FAO Capcom: Fix, don't nerf!

So today rolled in the new 1.03 update and a few changes came with it, one of which is a good example of what I feel is a negative practice of Capcom and something that should be avoided as you try to improve the game.

  • First came the patch note that you’d made changes to system and game mechanics.
  • Then came the patch note that you changed capture states so that if a character is captured more than three times they would fall out.

These two changes fixes the Spider Man infinite and turns it into a small loop. However next…

  • You also noted that you’d made changes to Web Ball which can be seen is now noticeably slower with more recovery than before.

The question to ask is, why? You made the changes to the system mechanics, you put a cap on the number of capture states a player can be trapped in, you fixed the infinite, so why does that require an actual nerf to Web Ball as well? It’s a nerf for the sake of nerfing for being part of a problem you wanted to solve. Spider-Man isn’t even a dominant character at the minute, OG Web Ball might have became useful down the line and this is the lesson to be learned.

Only do what’s neccessary, absolutely no-one knows where this game is headed and we won’t find out for at least a couple of years, Web Ball wasn’t a problem before, the hit stun glitch and capture states were a problem, so just leave it at that and let the community figure out the rest of the solutions to gameplay problems.

Only fix what needs fixing, don’t nerf as well.

This is exactly everything wrong with Destiny 2 right now. The system changes were in the context of how D1 played, but then they change specific game mechanics which led to… Over-Nerf, I’m gonna call it.

Yeah, capcom always overnerfs shit. Or they overnerf and then give a buff that makes the nerf inconsequential.

I could cite so many examples, but season 1 chun is the most recent. Only thing op about the character was her iall…, but no. Capcom had to nerf that as well as most of her damn moveset nerfing damage, recovery and startup across many key moves. Now she sucks.

Good job capcom?

Naw. Bad job. Learn how to balance.

change to web ball is not in the patch notes

http://www.capcom-unity.com/strumslinger/blog/2017/10/13/patch-notes-for-marvel-vs-capcom-infinite-october-16-update

Note:

“Spider-Man - LP/HP Web Ball (including air versions)”

where did they say its slower with worse recovery?

They didn’t, you play the game and test it your self. I

That is not real. The only things that were changed about web ball were that you can’t capture more than 3 times and opponents can counter switch out now. The counter switch part was possibly an overnerf, but that’s it.

It is real, or something is real, the gap between the time reality hits and you land a web ball is greater than in the previous version.