Fallout: New Vegas

Yeah, I know you didn’t meet him in the first one, I just meant he was alive, since you asked how old he was. He was a part of the Master’s army. So he would be pretty old like most super mutants.

Not being able to carry infinite amounts of ammo and weapons has a huge impact on combat. If you combine that with a harder difficulty level it does make a difference.

The first time I did the Dam I forgot to stock up and prepare, and I ran out of the ammo I needed real quick. I had to fight through the rest with the carbines and whatever ammo I could find from legion soldiers.

I didn’t have a guns build that time (I had energy weapons), so it was pretty damn hard because I couldn’t damage Legate for shit.

One forgetting to stock up and prepare, is that more a result of challenge or difficulty? Seems like challenge to me, players have to use more of their mind, gaming skills, and actual game options, to even have to think about stocking up and preparing.

In this game no one has to blast through or slice up everything in every encounter anyway. They can outrun some foes(not geckos or deathclaws, unless their legs are crippled probably.). They can also talk their way out of combat with plenty of enemies, to include Legate Lanius. Also, depending on how they handled the game up until the point of Hoover Dam, they could have plenty of support dealing with whomever their opposition is. There’s also so many other items to use to help get through situations, like if the carry load is getting too high, just pop a buffout.

Whatever happened to using stuff like Psycho or Jet, to deal more damage, or even popping a Mentats to get the INT up real quick. Or what about wearing nightwear and then getting drunk, before a speech check? What about having to think and manage what perk to select next, to have a larger carry load? This stuff is challenge… the game will be more difficult and combat will be heavily impacted as a result of just ignoring what’s available in any mode.

what got changed? From what i’ve played of F3 they do make reference to things on the West Coast, mainly with the Brotherhood of Steel.

apparently there are legendary cazadores too, though not as tough as the legendary deathclaw

Anyone run into Halford in the Camp Guardian caves?

He glitched on me, and I managed to get 601 service rifles and like 20k rounds of ammo. I kept asking him for his rifle for about an hour and it maxed out at 601. Anyone get more than that?

Okay exactly how important is Charisma? On my current build I have it set at 5 and apparently it’s a throwaway stat according to what I’ve read online and heard from other people.

So, SRK, what’s the good word on CHA?

It’s still a throwaway stat, unless you really like your companions, as CHA is directly linked to ‘nerve’ which affects how strong/durable your companions will be.

hunting rifle + scope isn’t too bad. I wish it was an AM rifle though just so I can take on the deathclaws.

ok so far I have guns on 50, unarmed 45, picklock 50, speech 50, sneak 50

which ones should I tap to 100 first? 50 speech seems to be enough to get me around and do most tasks, and I’m leaning more on sneak or guns first just so my sniping game is better.

Other than Charisma, Luck also looks like a throw away stat unless you want to gamble. Isn’t there that perk that gives you 5 bonus luck pts equivalent when shooting anyway?

Also, that perk that gives you 75% bonus damage during critical on animals, does it work on deathclaws and cazadores as well?

Also, how good are those custom bullets that you can manufacture with the perk?

Last question, that hp regenerating implant doesn’t look too bad in hardcore mode I guess if you want to wander the wasteland for hours on end but how about that sub-dermal implant? Is it worth it?

if you’ve taken the comprehension perk and have the magazines you don’t need to get speech to 100, you can just get it to 80 along with science, barter and lock-pick.

different perk, the one you want is ‘purifier’ which gives +50% damage bonus against the deathclaws, cazadores etc, but it’s only useful for an unarmed/melee character.

as i like to travel light i took it to bolster my dt since i like rolling with leather or any other medium weight armors, if unarmed/melee keeps you alive a little longer, as a sniper character you don’t really need it.

charisma is also used like many stats for a few random ‘checks’ throughout the game; like if you have 7+ charisma, you can play around with the kids living in Nellis to quickly raise your reputation with the boomers

high enough luck, you can bullshit your way through encounters sometimes with a successful ‘lucky guess’

Like I said earlier, my character was a total brainy nerdy orator type, 10 int, 10 charisma… the minute I got Boone the game became so easy it was unfair. Boone freakin’ snipes things in one hit that are at least 200 yards away and that I can’t even see in the middle of the night. Literally I’m just walking and then it cuts to this monster’s head exploding and I get XP and just keep walking… When I got ED-E it only got worse…

Yeah my characters Stats (3 str, 7 per, 2 end, 10 cha, 10 int, 3 agl, 5 luck) or something close to that. I didn’t know about implants or I would have put things at nine and the game was pretty tough until I got Boone… then it was happy sniping and happy level ups which then got turned into a couple perk stat ups and lots of energy weapons happiness

If you like doing things yourself, Charisma not so great…

:rofl: Check this shit out.

