Fearless Night -- another GG-style indie fighter

We just announced that whenever Shobu Game’s Tumblr, Twitter, or Twitch account reaches 100 followers, we will host a 24 hour stream. During this stream we will reveal new characters, stages, and other things.


http://www.twitter.com/shobugames/

Wow this game is getting more and more interesting, wish this came for the xb360 :frowning:

Thanks! If what was leaked today is true, that may actually happen! I’m not holding my breath on Microsoft having some backwards policy though.

Our 24 hour stream begins in 30 minutes at 5:00 PM EST. We will be revealing new characters and other game content.

oh sweet a hot succubus chick

Onsen stage concept:
http://i.imgur.com/o9zJ2Eql.jpg
http://i.imgur.com/befbV6Rl.jpg

via Spike Wible

As a man with a phobia of snakes (ironically loving the MGS series), I hate the snake girl already.

Is any of the recent footage available somewhere? All I can find is 4-5 month old footage.

That’s mainly because twitch.tv removes videos from the archive unless I highlight them. Lately I don’t deliberately go out of my way to do so, but you can check archives from our stream on Friday.
http://www.twitch.tv/shobugames/profile/pastBroadcasts

Sooooooo Red Oni=Panty+Scanty and Blue Oni=Stocking+Kneesocks?

3rd girl from the left kind of reminds of Makoto Nanaya from BlazBlue.

Went ahead and decided to put this out there. I’m opening up the current build of Fearless Night for public evaluation.
https://dl.dropboxusercontent.com/u/54811597/FearlessNightAlpha_0.0.16.zip

You can use the keyboard arrow keys to navigate and enter to configure your controls.

Seems pretty solid so far, movement feels nice, although “Kungfu Man” seems really boring right now. I understand it’s an alpha and all, I just hope he gets more added to his movelist.

Man, I love the design of that goth chick with the reaper scythe.

That’s some good stuff you have there so far, you definitely have some solid foundations there. I like the gameplay and combo mechanic, and the ‘hit-pause’ (the pause when a hit connects) seems about right.

Graphically/art-wise there’s definite potential there as well, obviously anime-like, and pretty cute. ^o^

Kinda funny how you cannot seem to select the succubus girl normally (the 3rd character), so instead I had to select her as my training partner and set her as P2 Control to play as her!

Everyone is pretty straight forward right now, since they aren’t really done at all, but he has stuff to do. You can do a dashing 5P after a midscreen 5D (used to be really easy and not needing a dash, but I convinced him to add pushback :wink: ), and the FRC after 236K allows for stuff like FRC>j.D>land>5P>5H>5D.

My only real complaint about him, is I feel like elemental cards don’t really know what they want to do, and I don’t feel like I really need them for combos. Well, outside of like 5D>Card FRC>combo. But even then, I prefer the Ice card since it usually gives me a guaranteed knockdown into another card.

I think she’s unselectable as P1 to say “Hey, she is unfinished!” at least in comparison to the others.

[details=Spoiler]http://www.youtube.com/watch?v=-NydRMHJO7E

http://www.youtube.com/watch?v=AxAQSibYHh8[/details]

I’ll make the HP available in the next build. She’s missing a few core animations that I need to implement first.