmaster posted a video and short explanation of how to get a consistent HK CW cross-up on an opponent from mid screen. Included is a video demonstrating the exact spacing.
Getting a consistent HK CW cross-up mid screen[/details]
Frames for Dummies, Frame Trapping, and Frame Data:
Description and Link
[details=Spoiler]-- A basic guide on move “frames” is provided here for newbies. Please read before continuing onto frame trapping.
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[*]Basic frame guide
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– Frame trapping is an art which can be difficult to master, but is absolutely essential to a strong ground game. Though the topic is explored by a Ken player, the concept is universal in SF4. Take your time reading this one and really let it soak in before giving it a shot yourself.
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[*]Frame Trap Explanation
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– For the lazy, I’ve created a list for some up-close and personal frame traps. This list is not comprehensive but includes practical set-ups for catching crouch teching.
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[*]Non-comprehensive list of up-close frame traps
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– Fei’s frame data. Use this to devise your own frame traps against the opponent.
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[]SUPER Fei Long data
[]AE Fei data
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– The SRK Wiki. Here you’ll find frame data on every character for all of their moves. Once you’ve mastered Fei’s frame data, this becomes extremely handy for knowing where your opponent is vulnerable or safe.
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[]SUPER Wiki
[]AE Wiki
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Safe Jumps, Meaties, and Option Selects with Fei:
Description and Link
[details=Spoiler]-- A more advanced topic. Once you’ve mastered ground movement and understand frame data, come here to learn some safe offensive set-ups on the opponent. There are some neat set-ups to force the other guy to block when he wakes up.
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[*]Safe Jumps
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– FreddyL0c0’s Option select thread includes videos of some character specific set-ups as well:
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[*]Option Select Videos
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– A discussion on general purpose OS’s was started by Hitenryu. Come here to learn about some OS’s you can use on multiple characters and moves.
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[*]Fei Basic Option Selects
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– Again, I’ve compiled a brief, semi-comprehensive list for those who need a quick reference for Safe Jumps and Meaties.
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[*]Non-comprehensive list of meaty and safe-jump set-ups
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Lab Findings:
Description and Link
[details=Spoiler]-- Even more advanced. The topics you’ll find here will be relatively obscure to the newcomer. Come here to discuss weird things that happen to ways to force those things to happen in the game.
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[*]Lab Findings
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