Family man patriarchy remix (Guile strategy thread)

Ya, I won’t even pick Guile in HD Remix if a Vega player is somewhat decent. That match up is very difficult and frustrating and Vega in general is one of the best in the game. The throw loops for Balrog seem to be easier to get out of in Remix so I think they changed something there. Ryu on the other hand could have done without the fake fireball :rolleyes:

Hey Bluetall,

You’re telling me this Guile isn’t fun to watch? Look at those re-dizzy combos…lol

http://www.youtube.com/user/italiancrustpunx#p/a/u/1/UdieEUZ0-0I
[media=youtube]BaUlVc1Kmq4[/media]

Also, this is a Guile strategy thread so let’s keep it that way.

HAha those re-dizzies brings me back to AE. They are funny to watch. Man Battosai yeah its super easy to use Blanka and tic bite people to death and win. He takes no skill at all. Same with Vega and Rog both those are super easy, but it is definitely hard to use Guile its by far the hardest character to use right…

BlueTallCans

I think what battosai means is that blanka, vega and rog to a lesser degree can easily overcome guiles defence by spamming one move over and over and there isnt much guile can do about it, so it becomes frustrating when all it would take to even the matchups would be give guile his old low forward. Dhalsim is a tough matchup for guile BUT dhalsim cannot spam a single move to overcome guile, so even though sim is guiles toughest matchup, it isnt his most frustrating matchup. For example, guile cant punish spammed slides by vega and blanka and guile has no moves that can atleast trade with those slides. The new flash kick is not good enough to beat slides on reaction cos blanka and vega recover quick enough to block it.

I think what battosai means is that blanka, vega and rog to a lesser degree can easily overcome guiles defence by spamming one move over and over and there isnt much guile can do about it, so it becomes frustrating when all it would take to even the matchups would be give guile his old low forward. Dhalsim is a tough matchup for guile BUT dhalsim cannot spam a single move to overcome guile, so even though sim is guiles toughest matchup, it isnt his most frustrating matchup. For example, guile cant punish spammed slides by vega and blanka and guile has no moves that can atleast trade with those slides. The new flash kick is not good enough to beat slides on reaction cos blanka and vega recover quick enough to block it.

You aren’t getting that cr.mk back so let it go.

My opinions(sorry if this is long)

Im going to give my opinion on this if nobody minds as i got some time before my next class. The other day i was playing Hyper Street Fighter 2 with a couple buddies of mine, and i was curious why CE guile was so good. So I picked him and i realized how good his low forward is as it stops almost everything without having to worry about anything. There was one match were that was all i did lol. Now my opinion on whether they should give his low forward back may be strange and alot of people may disagree but I feel if he gets his low forward from CE edition specificly, he may be too good honestly(especially in HDR, but ST it might be understandable sort of). But my other thought is I was looking at the link from mr irrepressible and there is only 1 frame of recovery difference from WW, CE, HF compared to S, ST, HDR but also that WW, S, ST has a reduced range compared to CE and HF. So What Im thinking is maybe what capcom or sirlin could have done was give him the CE lowforward range but ST’s recovery or just give him the ww lowforward again as that has reduced range and maybe 12 points of damage. But with his cross up(which he doesnt have in any version but ST and HDR)and new overhead plus a better flash kick that is good for alot of things, I think guile is just fine for hdr and they do not need to give him anything else(unless they do the 2 ideas i thought of above). They do not need to rebalance the game anymore. One final thought is if people dont like ST guile or HDR guile, why not go to HSF2? That is a great game as well and i feel that would compromise for everybody as they have all versions(im sort of mind boggled why people dont like that game). I was watching Jeff Schefer vs Daigo and Jeff Schefer no disrespect to daigo man handled him with CE guile(and note he was very rusty as well)and my opinion i believe CE guile might be the best character in hsf2. But again, Compared to everybody on here, my opinion probably doesnt matter as i feel I know the least lol. I dont want Mr.irrepressible, Battosai or True ol School to get upset with me as this is just my opinion and as guile players they bring more ideas and skill to the table and are top level players who know what they are talking about. I was just wondering and daydreaming about it in History class and was thinking maybe if they did this, would he be better. Anyways gotta get to class. Take care

Guile is supposed to be a defensive character and if he doesnt have a low forward, then can’t be defensive anymore, which suites defensive players. You are good at doing combos I’ll give you that, but original guile structure is not meant for offensive, but defensive and zoning …spacing… which are more apparent in CPS1 SF2 rather than rushdown which is more existent in ST (one reason why I hate it, supers and bs). The Japanese game developers got tired of Guile players ultra defense ability so they raped everything defensive he had in range and priority in Super Sf2, my concern is to get Sirlin to reverse that curse and make a revision of HDR.

