It’s really good for just everyday iad hit confirming too. Thor’s ch iad s is pretty easy to spot because of the messed up stun it puts opponents in. Iad S ch, Iad s, s.h, launcher is a nice hit co and great damage starter for him. IAD S also kills people how use lows alot vs him as an AA (morigan, wolvie, some others).
Good stuff I always enjoy combo with my favorite characters
It works especially well with a full screen Bionic Arm because people are so shitbaked to try anything against that move. I deliberately try to push people to the opposite end just to whiff on purpose and catch them with it. This actually works with most throw supers because they’re +0, meaning they’re instant when DHC’ed. Kinda like how Cap’s Hyper Stars and Stripes is unblockable after the flash if done close enough and your opponent is not already holding back.
Does anyone here run Thor on point?
You know im pretty new to him. I usually run him on anchor and bring him out to stabalize things; giving my point a chance to recover some health or switch him with Storm then I have DHC Glitch combos that are ez 100s.
Anyway, Thors tri jump game is the reason I was thinking of making him a point man for a team.
Do you guys think his tri game is good enough to hang with the likes of Wesk and Mags or other points you may fight.
I know his got some big problems to over come; bad dash, slow projectile, slow normals. But once your in it seems that his tri jump gives you suffecent High Low and crossup attacks to do work. Once your in and tri jumping it seems that Thors speed is no longer an issue; j:l: or grounding yourself with :h: to block and get to the ground faster for a cr:l: both seem to make him deceptively fast. Im not sure how I get so many crossups when Im tri jump assaulting ppl, its probably from late :df:air dashes (just a projected thought)
So does anyone have any opinions about running Thor on point
i run thor on point, imo 3rd position is the worst place for thor, i know he gets a big boost from XF but ppl can run away from him easily and good keep away gives him lots of trouble. If you have a good DHC glitch starter or have another character on your team that heavily relies on assists then put thor in 2nd place, otherwise its best to have him on point imo.
Also thor’s L spark is a very fast projectile, only problem is that it can be ducked.
ok good to know I think I put him on point with Wesker on anchor.
I think even if they patched the DHC glitch that team would still be pretty good
Thor on point is a bad idea because DHC’ing into him is much more efficient, either DHC trick or not. Also Thor has really good assists making him a good second character.
Why can’t Thor be an anchor to me? Using him as a last resort is DANGEROUS. A bad matchup makes him pretty worthless and XFC level 3 on him doesn’t give enough benefits since XFC level 1-2 already one shots most of the cast on a combo.
Thor has some really good DHC mechanics as second to me.
Also they probably won’t patch the DHC trick. It stills technically costs 3 meter to make sure it’s a 100% on every one. What else? A team composition that works. It’s also pretty useless if the opponent is below 75%. Like someone once pointed out, only Sent DHC trick is op since the super actually hits and sentinel’s damage is already crazy high.
Also the way it seems to work, it’s highly unlikely this would be what people call a “glitch”. Sort of like how Karas are an exploit by the overall logic of the game.
my head is spinning and all I know about damage values and DHC glitch combo wants to come spilling out here, but Ill just take the first two paragraphs for what there worth and pretend I didnt just read that last bit.
ggs
This is the primary reason I took thor off as my anchor, if I face a top tier anchor like wesker. I’m shut down and can’t do anything, I have great damage but no way of getting hits off. Iron Man is the overall best guy on my team and needs assists the least, making him the best anchor that and a dangerous level 3 super that can be comboed off of.
If thor is faced against his less desirable match ups, his use as an anchor is gone. It’s best to pick someone that is versatile to some level, thor can’t zone very well, nor can he take out zoners very well at least not without wasting precious xfactor time while doing it.
You can DHC into Thor and effectively make it cost less than one bar to kill anyone in the game. That’s a fact. Work on your DHC trick some more.
Try:
:h:xx:dp:, :d:+:h:, :s:,
,
, :h:xx:rdp:
/:l:xx:qcf::atk::atk: for max damage. You can do even more with an OTG assist and usually won’t even have to use meter with Thor to kill.
I also think Thor works best in second place since he does work really well with the DHC glitch.
I run a team of Spencer gamma/ Thor alpha/ She-Hulk alpha and they have surprisingly good synergy. You can setup ambiguous crossups with zipline + Thor assist, unblockables with swing +she-hulk assist, go for Thor’s command grabs (super or otherwise) and DHC into She-Hulk’s air grab if they jump, go for She-Hulk’s air grab and cancel into Mighty Punish if they don’t jump etc, etc.
Any time Spencer lands a hit, the opponent should be dead since you can almost always build enough meter to do the DHC glitch.
All this to say that Thor really seems to shine in the second spot. I know it’s debatable whether SHe-Hulk makes a good anchor, but she’s been suprisingly effective for me.
@above
Yeah DHC trick is a mean mofo, but it still requires you to have this team composition. You are forcing a team composition and order.
Now I do agree that it is really strong if not too much, but in theory, this trick wouldn’t be OP.
