^^^
That’s definitely true. I’m still working on mastering the kara cancel, but it’s a great (if somewhat challenging) technique that is essential to Thor’s game.
Another little fun tactic I’ve recently discovered and been putting to use is to combine Thor with Doom’s Hidden Missiles assist. Now, obviously that’s a great assist for any character, but Thor has a special synergy with it. First of all, he can completely cover that assist’s vulnerable frames to everything except hypers with a Mighty Spark. I find M Mighty Spark the best mix of speed and power, but all 3 versions have their uses at different times. But what’s great is that the timing is just perfect to call Hidden Missiles, cover it with a Mighty Spark, and then use the Triangle Jump Slide (with or without the kara cancel at the end) and connect with an opponent sitting across the screen (anywhere from 2/3 to full screen depending on which Spark you used).
What this does is create a fantastic time mixup, because your opponent knows those missiles are coming (or if they don’t, they’ll just get hit), and has to figure out if they have time to hit you safely in some way before they arrive, or if they have to block first and then try to hit you after. This is made even worse if you mix up which Mighty Spark you use, since that extra time totally changes the delay period between you sliding in and the missiles hitting. For example, if one time you do an H Spark, then the missiles will hit very quickly after you slide in. If the next time you do an L Spark, there will be a much longer “gap” period between the end of your slide and the arrival of the missiles. Obviously, M is right in between.
If they try to hit you before the missiles, you can block or whatever, and they’ll probably get hit and be open to anything you want. If they wait and block, you can literally walk right up to them, and once you learn the timing of the block stun on the missiles, you can time an H Mighty Hurricane to grab them the very frame it ends. If they learn to try to jump away, of course, you can do an air or air-dashed Hurricane, as well, or just a Mighty Smash or something. Where the strength of the Spark becomes fun, is that if you get them used to blocking the missiles shortly after your slide (with M or H Spark), you can instead do an L Spark and then slide in and throw them BEFORE the missiles arrive and while they’re trying to block. And if they get wise to this and try to pull something that will beat the Hurricane (if they even have such a thing), you can do Mighty Punish instead and they’re boned.
Try this, guys. It really screws with people if you’re patient enough to make it work.