tried and failed a few times so far =x but any added range to that thing cant hurt at all.
Hi.
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^^nice, didnt think st.mp. would link to the CW. looks like another inf when u first see it
That cl mp combo is awesome. I
cl mp cw fp rekkas does 398 damage to sagat*, bear in mind here that fei’s super only does 400 damage. Also cw is a safe ish combo starter, 0 on block, you could be dped or whatever out of it i guess if they block the cl mp.
This is awesome.
works: gief, cammy, sagat, rose, and i haven’t checked seth.
Just the fact that it works on gief and sagat is enough
Nasty jump-in, JiBbo.
Deepflow, what does that sign in your av read?
?I CAN’T SING? ?
cl.mp to CW also works on chun, the CW will only hit twice but you still get the hp followup.
low forward: how is it possible to have a normal that is SUPER cancelable but NOT SPECIAL cancelable…?
isn’t that in and of itself a glitch?
like, what does that even mean coding-wise?
are there any reverse situations like this? special cancelable but not super cancelable.
@@ FEI WRONG @@
edit: does this work…
- FA into crumple
- FA, dash forward
- CW
?
Yeah, it’s dylan innit.
And if it works on people that it hits twice it means im gonna have to check a whole lot of people again lol.
I don’t really understand his j. mp that well…you can link it to st. fierce pretty high off the ground, meaning you don’t really have to do it deep at all and it will all register as a combo…HOWEVER it seems that you can get reversaled out of it eventhough it all connects. ERGH? At least that’s what it feels like…I dunno.
i didnt see it anywhere else this combo thread but jp.HP cancles into ultra .
it links*
jp hk links into ultra too, not sure about neutral jump though, that would be really useful too.
Any extra ways for fei to get his ultra are great
btw to clarify i have used all the previously stated karas(f+mk\hk, st.mk) for throws, i just cant implement them into his command throw yet. on a sidenote i dont remember trying his crouching moves for karas…i only listed those 3 cus they were the only ones that really moved him up that i found but maybe a crouching attack…hmmm. ps3 is gone now ill test it when i can.
No im pretty sure it goes over their head.
not on most characters because they crumple below chicken wing, but i wonder about taller characters…
umm, every street fighter game has tons of moves that are super cancellable and not special cancellable. every character in this game has at least a few moves that fit into this criteria
im not even a programmer and i could give you a pretty good guess how they set that up in code
ok, so I found that cl. mp > heavy CW works on Cammy, Chun-li, C. Viper, Rose, Sagat, Vega, and Zangief.
I know xS A M U R A Ix posted elsewhere that Zangief had 2 hit-stun animations from cl. mp…I found the same thing when I was trying it. Also happened on Vega. Except on Vega, the rare hit-stun was the one it worked on, rather than on Zangief where it seems rare that he does the one it doesn’t work on.
Anyone know why this is? It’s not cause it’s counter hit, and it’s not cause they’re crouching. I tested on everyone standing on normal hit. It seems totally random.
Yeah I tried varying the spacing and doing different things to see how it affects it, all seems random to me. Not sure why they would put that in there.
it always seems random, before you discover the pattern.
What do you call those dust circles that occur when you hit someone?
Anyway, take note of those and it seems like if you hit mp inside his body, he lurches forward; but if you hit him on his chin so the impact dust appears just off his hurtbox, his head goes back. It’s true for Fei’s far jab, too. Probably other moves against other characters are consistent with this.