Feeling like giving up

You feel like the game is random because it is random. This game requires skill and effort but it is indeed very very random. Stupid unblockables and mixups that are always 50/50 no matter what you do. So yes its random in that you can’t ever know whats going to happen in many situations. Don’t let it discourage you. The game is broken. But that’s half the fun really.

The game isn’t random. If you had perfect blocking, you could block most things. You want unblockables, go to SF4. That gas has real unblockables that lead to guaranteed damage that are easy as hell.

People fall for mixups and complain because they don’t know how to block it. I don’t know how to block high level C Viper or high level Akuma vortex, but I don’t complain about AE (well besides the fact that I think it’s boring).

At least I’m not the only one that got the memo.

Yes and no. There’s a reasons pros still get blown up by high low mixups in both games. Its not because they aren’t good, its because the mixups are just that good. And yeah I’ve seen the SFIV unblockables. I hate those as much as I do UMvC3 unblockables. But they are easy for both games. How easy it is to space a jump so you can get an unblockable on a Shoto in SFIV? Just as easy as it is to call wesker as an assist and then bop someone high at the same time. In addition I rarely see unblockables executed in SFIV pro matches whereas in UMvC3 they are much much more common. Maybe I’m missing those tourney streams or maybe its just that the UMvC3 ones are more practical. I don’t know. But if its impossible to block, that’s not your fault at all. Its the games.

If you want to get technical then no, its not truly random. Its just very very skewed towards 1 player in a situation who has to guess where to block. If it was so easy to block, you’d know right away where he was going to go. Its like Nova and Magneto. Nova is much easier to predict because his lows are pretty slow, so he will always go for highs. Magneto on the other hand can hit you fast either high or low.

To clarify I’m not really complaining myself. I’m just saying complaints about particular mixups/unblockables are a reasonable complaint. I personally don’t like them but I’m trying to learn to get past them.

this holds true for every fighting game, though. the player defending is always at a disadvantage because they’re the one who runs the risk of being hit. While, yes, Marvel is significantly worse about it, you’d be hard pressed to find a game where being on the defensive was a good position to be in.

Marvel can be hard when you are starting out. Watching another player decimate your whole team w/ TOD combos and in coming mixups that lead to TOD can, for some people, be too much to handle.

I dropped Vanilla after about 4 months because I couldn’t handle that kind of salt. The game made me so angry. But I’ve got a new perspective now and that fact that I can play a zoning game if I choose to helps out a lot.

Marvel is an extremely legit fighting game in the sense that you simply must know what you are doing and what your opponent is doing if you want to have a chance at all in higher level play. It took me a while to see it but I finally did.

On a different note that is probably why Marvel didn’t sell as well as it could have. Players from Vanilla didn’t want to pay to play Ultimate when the experience from that last game was hardly getting to play at all since they got blown up so hard. I think that if the community eased new players into the game it would make the community stronger and bigger. But when you go online (i know it’s bad but for many, it’s all they’ve got) you get mercilessly smashed by someone using tech you don’t know and before you know it the match is over and you are dead w/ hardly any actual knowledge gained since there is so much to have to pay attention to.

Some players, mostly those who love fighting games, are fine with an environment like this. They may actually thrive in it. But that is only a small part of the community. Others need to be eased in. Give them a chance to learn the game somewhat before blowing them up. How much satisfaction does a good player really get from blowing up a total noob? I can’t imagine it being that much honestly. Imagine if the community had taken a softer approach in Vanilla, maybe we’d be speculating about Marvel 4, or more DLC characters since the games would have sold better giving capcom the incentive to continue w/ the series. Who knows?

what kind of softer approach could have been taken? Vanilla had things like invincible zerker slash, Wesker hit confirms from full screen, and haggar and tron assists making the game as fraud-friendly as possible (trust me, i know. i used every one of those things at some point or another in learning how to play). if people insist on jumping into online without having a firm grasp on what they’re doing, then not trying to at least analyze what happened that caused them to lose after they get bodied, there’s nothing you can do for them. if you refuse to learn from your losses, or even make any attempt to, then you’re not going to win, because the only way that’s gonna happen is for your opponent to roll over and give you the win.

