i have a video here that pretty much explains what you can do with guile’s throws. Hope it helps a bit.
[media=youtube]qN6h484LXlA[/media]
I hate to rain on your parade, since you’re trying to help people out, but I think you’re overcomplicating the throws. You aren’t karaing those throws and, unless there is some crazy outlier I’m unaware of, you can’t kara cancel into a normal throw in SF2. All you have to do is hit them and then time a throw at the same time they come out of block/hit stun. Hold left if you want them to be thrown left and right if you want them to be thrown right. It can almost seem like you are comboing into the throw because jabs and shorts tend to give very little frame advantage and, for most characters, don’t do enough pushback to get you out of throw range if done point blank. I suggest putting Dictator on jump in training mode and practice timing your throws off of different attacks.
It works, just gotta be real close to that stupid bitch.
Backfist the fireball. Don’t be afraid of her ridiculously stupid hitboxed jump kicks, you can walk under her and cr. fierce to trade if you do it late, takes a lot of practice. Crossup block string i like to do on chun is J. short -> cr strong -> st strong xx boom, because if she reversal upkicks it’ll miss, it’s a 1 or 2 frame link to combo the st strong however… Play lame as fuck versus chun get the life lead and just turtle, cr jab to bait her dumbass to jump and flash her. If you’re in a fireball war and you see that one legged hitbox cunt coming at you don’t boom, shes baiting to super through. Beware the super bar walk forward chun into empty jumping chun…she is gonna super when she lands behind you.
Yes, I hate chun, stupid hitbox.
I think my worst matchups at the moment are Claw and on occasion T.Hawk or Ken. For some reason my dumb ass is extremely vulnerable to walls of shoryukens or dive bombs. My defense is solid enough but countering Claw or at least keeping him on the ground is really hard for me.
stfu
Chun OWNs
cr. jab will never bait a competent Chunner.
:wgrin:
Both Ken and T.Hawk should be no problem for Guile. Ken is ass cheeks, he can’t knock down with hurricane and half the time when it hits you can still punish it. He has a slower fireball than ryu so he isn’t as hard to deal with and if he has a super he doesn’t really change the pace of the Match. If you’re playing a tick throw happy Ken, chances are, he can’t play by reaction, so if you smell a cross up into tick into knee bash, just stay crouched and take the fucken crossup hit so you can reversal the tick. A lot of people never understand sometimes you gotta take the hit so you can reversal…Don’t try this versus someone who is playing reaction based though, you’ll eat a dp.
T.Hawk? Just turtle like crazy, he really can’t do shit except hawk dive and you can standing jab that shit or just flash it. All he’s gonna do is stand just outside of your poke range and make you try to make a mistake. Just turtle his ass, he can’t even jump out of footsie range anymore with that ridiculously HK flashkick in HDR.
Claw? Turtle turtle turtle. Ain’t shit claw can do if you turtle the match. It’s the only way to beat a good claw, just stay fucken turtling.
Also, Kevgeez…on your knees, to pleez deez nuts.
lol, play a Hawk that actually knows what they’re doing.
WTH are you smoking? Vega can Dive throw, chip with Dive Claw, walk up throw, etc. You can’t just friggin turtle, you have to throw Sonic Booms, and if you trade with slides, that’s fine. Guile has to make Vega scared of the Boom chip, so that he will Dive or jump and then Guile has to beat the Dive or the jumpin with j Fierce, j RH or walk up throw or jumpin himself.
Ken has always been a Guile victim. But that strategy of taking the hit while crouching will not work on good players: they will combo cr.strong or cr.short x2 and cancel into jab shoryuken if it hits, mix Ken’s stupid shit up if it doesn’t. He just can’t use his projectile in footsies, can be hit out of it easier then Ryu and can’t spam jab SRK as much as usual cos Guile’s cr.forward and standing fierce have more range than the attacks from most characters. He can win the projectile war but odds are he will be backfisted before it happens. When he does force Guile to block or jump straight up, his tatsu speed and hadouken start-up make it more troublesome to advance and throw projectiles again without getting backfisted either out of it, of after it. Ken will need some lucky SRKs or other shennanigans against good Guiles.
So? Just turtle, He can dive, but if you’re in the corner he can’t cross you up. He can jump, but if you’re ready he can flash. Walk up throw? Be ready for it, Cr. jab works great against his far cr. mp, it’ll trade and sometimes beat it clean. I think you misunderstand what I meant by turtle, just block all normals and throw booms when you can, if you see a fake dive boom that shit, because no one wins a match just sitting there and blocking like you seem to assume it is. Also, why the fuck would you want to trade booms with vega’s slide? That trades in claw’s favor and not only that he gets up faster and can gain ground, bad advice.
I didn’t say it was an easy match, it’s guile most annoying match, but claw can’t do anything except try shenanigans to get to you if you turtle this match out, he can’t really chip you because you can flash crystal flash, all he can do is bait sonic booms and flash kicks. Throwing sonic booms out to chip claw is hard and actually make him afraid of chip is even harder, because he has so many ways to get around them and his hitbox is so damn tiny when he jumps and if he trades with guile its always his favor. Like I said…turtle this match.
Apparently people don’t read, because I mentioned it wouldn’t work on a good player.
I didn’t know all reaction-based players were good and skilled in hit-confirming Ken’s cross-up combos.
What about boxer? I am really inexperienced with this matchup. I think I have only fought one or two on PSN who actually know how to use the character. I get locked in the corner, try to turtle and I get grabbed, try to sonic boom and I eat a headbutt, try to flash kick and I get a headbutt. That headbutt really is the biggest hurdle to get across.
sounds like you need to make your move after the head butt comes out. its a charge move so he can’t do it back to back.
I main Chun.
Nowadays i mostly destroy guile players, main reason is guile players tend to want to turtle and react to chuns attacks, maybe its an online thing but that NEVER works. The only strat that works is pre charging booms (caesar) and corner trapping chun, anything else comes across as lazy play and allows me to bully guile VERY easily.
Corner Trap.
getting annoyed.
ken players + non stop uppercuts + lag = RAGE.
not so much with guile though, but when I am using anyone without a projectile.
Turtling is very effective against vega, I can vouch for that. I often find the vega players are over aggressive against guile and that leads to their demise
Anyone want to play some matches with me? I played a few mirror matches with a very aggressive guile and it made me realize just how weak my offensive game is vs my defense. I guess I could use a few pointers from fellow guile players.
Uhm, I thought it was proven (by Thelo I think?) that pre charging doesn’t exist.
I eat green berets for breakfast w/ gief! Hit me up if you want to get eaten, this is an open challenge to all Guile players!