It’s a positive aspect for a character to be able to use this trick and in theory it should be balanced amongst fighters. The only problem is that this trick on many of the cast that are already high tier (Wesk, Magneto, Dante, etc.). Imagine if this trick was only possible with the low tier like let’s say V.Joe or Arthur. Now it wouldn’t be OP, so this only makes me believe that the tiers are more imbalanced because of this rather than the DHC trick to be OP.
It is just too unlikely to me that this would be a glitch programming wise and only makes me want to believe they put it in.
Yea I don’t really get how it’s a glitch. In marvel 2 doing a combo into super and then DHCing before the first one connects is pretty much a staple and a great way to combo into supers that are otherwise a pain to land.
Its a glitch because the Damage/Hitstun Scaling are reset during these particular DHCs.
Its a lovely glitch.
The situation that you describe is the same but on MVC2 all the DHCs will continued to scale, and most other DHCs in MVC3 scale too, its just these few that cause the ‘Glitch’.
I use the method your talking about with Thor and Storm. I will attempt a Mighty Hurricane and if I miss then I will DHC to Hail Storm, sometimes I will wiff a Mighty Hurricane on purpose to get my opp to react and then whammo Hail Storm.
The good thing about DHCing is the 2nd hyper will come out ‘instantly’, so Storms HailStorm goes from being a slow slow start up hyper to a 2 frame hyper.
This is great for taking out Jean Grey, infact it is the only way I know to kill her. Wiff Hyper DHC Hail Storm.
I don’t know how its even really a debate thor is godlike in second position because of dhc trick, the fact that you can cross counter him in so that you don’t lose your point character (cross counter weirdly seems safer then reg mighty smash M but maybe people just don’t know what they are doing) Now that he’s in you have 1.25million health to try and work your self into a good position and give your point character time to heal some life, not to mention depending on your point character you should have two nice assists to help thor out. Thor second is def godlike.
Duck Strong - I really like that team Idea, you could even use wesker instaed of she-hulk at the end for maybe a slighty better anchor. (though I think as long as she hulk isn’t against straight up zoning character at the end, her ridic speed and damage boost in xf3 is still pretty strong)
Interesting stuff. I don’t plan on using Thor second. My team that I’m working on is ThorB-SkrullY-HaggarA. It’s basically designed around using thor and his mixup/reset potential. Haggar also benefits skrull getting in too making his stuff safe. And I don’t plan on using Haggar as anchor, I’ll get him in when skrull gets around 50%-75% red health.
I start Thor and hopefully if I keep working on him he can be a beast with offensive pressure b/c of risk of throw and I can capitalize on that. Once I get a hit to lock them down with skrull assist to keep them in block stun if they try and jump out, and I can teach them to block and then kara grab them or air grab them when they do.
I’ve also got some ideas for when Thor gets a kill and the opponent is coming in using skrull assist. And if anyone tries to rush in on Thor I always have Haggar assist to dissuade them. Plus why would you try to get close to someone who needs to be close to do damage? Thor’s got pretty good mobility too, compared to other “grapplers” in the game so hopefully I can get in.
I got other teams that use DHC trick, so its not my first concern. Thor can do big damage, and with one reset he can do just about kill any char in the game.
Actually in marvel 2 DHC’s do reset the dmg scaling… as far as hitstun scaling… well it doesn’t degrade anyways. I don’t think it’s a full reset but if I recall supers DHC’d into will not have their dmg scaled back by more than 30%ish (in marvel 2).
Thats why in marvel 2 a 3459347503475 hit combo from magnus who hyper gravs and then frame kill DHCs into hailstorm… the hail still rapes.
huh yeah IDK all the particulars about the combo engine in MVC2, regarding scaling.
THe DHC 'Glitch ’ in 3 is just alittle different, even though its not a 100% reset of Dam/STun Scaling its near and it def gives you enuf of a reset to give you a 100% combo with ALOT of char pair, some of which need less than 1 bar of hyper meter to start.
but I think were getting a bit off topic. There is a good thread about the DHC Glitch here in the MVC3 forum.
As for Thors, its big damage, worth putting the big lug in the team, even if hes not the most versitile character
Hey guys have yall heard about this? [media=youtube]m0CX76mWakw[/media]
I was in the danger room a lot today with Thor, trying to make something like this work for his command grab but I couldn’t get it. I originally wanted to use Skrull Y assist on my team so I could get them in block stun WHEN they come in (like tag in or after one dies) and then get an air mighty hurricane with thor, but I couldn’t get it to work. I tried lots of others like Chun legs, Trish hopscotch or peekaboo, and others but I haven’t got anything yet.
I ended up switching my team to Thor-DormA-HaggarA, cuz I found a lot of synergy with Dorm and Thor. It’s really sick actually. Trish also seems good with him, they have good DHC’s and do good damage, but I like Dorm with Thor better.
it’s because you’re trying to grab them while they are in block stun - the purpose of that video is to show that once they have blocked even a single hit you can grab them, even if they aren’t pressing any buttons. Normally you wouldn’t be able to grab them upon coming in.
ya i tried several methods to try to make it work with thor’s command grab but nothing worked.