Fei Long in USF4

I don’t have the tournament experience or the experience with this build of Fei that you have so please correct me if I’m wrong.

My interpretation of what the changes are supposed to do is that lp rekka will be used more as a whiff punish tool in lots of matchups.

For pokes to try catching people walking forward/offensive poking , cr hp, ex rekka, and cr mp will be the go to moves instead of lp rekka now.

Not being able to use lp Rekka makes Fei even more one-dimensional and takes the fun out of using him. Fei’s game is to take you to the corner and keep you there. With a -5 Rekka that will be much harder to do than before.

Isn’t that the point?

Sadly, yes.

Ugh that final list. It reads nerf nerf nerf nerf nerf slight buff nerf nerf nerf nerf nerf nerf nerf nerf. Not the end of Fei, but Capcom really doesn’t want him in the top tier.

If the buffs to cl.HP, T+HK and cr.LK work out as I think they may, the following should all work:

New BnBs
cr.LK > cr.LK > cl.HP xx Rekkaken
cr.LK > cl.LP > cl.HP xx Rekkaken
cr.LK > cr.MP > cr.LP xx Rekkaken
CH cr.LK > cl.MP > cr.LP xx Rekkaken
cl.MP > cl.HP xx Rekkaken (most likely have to confirm standing or crouching hit, may need slight walk forward)
T+HK > cr.LP xx Rekkaken (everyone)

Focus Punishes
T+HK (second hit is CH) > cl.HP xx Rekkaken
(Distanced) T+HK (second hit is CH) > cr.MK xx Rekkashinken

what in gods name is T+HK?

Forward hardkick.

The t is for toward.

I thought cr. Lk cr. Lk doesn’t work anymore?

It does because it’s 4 frame startup and + 4 on hit so it’s a one frame link. You just can’t chain it into itself.

The other benefit is that Fei now has a way of confirming into Super on a crouching hit consistently and not having to chance an unplinkable 1f link.

cr.LK > cr.LK > cr.MP xx Rekkashinken
cr.LK > cr.MP > cr.MK xx Rekkashinken

That’s a pretty big deal.

now im worried about opponents mashing out DP between cr.LK > cr.LK. It’s not a true blockstring

on a side note, i would have liked if capcom shifted some of fei’s buff credits towards his underused normals:

cl.HP is better than cl.MK in every way
s.MK needs its hitbox moved higher up and have its active frames increased to justify its AA usage. Currently, it trades too much
startup for f.HK is way too high (15F). I would prefer if it was similar to akuma’s double kick move (8F)
MK.CW is better than LK.CW in every way except that LK is 2F faster in startup, but this hardly matters because CW is already a slow move

The future for Fei looks very bleak based on all the changes and what I’ve seen from streams. I’ve always felt that Fei is a very solid character with lots of safe options compared to other characters. This is fine because in exchange for this safe approach his combos doesn’t do a lot of damage, he’s not very flexible when it comes to meter utilization, he doesn’t have any long range special cancelble moves etc.

The problem now is that Capcom thinks the way to balance this game is to make all safe moves unsafe which is exactly what they’ve done with all of Fei longs special moves. Now we have to play a more riskier game when using his special moves which doesn’t go well with the way Fei was designed.

You think they would give him higher damage output or new special cancelable moves to compensate for this riskier playstyle. But no instead they take away our chainable cr.lk to make Fei close range game weaker thereby lowering our damage output . And I don’t think the +10 damage increase to cr.mp or the cr.lk->st.hp or the ultra buff counts as damage buffs they are to insignificant. The cr.lk->cr.lk->st.hp combo isn’t hitconfirmable and it’s two 1-frame links. Why would I want to gamble missing this combo when it already takes a lot of risky play to approach the opponent in USF4. All these minor damage buffs are just lame excuses to justify the neutering of Fei long.

Capcom was determined to dethrone Fei from the top and from the looks of it they have succeeded by ruining him. Personally I will give Fei a try in Ultra but only the future will tell if I stick with him or put the jeet kune do gi on the shelf.

