A few key things for that combo is to wait until your opponent hits the ground before you do the second 2b and to make sure 2c comes out as fast as possible after the second 5b. I think that if you don’t wait long enough on the second 2b the cooldown isn’t ready to summon another skeleton after the 2c.
After that, just do everything as fast as possible and it should come out. Skeleton as soon as cooldown is up (should be right after the 2c anyway), activate soon as skel is out and start up the super, then tele and super.
Well, I can’t do it every time, but it worked that way for me.
Really? Because I recall getting different number of hits/damage than the demonstration but still completing the mission. Just as long as I follow the button sequence and the combo is valid that is.
everything was valid except the second super wouldnt even hit. assassin would hit the ground
at like 28 hits with caster trying to do the super and nothing happening.
Quick Q guys on getting the back to back 2Cs(berserker) in a juggle on the wall. Cant seem to get it to come out by conventional sj.C means clue me in. Same one thats on mission 3
You have to tk cancel the 2c into itself sort of like what Archer has to do for his arrow shots. Try it as 2c28c28c etc. The combo makes you activate beforehand you can always do the tk canceling
Question for Saber players - When I do wind loop and I’m alternating between 214 A/C C. Sometimes the camera will turn to a really odd angle and push saber farther than normal therefore killing the combo.
Is there a way see ahead of time if that will happen so I can use the other backstep?
Gil owns everyone. So, yes, he needs to be included. Although, Caster is probably the only character who can be full screen from Gil and not in horrible shape.
I need some help for Archer combos against Caster. It seems that 2c won’t connect if Caster is hit while crouching. I guess I could RC a 623b into a 2c, 623b or just a 623b? Any way I could get Caster into position for being Caladbolg’d easily? Does the superjump loop work on a crouching caster from a 5c, 623b?
While we’re on the topic, is there any particular trick for doing the superjump loop? I haven’t tried it out that much, but I haven’t had much luck so far.
Oh btw, I recently started playing Rin. Her TK cancels are really, really easy once you figure out they’re all late. Just do them late and they’ll come out on demand.
I’ve been playing Lancer quite a bit lately and it seems that he can give a lot of characters trouble. 5b is a ridiculous poke, 2c and 6c track both sides, and the above 3 all lead into his combos and are pretty safe on block. j.b is also ridiculous in air-to-air situations. He can get quite a bit of damage off his throw too. From what I can tell, Zero Lancer is quite possibly one of the few characters that can actually match his range. It’s been a while since I’ve fought against a Lancer but what can other characters do in order to deal with his absurd range and speed?
Off the last match-up chart I looked at, Rider and Rin were the only ones even with Lancer. I’m messing around with Lancer atm too. 4k is really easy to get. So is 7-8k if you have meter. And you can pretty much combo off of any of his attacks including his stupid long range overhead. 6-7k damage off of throw… 7-8k off overhead… You can also combo 2b 5b 2b, LoL.
Yeah, he can do damage AND carry you to the corner fairly easily. His activate combos aren’t too hard either and they do really good damage. His grail super has stupid range too. I can’t tk his j.236b consistently though. I try 2369b but I’m getting a super jump almost every time, which is bad news. I haven’t really practiced tk j.236236b but it looks great for adding damage after activations.
And yeah, I also noticed that he’s the only one (I think) that can combo 2b 5b repeatedly into each other. I picked up Lancer because aside from how hilarious roflcopter combos are, I was hoping to learn what his weaknesses are since I haven’t played against my friend who uses Lancer in a while.
But most of his moves are pretty safe. I noticed that Bazett can sway under his 5b but doing that on reaction is impossible because of how fast it recovers, so it’s pretty much a blind guess.