I really can’t explain it better than i already have.
This has nothing to do with Damage output.
From your responses you simply don’t understand what i am saying or are not reading what i am saying.
Either way i suggest simply moving on.
I really can’t explain it better than i already have.
This has nothing to do with Damage output.
From your responses you simply don’t understand what i am saying or are not reading what i am saying.
Either way i suggest simply moving on.
If everyone really wanted fairness and balance, VF would be crazy popular in the states. However, it lacks… the “appeal” of Tekken, Marvel, etc. Those games are just more flashy than VF. There are no ‘7-3 matchups’ because no one looks at the game that way.
A damn shame that no one plays it. Doesn’t help that SEGA is a giant bucket of fail when it comes to the console release.
I’m willing to sacrifice a quite a bit of balence for the sake of keeping the cast well differentiated and interesting. Guilty Gear Accent Core and Vampire Saviour are far from the most balenced games I play, but the cast is so non-homogenized in those games that I use them as a comparison point for the cast of new games all the time.
Sure, your game may be balenced as fuck, but if my character doesn’t standout from the rest of the cast in how they work, and they don’t have unique strengths and flaws, I won’t be interested.
Doesn’t SSF4 have dominating offensive characters as well? Do not the Rufus and Abel players place just as high as the Guile and Honda ones?
Meh, tier list change all the time. I remember a time where Adon was near rock bottom of the SSF4 tier list, and now he’s won majors. I don’t think its necessary to give Hakan an infinite just to stay competitive. They gave Makoto some more options in AE and now she’s a top 5 character. I agree that the bottom tier needs a boost in strength, but not by giving them infinites, ToD combos, or inescapable throw loops.
Arc makes some “weird ass, yet cool as penguin tits” games lol. Zappa and Faust are the stoopidset dude ever concieved, yet still so fun to play. Fortunately for Arc their core mechanics are pretty damn deep, so the characters themselves cant ever be REALLY bad. I am in agreement with this, weird characters ftw!
diversity and meta-balance is really what’s most important
Haha what
to be fair the chars in those games have way more diversity and depth than mostly any other fighter. its seriously like they had individual game designers make each character.
You’re referring to an update. Stuff I’m talking about is stuff that people find in game to change the tier chart radically. I mean, you don’t see anyone talking about mid to low tier characters in SSFIV (not AE) having the potential to jump up to top tier over time. Compare to MvC2 where we’ve seen some folks say that characters like Ruby Heart, 'Sim and Anakaris could potentially move up to top or even god tier once people figure out how to properly play them and use all the known shenanigans they have.
he is absolutly righ on the cast of GG being so diverse
now GG is too one of the most balanced games out there, even on how diverse its the cast
but hey, you are a dumbfuck who thinks that gg is shit, so what do you know
What do you expect, he even thinks that Vampire Savior is unbalanced when it’s one of the most balanced 2D fighter around.
Don’t mind mIRC, he simply lacks the ability to differentiate characters on a detail oriented level. “Black, White, and nothing in betweeen” as it were, and if you are to analyze a game in that way, there is very little difference between GG characters and VS characters, on an ultra superficial level at least.
Since when are either of those games poorly balanced?
Yes yes. These games are simply too deep for me. It’s not as if the positional variance between characters isn’t further homogenized in VS compared to VH because everyone simply wants to be up each other’s ass. Nope. GG couldn’t possibly be further homogenized for giving nearly everyone an air dash. Lets not forget all those universal mechanics.
These games are so “non-homogenized.”
the same way that ryu, honda, guile, adon play alike because the can ground dash, block and focus cancel, talking about having shit for brain :rolleyes:
ok what about your opinion on jojo’s
I guess then that if I ever switch to Gallon then, I can play him like I do Lei-Lei and do mid-air kara-cancel specials to mix up and build meter then so that I can spam an EX for more mixups and knockdown shenanigans.
Do I really have to sit here and explain something so basic as to how giving most characters an air dash is homogenizing the cast compared to giving the ability to a select few? Really? Do you guys even know what the meaning of the word homogenize?
Two separate and equally moronic strawmen. I’ve totally been saying every character plays exactly the same, not that the characters in these games are less diverse than various other titles. You got me.
Hectom’s combination of awful logic and piss poor English is poignant. Sometimes I wonder if anyone goes to his dog speak fighting game forums and completely fucks up the language there.
Having a universal mechanic in the game doesn’t on its own make the cast homogenized. Especially when in GG’s case (and BB’s for that matter), everyone has different airdash properties, so they have to utilize them differently.
That’s like saying that everyone in Street Fighter is homogenized because they can all do a heavy punch. Or that everyone in KOF is homogenized because they can roll. If you have a universal mechanic, but everyone does that mechanic in a different manner, then it’s not homogenized.
do you even understand how different the air dashes work for every character?
everyone has different propierties to their airdashes as they have different propierties for their run and walk
by your logic giving everyone the ability of walk and dash homogenize them
awful logic is what you are trying to apply, this will only be true if everyone had the same startup, distance traveled, active frames, arc, etc, but that its not the case, as i said im my previous post, by your stupid half assed logic, giving all the chars the ability to walk and dash is homogenize the cast, even when they walk at different speeds, or when dash they travel different distances and or have different movement propierties
Are you fucking serious. At what point do you figure slight differences in frame data are as great in variance as the complete absence of the mechanic on a number of characters? Giving every character a roll is making them more similar amongst one another, this is the very definition of homogenization. Yes, giving everyone a dash is further homogenizing the cast. It gives everyone a way to quickly move backwards and forward whereas in the past a character like Blanka would have this unique property arguably all to himself. Every game has a certain level of similarity between characters. The point is that both VS and GG have more similarity between the characters than many other games.
Is this really that difficult? In Vampire Savior there are four characters out of fifteen that can airdash. Two of which can only airdash forward. The other two can airdash both forward and back but this comes with certain caveats. In GG every character except one can airdash backwards and forwards. Which game is more homogenized in this respect?