Marvel 3 was my first serious fighting game. i spent the first 4 months losing every match i played. i kept coming back because i made sure that i kept improving after every loss and the feeling i got from doing so made me fall in love with the genre.

You are exactly the type of player that I was talking about. You thrive in a merciless and competitive environment. That is awesome that you put the effort in and saw it through.

For many players however, they play games to have fun, and when everyone online is killing them so bad that they barely even get to play or have control of their characters, they simply quit the game. Not everyone has the perseverance that you do.

To be honest, I am not sure what the best method would be but going easier on the new kids, instead of TOD and taunting them, may just end up keeping some more of them around. That will make the community stronger in the end as there will be more players.

while that’s totally fair for new players, it’s impossible to tell how experienced my opponent is when i first get matched up with them. if i beat them extremely hard, but they show that they want to keep playing, i’ll switch to a team i’m less familiar with, so that they get more opportunities to play. the main issue is that i’ve had tons of people play one or two games against me and give up because they don’t get to do anything. i mean, sure, i play Firebrand and unblockable them all day long, but that’s part of the game. it’s really easy to differentiate the people who want easy wins from the people who legitimately want to learn. the first group give up after a few losses, the second group keep hitting rematch and trying new things every time they’re confronted with a situation.

That’s a pretty good idea. Use your alt team, or “for fun team” on the new kids. lol! pulling Firebrand unblockables on beginners is dirty!

Yeah I don’t have much of a local scene so I have to play online too. It can be quite frustrating when you know someone is going to try to do a crossup and you block it but you still get hit because you’re online. And then the spamming of certain moves cough Dante, Vergil, Hulk cough is annoying. And some characters are just so derpy good online because you can push buttons all day with no consequence (Hulk, Dante, Vergil, FW, Taskmaster, etc.)… So what I’ve found that works good is that you can play some casual matches online, but don’t get too invested in them. Occasionally you will come across someone who is both really good and has a great internet connection with you. Friend request them and play sets with them. Hopefully you will accumulate a decent list of people to play against in time. Until then… lots and lots of rage at online tactics.

Every time I see people that get discouraged like this, I tell them the story about a dude like me… Im mediocre at best at this game, play low tier chars (except Dante) and still manage to do pretty fuckin’ good vs more skilled players. No fancy combos here… just good team synergy and playing to win.

It all depends on what youre going for dude… are u playing to win? playing for fun? playing to become a pro player?

Tell us more about yourself lil’ man.

One tip I would give you is to get as much match experience as possible. The more play styles and characters you come across, the more familiar you’ll become with them, so the less things will seem ‘random’.

But I think you should also be aware of you’re teams abilities too. Find out the frame data of your characters if possible (and those of the rest of the cast… well, as much as you can remember lol), what safe tools your team has and what would work against your opponent.

I’m playing to become a pro player but shit like Vergil backed with Doom missiles make me want to quit out of rage. I don’t even know what team to run anymore and I’m starting to think my team isn’t “cheap” enough. I run Nova (Cent rush) Dante(Jam session) Doom(Depends on matchup)

find out why you are losing. if its dropping combos then practice your combos more. if its getting hit then block better.

It’s weird that a game that’s slower than MvC2 and has a way better pushblocking system is considered more random. pushblock alot too, everytime i watch mvc3 matches i see way too much pressure. either people need to learn to be lamer or pushblocking isnt good, or something!

also, just learn more about the game. got hit by something that doesn’t make sense to you? don’t go “wtf that was random”, get mad and quit the game, actually find out why that worked in that situation, how it works, and what you can do to beat it. being smarter about the game will help you be better at the game

My blocking could use some work as well…

i think it’s important to note that even though you need good blocking skills, the absolute best skill to have in this game is to be able to prevent yourself from ever having to block. once you start blocking mixups, you do nothing but open yourself up to guessing wrong on one of them and losing a character for your trouble.

So how can i prevent myself from blocking? Just zoning forever? I mean what if my opponent is running doom missles. Im FORCED to block.

If you’re forced to block something like missiles get as high as possible into the air and block them.

The worst situation you can find yourself in in this game is blocking an opponents assist on the ground, with the point character within attacking distance.

if you have to block that means you werent moving well enough, and if you hav to block an assist like doom missiles in this game or sent drones, you pretty much have lost the entire match if the other person knows what they are doing