You say he doesn’t need the CE low forward huh…that the game is balanced (Rog is still overpowered)…well then try saying that after you have tuff chun li players Beef Bowl and Janus Gemini, Vega (ganelon), and good Rog players get in on you for free cause you don’t have any means of keep away or zoning other than a sonic boom which has more start up than CE or Hyper fighting Guile if you noticed in AE (and that most people find their way around them anyway)…It wouldn’t make him too good, it would be fair cause he is an honorable zoning skill based character like Ryu unlike the top tier “S” class characters of ST which are all cheap in their offense and full of bs (Chun, Rog, and Vega).

As i said before this is just my opinion. I know he is a defensive character, Im just saying you know maybe they could have done what i suggested when they were making the game or what they could do if they decide to make a new version so it would compromise for everybody complaining whether he would be too good or whether he needs a buff. Dont get me wrong, I like the CE lowforward alot and i think it would be good but of course people are going to complain about that hes to good and stuff you know so i thought maybe that would be a compromise for the people who dont like it and the people who do.

Exactly …couldn’t have said it better…for you guys who are randomly in here who don’t play guile exclusively who are telling us not to complain need to shut up…you guys just don’t want a “TURTLE-LING GUILE” to exist in the game (plain and simple). Majority of you guys that hate turtlers are new school players that love to be offensive and rushdown and get IRRITATED if they can’t get in on the character’s great defense and reversal abilities…

Its too bad Hyper Fighting isn’t the mainstream tourney game instead of bs filled ST…

In Mars’s defense, I’ve seen the guy turtle when he needs too and he does a pretty damn good job of it. I mean, yeah his offense is nuts, but its not all he has. I wouldn’t take his opinion with a grain of salt. And didn’t he give Ganelon a serious run for his money at NEC?

Also, Irrepresible. Muteki switched in ST to Chun, yeah. But we haven’t seen Muteki use HDR Guile in tourney’s yet. Im sure that’d be a real eye opener.

No I’m telling you guys to shut it since the chances of a revision are about as good as that xbox rambo guy winning evo. We get it cr.mk was good, but HDR guile doesn’t have it, so work with what you have just like fei and cammy players have to do.

IMO, Marsgatti is the best Guile online. Guile would be too good with that low forward, he needs to have* some* bloody weaknesses. If you “balance” Guile then you need to go and re-balance everyone else, though I agree that Balrog can be a bit too strong sometimes.

Exactly! I had a Dee-Jay player just stand there and throw me out of my Hooligan somehow, lol. Then I just sat there and realized that Cammy is the absolute worst character in the game. PERIOD. Guile players have no idea of the pain and torture, especially when playing against them.

Hooligan? jab
Knuckle? cr. forward
Drill? Boom, cr. forward, cr. jab

There’s a fuckin’ counter for everything!

I think its fair to say the the developers (both Capcom and Sirlin) didnt want a highly defense-oriented character to be top tier after HF. You can disagree with their decision, but its not exactly surprising.

I think its fair to say the the developers (both Capcom and Sirlin) didnt want a highly defense-oriented character to be top tier after HF. You can disagree with their decision, but its not exactly surprising.

O.Sagat was a bit of an anomaly (god knows if Capcom even intended O.characters to be “serious” or not), and has since been toned down - just look how Sirlin gave him way less zoning power and more offense.

Wow, that’s below the belt studtrooper. :sad:

So I actually have a strategy question. Versus Fei Long, do I have any answer to Chicken Wing if I don’t have a charge? I just hate blocking it and then having to guess if he’ll go for a throw, flame kick, etc.

I said it in jest. I am like the last person who could say that as my entire gameplan relies on sitting at downback as Honda waiting for counter-attack opportunities :smiley:

Hell, I belong to the “No Honor Crew” here on SRK :smokin:

I guess you haven’t seen my Guile yet…why don’t you ask Mars about my Guile?.

Guile beats Blanka’s slide clean with st.lk, just fyi.

Yeah, well he also loses charge by doing that, just fyi.