I felt Evil Cole wasn’t represented enough here, so, hey look, here’s a thread! Format is semi-stolen from LSlick’s Good Cole thread. Thanks, man!
Meter Levels:
Lvl 1: 125
Lvl 2: 200 (325)
Lvl 3: 425 (750)
Ap Lost when grabbed:
15%
***Mobility Options: ***
Wall Cling: Hold jump toward the wall
From this position you can fire aimable lightning bolts, but nothing else
Hover: While descending, hold jump button
You hover…
Square or “1” Movelist:
*Amp Swing: 1-1-1 *
Causes wallbounce on aerial opponents, knockdown on grounded opponents (5,10,40 Ap)
*Grind: s1 *
Has three different follow ups
Gigawatt Blade Combo: s1~1 (5, 25 Ap)
Launches your opponent in the air
Leaping Shoulder Tackle: s1~2 (30 Ap)
Launches you and your opponent, wallbounce
Stop: s1~3 (No Ap Gain)
Amp Explosion: u1
General anti-air (20 Ap)
Thunder Drop: d1
Sits your opponent down (20 Ap)
Can combo into Level 1, corner only
Air Amp Swing: j1-1
2nd hit spikes opponent(5, 25 Ap)
Lighting Tether: j.s1
Stuns the opponent if caught and it also takes you to the wall (5 Ap)
You also have the option to wall cling by holding the jump button and towards the wall
Air Amp Explosion: j.u1
Juggles the opponent (20 Ap)
Air Thunder Drop: j.d1
When done from a low height, sits your opponent down (20 Ap)
When done from a high height, hits both sides, juggles opponent (10, 20 Ap; 10 Ap if only the shockwave hits) From a high height, this move has no solo followups
Triangle or “2” Movelist:
Lighting Bolts: 2 (holdable)
Shoots projectiles in quick succession at the opponent. It doesn’t stop your opponent from advancing. Bolts can be aimed and stack on your opponent up to 5 times.
Continuous hits will cause stun on the fifth hit though it has to be used rather quickly (5 Ap per hit)
Double Grenade: s2
Shoots a grenade at the opponent in an arc direction, a second grenade explodes above the first. Great for controlling space, can be followed up with lightning tether (10, 20 Ap)
Tripwire Rockets: u2
Shoots a projectile (more like two projectiles with a rope in between) straight upwards, covering a large area (20, 40 Ap)
Nightmare Blast: d2
Evil Cole shoots a mid-sized wave of energy in front of him, longish startup
Causes wallbounce (30 Ap)
Air Lightning Bolts: j.2
Same as the lightning bolts only in the air (5 Ap)
Air Double Grenade: j.s2
Same as double grenade only in the air (10, 20 Ap)
Air Tripwire Rockets: j.u2
Same as tripwire rockets only in the air (20, 40 Ap)
Air Nightmare Blast: j.d2
Same as nightmare blast only in the air, flies at a down-forward angle (30 Ap)
Circle or “3” Movelist:
Giga Punch AKA “Falcon Punch”: 3
Full Charge, armored and causes crumple on grounded opponent; Partial Charge, causes crumple or sitting state on grounded opponent, depending on time charging (20 Ap for full, 20 Ap for partial, 10 Ap for no charge)
Fully charged can combo into Level 1 or 2
Firebird Strike: s3
Evil Cole flings himself forward like an idiot/badass (30 Ap)
Hellfire Rockets: u3
Evil Cole makes three small explosions above his head (5, 10, 20 Ap)
Oil Spike: d3
Evil Cole creates a pool of oil below him that traps any opponent who stands on it
Stuns, can combo into Level 1 (10 Ap)
Air Giga Punch: j3
Same as Giga Punch but in the air (20 Ap)
If hitting a grounded opponent, can combo into Level 1
Air Firebird Strike: j.s3
Same as Firebird Strike but in the air (30 Ap)
Air Hellfire Rockets: j.u3
Same as Hellfire Rockets but in the air (5, 10, 20 Ap)
Air Oil Spike: j.d3
Same as Oil Spike but in the air (10 Ap)
Can combo into Level 1
Grabs:
Choke Slam: d grab, can be followed up by 1-1-1
Body Toss: s grab
Amp Launch: u grab, can be followed up by quite a few things
Supers:
Lvl 1: Human Bullet: Identical to Good Cole’s level 1, creates a small wave around his body that grabs one character and flings them towards a wall, aimable left or right, holdable.
*Lvl 2: Ionic Drain: *Creates a large field of energy around his body that stuns and kills any opponents caught in it.
Lvl 3: The Beast Awakens!: Cole transforms, 1 to shoot a horizontal blast, 2 to shoot a beam below you (if in the air) or above you (if grounded), 3 to pull other characters towards you. All attacks have slow-ish startup and stop your momentum, though otherwise you have a very quick movement speed in this mode.