I was doing some prospecting in Nipton because I remembered I never checked all the houses and Town Hall, right? I’m exploring minding my own business when I walk into a house (keep in mind I am companion-less) and there is a fucking Mr. Gutsy just chillaxing in the fucking kitchen like “Oh hey nigga.”

Now seeing as how it was dark, and the game is glitchy as hell by the time I noticed what the fuck it was it had teleported right into my face and went to work. I beat it down with my Sledgehammer though. :biggrin:

Also that house is a better crib than the one in Novac because it has a workbench and plenty of storage space and a safe. I was pleased as punch to make it a new spot to store shit. IIRC it’s on the same road the Legion takes when they dip out when you first see them there on the right side. And if you’re a Melee roller there is a 9-Iron there and it has the best VATS special ever. :rofl:

How much flexibility do I have when I take on the last missions where I have to side with someone? When I went to Caesar to talk, this dude took all my shit and wouldn’t let me go until I did some shit for him. That is wack, and I would rather talk to everyone before I decide. Are the rest like this? I don’t want to kill everyone, at least not yet.

Nah, you’re good.

Here’s the deal (spoiler tagged for anyone not that far yet)

minor spoiler

[details=Spoiler]Caesar asks you to go in the bunker below. If you decide to blow it up you will rule out Mr. House as an option to side with later.

If you decide not to all four factions remain in play and you can decide at a later point in the game.

Both ways let you leave Caesar camp in his favor [/details]

The only point in the game where you really choose a side is made very clear in the end and you even get a quest reminder for it.

Anyone have tips on taking out the deathclaws in the query?

Shoot at them from very far away? Apparently, it’s possible to run up on top of one of the huge cranes in the Quarry, which should make it easy to shoot them down without being at risk. Other than that, as long as you have a Sniper Rifle, just approach slowly and try and pick them off one at at time. That’s my general strategy for Deathclaws, but I’m a long range character.

I beat the game once with NCR ending. Now I’m going through again and being totally bad. I helped the Powder Gangers ransack Goodsprings, then did a few missions at the Correctional Facility. Been eating pretty much every corpse I come across. I’ve been trying to do as many Legion missions as I can, but there don’t seem to be that many.

I rolled into Nelson, and Dead Sea was like ‘Oh yeah, go kill ervvrybody at Forlorn Hope’ and I was like ‘Fine, I will. D:<’ … and then I did. lol So I’m villified by NCR which is kind of inconvenient, BUT it looks like all I have to do is pop on my NCR Ranger Armor and I can go walking back into their territories and no one can tell that I’m wanted. lol Awesome. I went to Cottonwood Cove, but didn’t really find missions their either. Just the option to teach them how to Powder Charges/disarm explosives, and to turn in NCR dogtags. It seems glitched when you turn them in though. You need to spend tags, just to see what kind of things you can trade for in a given category, and then after I bought a reinforced leather armor it didn’t appear in my inventory or anything. : /

Yeah sniping is the way to go on Deathclaws. You can do one at a time up until the two main ones (Alpha and Mother) and then you better take some drugs, have some stimpacks on hand, and get some good shots in.

I got lucky and the mother got trapped behind something. Alpha killed me a couple times.

Which reminds me, another and probably the most challenging part that hardcore mode adds is the fact that stimpacks don’t heal instantly, and doctor bags don’t heal all limbs.

That alone gets you killed in most deathclaw situations that are up close.

I agree. Because stims didn’t work instant, I rarely used them when I was playing, I instead just opted for gecko steaks, sarsaparilla, and nuka cola. I think the higher the medicine rating though, it’d be good to go though.

With that said though, I’ve been used to delayed stims because of FWE, I just got used to them playing that way. As a result, I don’t think I could ever even play NV in the normal mode. Feels like an immersion breaker now, or a 2008 style, that mode.

@Lucretz, damn you get plagued by glitches so much man. You running console or PC?(If you said prior, I don’t remember)

this world seems more empty. in the original fallout 3, not doing fast travel meant encountering lots of bad guys along the way. in new vegas, things tend to stay deserted once you exterminate everything, until stuff respawns a few days later. ill have to check out any mods that address this on a second play through.

but i am getting immense enjoyment out of not min maxing. im level 10 but gun skill is only 41ish right now, and its really fun scrounging around for ammo, barely having enough weapons and stimpacks to last between dungeons, occasionally have to use explosives and meelee, which are both below 40 pts right now. its forcing me to use items like med x and psycho as well as various shit i’ve gathered to survive, which of course in previous builds i did on fallout 3 i had no need to since it was so easy to 1-2 shot everything.

i’m gonna do more builds with less powerful perks, really liking it.