Isn’t this just like that one other guy’s thread? To me, Akuma is enough but from what I see Wesker, Zero, Viper, Dante, Taskmaster have a good chance of being the assist.
I don’t know what turns me off from buying this game. I never really got into the second. Maybe it’s the combo system or something. I will assume some of you own SF4.
Is the timing required to pull off these combos anything like sf4? 1-2 frame links etc? Akuma is doing an SRK after a hard tatsu here… only short for SF4.
Not really gameplay, but it does show off his X-Factor loop.
[media=youtube]jx3YIcvZ1v0]YouTube - Akuma || X-23 || C.Viper MvC3 Practice: Team Fragile [Bonus: Akuma X-Factor Loop[/media] =]
Funny little combo I made. Every launcher followup pretty much had to be what I did as the combo progressed. At the last launch theres so much hit stun deterioration that even a jumping jab won’t connect in time, but since air tatsu comes out pretty fast it’s not too bad. And if you get a high launcher (like they’re in the air cause of sent assist) then just jump tatsu and it’ll always connect in which you can cancel into zankuu.
Since i dont see much for akuma be put up i thought i would post some corner resets for akuma with spencer assist that ive been working with
Demon setup. If they arent holding up before the hyper flash it connects
[media=youtube]eOanP-dnCmU[/media]
These ones are just a couple different mixups
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