@fohstick‌
Fei Long with Akuma’s roundhouse? Are you nuts?

@Ein‌
Fei does a lot of damage for how safe he is. Just think of Bison, Yang, Rose…

Capcom’s goal is to eliminate the braindead play, and Rekka is, no matter how you look at it, pretty braindead. Hands down the best move in the game. I’m sorry, but it needed to be nerfed.

You say Fei has safe options in exchange for low damage output and combos. Do you have any idea what you’re talking about? Use Bison for 10 minutes. Then you’ll see what it means to have no damage output.

Let’s face it, Fei is on a whole another level compared to these other “safe, low damage output” characters. It’s not even a fair comparison. He even has a fully invincible dp, an absolutely reliable AA, high damage combos from dp -> fadc, the best corner carry in the game, the second best crouching jab in the game, an overhead, a command grab, etc. He doesn’t even need a long cancelable normal, it would make him overpowered and his gameplan doesn’t even require it.

What I’m trying to say is, you guys probably won’t realize how good of a character Fei is until you don’t play other non-top tier characters. He has so many more options. Was he OP or cheap? No, absolutely not. But good? Hell yes, almost perfect. So a little nerf was to be expected.

With that said, nobody is forcing you to use cr.lk, cr.lk, st.hp. It’s not like you had it before, just pretend you don’t have it now. Besides, cr.lk into cr.lp is now a 2 frame link, which is actually great for hitconfirming.

I’d say, let’s just see how it goes. He is nerfed, sure, but so are many other characters. The metagame is very complex so let’s just wait until it’s completely evolved.

if feis rekka is braindead then whats bisons scissor kicks, no spacing require, breaks armor easily, no hit confirms required. Bison players were crying scissors went from 0 to -1 which is still unpunishable besides the grapplers.

good point. I haven’t realized fei’s strength until i picked up Oni recently for USF4. I don’t have a good idea what to do for close-mid ranged offense. As fei, i just out-poke the opponent, but Oni doesn’t have this luxury

First, it requires charge, so while it’s true that it beats a lot of (not all, mind you) moves, you can’t really use it as a whiff punishing tool because you can’t move back and forward freely.

Second, SK does 90 damage, while rekka is self hit-confirmable into 140 -160 damage, plus corner carry. Also, from far, SK does 30 damage, while rekka does always the same.

Third, rekka is completely safe if spaced right. The fact that it’s negative on block means nothing if you can’t punish it.

Fourth, if you are skilled enough, rekkas are just as good as an armor breaker as SK. Cr.lp into rekka is extremely reliable, and you can do that walking forward.

Fifth, SK is 10 frames of startup, rekka is 7.

Rekkas are tremendously better than SK. Not even close.

eh, Super Fei was much better than any other versions, but he wasn’t considered top tier because he had alot of bad matchups that were competitive, most of the charge characters were really good, Rose was amazing, Akuma was amazing, and they all gave him alot of problems.

In AE and AE 2012, his bad matchups from Super got nerfed and not really used in competitive play. Also, we had all those bs unblockables, so Fei, who was always solid in Super, got really strong since he only had like 3 characters that would beat him in 2012 imo (Akuma, Sakura and Rose).

Now, I suppose that most of his bad matchups from Super are getting buffed, and characters like Ibuki, Yang, Yun, Viper, Elena, Poison, Decapre, Dudley, Sakura and Rolento are all looking like they could give Fei some problems, so I think that making the first LP rekka -5 on block is not a really good idea, definitely not necessary.

Edit: I also play Juri, and it’s definitely harder to win with her.
But that is a combination of people not knowing the matchup against Fei, and the time I spent on Fei. He was always considered solid, but you just can’t win with him playing like a fool, there’s nothing like braindead rekkas when your opponent knows that matchup. Unfortunately, most people prefer crying over Fei instead of making the effort of learning the matchup, so yeah…

How’s cr.LK on block now? Still 0?

yup…