Both can be done that’s what he said.
Well as LK flamekick has almost no invincibility frames, this could often lead to such favorable situation.
Both can be done that’s what he said.
Well as LK flamekick has almost no invincibility frames, this could often lead to such favorable situation.
use cr.lk, st.lp, cr.lp > rekkas. works almost every single time for me.
Agreed on c.lk, s.lp, c.lp rekkas being much much more reliable than c.lk, c.lk, c.lp rekkas. I even add in an extra c.lk if I’m deep enough for a longer confirm. c.lk, c.lk, s.lp, c.mp super is pretty nice as well for an easily confirmable ~30% damage. But yeah, only if you’re going to end the round or something with it.
S.mp, c.lp rekkas/firekick sounds interesting though…will try it out later.
The traded lk firekick situation sounds interesting, will also try that out later. Also, if we’re talking about things we’ve been recently adding to our Fei game, I’ve been really getting into blocked s.lp xx EX tenshin. Airtight after the blocked s.lp unless they jump, and pretty damn tough to jump out of on reaction. Free damage!
Also, an elementary question but, it’s not possible to link firekicks, a la Ryu/Ken’s c.lk, c.lp, DP combo, right? Just making sure. :karate:
you talking about FADC first Flame, and hitting another(EX)? yeah, possible. however, it’s hard to find confirm combos to end with flame kick. someone can correct me, but i think 2 lk’s or lp’s push them too far for the kick to connect cuz it lacks the horizontal travel of a dp
Nono, just c.lk, c.lp, DP.
Hmm, upon further testing, you CAN get a c.lk, s.lp linked into firekick/ex firekick. You can even jump in with j.hk beforehand. But, it doesn’t do more damage than the regular ol’ c.lk c.lk s.lp c.lp hp rekkas. So I guess if you want a quick and close knockdown then it’s an ok option.
Oh, thought you meant two flame kicks, and i shoulda said more than 2LP or LK, and you gotta be pretty deep at those 2. I actually find it easier to execute the standard fei combo. but maybe thats because i been practicing it for 2 mo
Im still upset about them removing thei nfinite, i mean it only worked on
2 people…are they going to edit
El Fuerte like that ?
good shit
1st page update for these combos?
You can combo off of his overhead if its counter hit. Don’t know if its been said yet.
Pretty sure this was probably mentioned but it seems the crouching medium kick is low enough to go under hadokens and sonic booms.
Tested with a friend last night and went under Ryu’s Ultra as well.
What’s the timing for this? Is it reliable to use in a pinch?
Very strict timing. Almost has to be done at a psychic point. Almost. I found Ryu’s Ultra was easier to dodge using the crouching medium kick and also because of how fast Ryu’s Ultra flies across the screen. If you’re close or within sweep range of Ryu. Try doing it the second you see the screen go black, you should be able to go right under it. I don’t have the timing down completely as of yet but will have examples later on tonight as I’ll be testing it against a few characters. I’ll keep you updated as to what I find out. (With reliability, timing and effectiveness).
Update-Fei’s crouching mk works only if you see the crouching mk at the startup of the Ulltra startup. Has to be psychic. Regular Hadokens is a no no.
I’ve gone under a regular hadouken with cr mk, but I wouldn’t say its very practical. It might also be limited to faster versions of fireball (Ryu’s fierce fireball as an example)
better application:
low forward vs (insert avoided and hopefully also CH normals/specials here)
*indicate general range/spacing
e.g., (sagat’s standing RH? rog’s dash straight; claw’s wall dive? chun’s stand fierce?)
I tested it against Ryu’s fierce fireball and found I was only able to dodge it at close range. From a distance it seems like the fireball expands and it’s almost impossible to get under.
FA combos + dmg?
do these work and what are the figures?
if i get to play 2nite, i’ll try them, but if some1 hits t-mode b4 then, post up :lovin:
*can Fei set up any dash under resets off crumple?
e.g.,
crumple, late CW, dash under…
*how about set ups for CW x-up off crumple?
e.g.,
crumple, late CW, RH CW (x-up), low jab xx rekka
im sure they work, but what are the chances of your op not mashing reversal after seeing an air reset and you dashing in. i like the idea/line of thought, but just trying to play devils advocate
Reversal vs dash under resets:
-bait and/or use when they have no meter for a Saving Attack
-use for when you stun them from previous hits for the damage scale reset
-meaty (low strong, low jab xx rekka)
-sometimes, when using Ken and I sniff a highly likely reversal coming, i toss out an ex dragon…so Fei could drop an ex shien if you’ve been working your opponent into desperation mode
it’s an addition to the option tree mindgame
also, i’m not advocating the above combos until i get an idea of their damage/stun. when i land crumple, i usually go into ultra/ st.fierce xx rekka/super, so if i find options stronger than st.fierce rekka (i don’t usually do st.fierce xx ex cw as i like to save my meter)
usually when i stun, i do j. rh, st. fierce xx rekka, so it’s a situational thing for the above combos
edit: lol someone should ALWAYS play devil’s advocate. good stuff. it’s how we try and poke holes into possible solutions to avoid unknown outcomes…especially bad ones =)
imagine, you’ve got 2bars plus, and you set up a dash under reset vs someone who knows your option of ex shien or shien into fadc. if they don’t have the ability to pull something off to beat it (usually an ex special with more invinc or quicker start-up), they will be inclined to just block and prepare for the throw tech. now, playing on that, you do
dash under, nj.rh or empty, land, st. jab xx ex tenshin
or if they’re sniffing for the throw,
dash under, low short, low short, brief walk up, low short, low short…confirm into low jab xx rekkas
you could always not dash under, and just charge focus, given they will more than likely fall within Fei’s range anyway. for some reversals, he would be out of range (e.g., shoto dp)
it’s all situational. mindgames. some people will reversal (or low jab) regardless, but those player types are easy to spot and they usually offer up a lot of free damage anyway (low jab being the exception more than not)
“Glitches:
Special throw, Ultra doesn’t combo.
(?) Ultra doesn’t juggle properly.”
I did this in training mode.
ME = Fei Long
CPU = Ryu, CPU = All Block
Combo = Special throw -> ULTRA
BASIC