launch,sj.hk,addf,sj.lk,sj.lk[rom for few reps],dash to other side,cr.hk xx sj xx add.hk,cr.hk xx sj.lk,sj.lk[rom for few reps]dash to other side launch into 5fierce.
seldom works though :karate:
c.hk sj add sj.hk land c.hk sj lp add sj.lk [whiff] tri jump sj.hk c.lk+sent-a c.lk dash in launch 5 fierce then stay crouched at the end of the 5 fierce then tri-jump hk c.lk9sent-a c.lk dash in launch 5 fierce agn he should be dead by now
i got a similar one i’m working on. launch with storm proj. hp, air dash down forward hp, land if you timed it right they should hit storms proj. then dash forward standing lp, standing hk 1 hit super jump cancel into rom.
Instead of relying on SJ-cancelling the s.hk, you can do c.hp+Storm-proj sj.hp addf sj.hp sj.hk land (wait for typhoon to stop hitting) c.hk - this produces the same overhead effect as Psylocke AA c.lk c.hk so you can go directly into ROM from that.
prolly cause sj.canceling is harder and requires more skill
btw did u guys find canceling c.mp into hypergrav hard? i think its hard to do consistently but i can do it…