Copied this over from the Other games section.
Anyway, this game was released on SNK’s shortlived Hyper Neo Geo 64 console, but was downgraded and ported to the playstation. Some people like it, others don’t, but I think few would say it wasn’t one of SNK’s better forays into the 3D-fighting realm (SS Warriors rage, anyone? )
Its pretty much Garou as usual though, even though the game is in 3-D the sidestep in previous titles is more or less the same. You can airblock, to some extent.
I was hoping people could share strats and stuff, and for people willing to get it, Kao and EXAndy at gamefaqs have excellent FAQs listing moves, system specifics and even target combos.
Here’s a tier list:
(I haven’t unlocked Duck King and Mr. Karate yet, but I hear they’re pretty good. Still, I won’t list them yet)
**Top tier - *** Billy Kane - Basically the same reasons he’s top tier in 2002, carry over here. He’s got range, making it hard to get in, and easy for him to harass, nice anti-air and little recovery unless you side-roll practically 100 years in advance) the only problem I see is ho-hum combos and average damage output.
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Geese Howard - Boss character; nuff’ said. His raging/rising storm is easier to execute, he’s has an easier input for the Vacuum Throw and the double reppuken, etc.
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Andy Bogard - fast, ranged command throw, high priority attacks, speed and ambiguous cross up with that damn Zaneiken, some more stuff. He has punishable recovery time, though. Roll around that shit!
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Terry Bogard - Good damage, otg combos, zoning and great at rushdown. Hell, he’s the default boss before/instead of Geese. Like Andy, though he has some recovery time.
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Joe Higashi - Probably THE best character in the game, tiger knee beats EVERYTHING and I mean everything. I’ve been beaten out of invincible frame supers by that stupid thing; Terry’s rising tackle and kim’s Kuusajin can’t even compare to it. The banana kick crosses up sometimes, the Twin tornado projectile controls mad space and even if you roll around it, can’t be punished (have to go over it, which is risky…), one of the best sweeps in the game, and great supers which are hard to beat out, avoid and punish. A lot is his stuff is thankfully punishable on block (not all of it) but still makes fighting this guy in exercise in frustration.
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Ryuji Yamazaki - Snake Arm is mad broken. Can control space AND anti-air, like Billy makes people who don’t have projectiles work like mad to get in (Can’t roll through it like it KOF or CvS2, dammit!). Has reversals, almost instant activation supers, command grab and good normals. Lack of combos, though but doesn’t really need them.
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(moved up)Kim - nice range on normals, good wake-up game and chips like hell if you don’t sidestep/roll. His supers are great, too but he has some hella recovery time on whiffs and the like. Powerful combos round out the package, but he has no projectile or way to control space outside Hangetsuzan which is easy to reverse or sidestep.
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(moved up) Toji Sakata - Probably has the highest priority throws in the game, is good at ticking them (perhaps the best tick-throw in the game) and that stick is damn powerful up close. But, its hard for him to get in. On the good side, he gets bonus points for his small size (difficult to cross-up, a lot of highs whiff) and his close range stuff is pretty powerful.
Mid Tier -
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Li Xiangfei - nice bnb combos and pressure if played right. Her backwards drunken stance has great priority and tricky throw. Stay away from her! She’s alright at covering ground, but without a projectile and anything really overpowering, she’s regulated to mid-tier.
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Mai Shiranui - Not much experience with her, but she has a decent projectile, anti-air and does okay damage. There’s nothing overly special or anything from the other games, she’s just solid.
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Raiden - His command throws are good, but you’d think the 360+P (Thunder Death Driver) would do more - 60 points of damage isn’t a lot in this game. SPD it is not. Still he’s got a good super (one, Thor’s hammer sucks) and his poison breath allows him to deal with jump-ins and zoning. Nothing to abuse; like Mai he’s just solid. Being a big target and hard way to get in make him lower-mid.
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Low-tier - - Tsugumi Sendo - She looks good on paper, well sort of, but I’m almost inclined to believe she’s a joke character or either a very complicated one. Perhaps both. She’s got probably the most grabs in the game, a ton of links, some decent combos and strings. But she has a really hard time getting in (I hate you Yamazaki, Billy, joe), reversals are a little slow, supers are ho-hum ( I think maybe Loop Line Crush has some invincibility frames but not much) and some stuff is mindbogglingly situation specific. She also doesn’t do much damage, making a lot of battles rely on patience. She has no projectile, and no dp-style reversal (well, qcf+C works sometimes…it beats out Andy’s Shoryudan clean for some reason…).