I pretty much agree with your entire post, and answer that really, very very few people play this game. So, I’ll buy the DVD, I think it’s done after SBO, I’ll keep playing it anyway, etc.
I think it wouldn’t be unreasonable to say that at least 16 people play this in North America and are somewhat good at it.
[media=youtube]UMpbf28CmY4[/media]
OMG it took like one whole day for this video to process via Bulk Upload
How much would a Japanese PS2 cost? Would you guys recommend buying one to get this game?
Does someone knows if it is possible to buy the box with headphones (this is the link for the product - http://www.capcom.co.jp/ecap/fate_uc_0022.html - ) that will come out due to fate unlimited codes for psp release, it’s in e-capcom and i dont know but maybe ( some time miracles do happen) they can be selling for another countries somewhere, so if someone can help me thx.
I really think that is almost impossible to buy things like this if you are not from Japan, but if anyone knows how to do it plz tell me xD.
http://www.play-asia.com/paOS-13-71-bh-77-2-49-en-15-fate+unlimited+codes-70-3cfc.html
Well that’s all Play-Asia has. You could also check eBay, but you gotta be careful with international shippers.
Someone give me some strats with Caster. Not bnb combos or movelists; I have all of that.
I need strategy; as in how to use which moves where/when how to mix up with her, how to handle people when they get in.
I’m switching to Caster, from Saber; not sure why, but I’m just not feeling Saber, I usually like rekka, CC range characters but she feels kinda generic to me, boring to play.
The whole point of playing Caster is to make sure they NEVER get in. Her 2a is a great crouching poke, but she can’t use it to get out of frame traps and the like. Once they get in, it’s all but over (especially for characters like Lancer, Archer, Saber, Shirou, etc). So her tools are setup such that you can give them hell for trying to get in on you, and if you knock them down they should never get up again.
From 1/2 range to Full screen your options are:
22a/b/c: 22a holds them in place. If they’re caught in the air, you get a free 63214c for the KD into mixup. 22b places the unblockable pent under them, so you perform setups around that move to get another KD for mixup.
623B: The meteor is good for those who try to recklessly close distance. If it hits you can go directly for the air pent, or go into BnB combos. A non meter wakeup trick alot of people like to use is 623B~421a for the crossup.
2b: This move is really ridiculous. It reaches out right at half screen range, and combos into an air pent for the KD. If people are trying to close distance while SS your trap setups, this will keep them honest. Cancel into skeletons or a teleport on block to resetup your zone.
236a/b/c: the a and c versions of this move are good while standing, but you ALWAYS want to TK the 236b. The ground recovery of that move is incredibly long, allowing for your opponent to move in for an easy kill. The air version has less recovery, so do that if you want to hit them with it. This curse has a longer effect than the 22a version. This series has no cooldown so if your opponent is just sitting there, use these for quick chip damage. The 236a tracks slightly.
214a/b/c: The skeleton crew is good for those who like to cautiously close distance and try to punish. The 214b tracks, so against sidesteppers this is another good option. The skeletons also absorb hits, so use them as bootleg shields if you need a chance to get away.
FROM CLOSE IN TO 1/2 SCREEN YOUR OPTIONS ARE:
6C: I don’t know why more casters don’t use this. It’s safe (I actually think it gives you advantage, but I need to test some more), fast, and on any hit gives full unprorated combos. Use this on the close brawlers as an “oh isht” tool. Learning the range on it is very important because it can instantly stop ground and aerial assaults if correctly timed.
623a: The rain of ice. Not as good as 6c, but the hit box on it is much larger, and can give you full combos on any hit. Because of the start up, this has to be used pre-emptively, so make sure you’re certain that they’re going to have to block or backdash before you use it. You’re taking a risk though because this move won’t come out if you’re hit.
22C: This move is awesome. Places a pentagram trap on the ground that stays in that location until triggered or hit. Think of Testament’s Tree crossed with his net. Activates on touch, goes away if blocked or hit. I usually throw this out right after a unprorated ball combo to cover myself in case they finally do get in past everything. This is your ONLY useful move against Saber. Everything else is nullified by instant activate xx avalon.
2a: If they get in but they’re blocking something (like a skeleton, rain of ice, etc), then throw this out if they’re in range to keep them honest. It hits low, is very quick and can be easily hit confirmed for combos.
421a/b/c: if you’re throwing out everything you can and your opponent is still getting in untouched, then use this to give yourself a second of breathing room. These can be RGed, but it will cut off the distance that you teleport. A common caster shenanagan is for you to setup a 623b/22b trap, do 421a, RG, throw. So many people get caught by this, it’s kinda retarded.
9a: The instant overhead. It goes over some lows, and instantly sets up a 50/50 for you on hit.
Flight Dash: Flight mode in the air (j.421a iirc) uses your meter as you fly. However, the dash jump in flight mode can carry you almost to full screen distance. If someone closes in or teleports in on you, doing flight into 669 motion can carry you all the way back to the other end of the screen.
That’s the basic zoning stuff. I can do more on oki and matchups later if needed.
No. It’s a good (fun) game, but you’ll have nobody to play.
Damn…I was thinking about getting a Japanese PS2 to play Hokuto no Ken too since I can get a Japanese PS2 for 80-100 (not sure if thats a good price or not). I mean im a fan of the series and could play with my brother so thats what is making me want to get the game.
If you already have a ps2 slim then some masking tape and the swapmagic discs will let you play imports.
THANKS A LOT, now i can buy it thank you very much.
Dont have a PS2 =/
Would it be cheaper to buy an American PS2 and doing what you said? And is there even a price difference between the American and JP PS2s?
That Depends on where you live
So has anyone been following the SBO qualifiers for this game? If so, is it just going to be a Saber/Gilgamesh/Rin/Archer fest?
Man this game is so broke, but so fun
I posted the updated sbo Quals in our thread. I didnt see Saber in the top 5 spot, but you can damn sure add Tsupparis lancer and Burasutos Berserker.
I’ve tried looking for some qualifier vids but I haven’t seen anything yet. It sort of seems like the way some japs play now is to try to save 2 bars for burst as much as possible and only use a bunch of meter at once if they can kill off the other person with it. SBO could be either really good or really terrible depending on what happens I guess
^^^^^^^^^^^^
Have kubo and 138 qualified yet?
Im sorry im too much of a pimp to let this thread die. It just cannot happen while we get more people to the scene.
I really want to organize a tourney. To be in the fall sometime if people are interested. I dont care if its the tightest 15 people i really want to make this happen. Post up.
So I was playing some Street Fighter IV awhile ago after half a year of working on my execution with this game. Everything feels so easy. So easy.
You know its funny, that.
I asked here about a month ago when i was first starting out for some help on improving my Sakura and Rider as with posting preliminary matches on how I should go about it (other than getting better with combos/execution) and no-one answered, just discussed irrelevant/stupid stuff concerning a PSP port.
Other than Guardian giving me some really useful tips for Caster, it seems no-one really cares about this game anymore to post stuff worthwhile and I can perfectly agree with them.