F.A.N.G. General Thread: Nothing up the Sleeve

how is his roll different than abels? i read it can be punished hard. Abels roll was mostly beat by throws.

My conclusion was right. There is no way anyone can get a perfect on Fang.

I mean technically speaking you could. If you rush him down from the very start without you getting hit by a v-skill, v-trigger, poison bomb, etc. Then you could get one. Otherwise as soon as that V-skill goes through you, then it’s not possible.

They can just activate v-trigger and boom there goes your perfect because as long as you are close to him you will be taking damage, even on the offensive.

But we don’t know if his V-trigger has startup or not. Like Rashid for example, he can’t just activate it all willy nilly because of the startup. He can be hit out of it. I’m sure that a perfect is still possible on this character, it will just be extremely difficult.

It’s a passive buff. Once activated he will have it even if he get hit out or thrown out on the start up frames.

Ahhh. I see, that makes sense now. I wasn’t aware that the poison had no start up frames.

Can’t wait to get my hands on this guy, unless he ends up being garbage or something I’m probably gonna main him. I loved abel’s roll and giving it to a zoner seems like a neat idea. Hes pretty much Waluigi + Faust + Evil Kung-Fu man and I love all of those things.

Poison seems like it does negligible damage. Weird, considering the whole character is built around it :-/

It’s DOT. It doesn’t look like much. But if FANG gets the posion going it’s gona add up. Especially when your health is getting low.

I noticed it.

Wish his VT also passively buffed the poison damage per second.

Yeah, because if not, VT is a glorified combo extender, considering that all his specials inflict already poison, so a FANG on the offensive will not even get the benefit of poisoning with VT.

Just means the opponent is taking poison on top of getting hit normally. So they’ll KO that much faster.

The V-Trigger poison is only going to be relevant for the hits before the first special move he uses, which would have poisoned the opponent without V-Trigger. So, tops, 2-3 seconds of extra poison and a combo extender. And if they were already poisoned before, just a combo extender.

Factor in to that when FANG is done his pressure or whatever the opponent will still be taking posion until the V-gauge is empty. Unless they back off.

Poison doesn’t stack, it doesn’t matter how many times they get hit as far as I can tell.

This has been very carefully not made to be that fantastic.

It doesn’t have too.

I understand the caution, honestly. The game has a fairly clear focus on earning your damage and rewarding solid defense and decision making. When you have damage that continues to apply in full through blocking (which itself will accumulate on top of chip or grey health) it’s kind of a swerve in that dynamic. They have to be careful to ensure that F.A.N.G still has to earn most of his damage and isn’t eating too much off poison that can be applied through an unblockable V-Skill or V-Trigger radius. I think the bigger value is the pressure on the opponent to approach, which is valuable for a character that has a directive to keep the opponent under control.

With someone like Dhalsim, if he loses the life lead he can’t necessarily rely on his zoning; he then may have to approach when he gets into a risk of losing to time out. I think this is going to be much harder to gauge accurately against F.A.N.G where you can never really feel that safe in the idea he has to come to you because you’re ahead. He can make it extremely hard to avoid getting poisoned and can bleed you out from the other side of the screen slowly. On the flip side the pressure will be even greater to risk something in your approach if he does have a life lead and is still bleeding you out; it’ll feel like you are losing the round earlier if you are behind even a little in actual life but your life bar is purple and continuing to tick down. It’ll also make any kind of pressure F.A.N.G does mount feel even more imperative to hit a button and get out of to get the poison ticking behind the blockstring off you.

I think at first you’re definitely going to play matches where it feels like poison doesn’t matter. You’re not going to control space correctly while learning match-ups, they will get in, and you will lose in a way that looks exactly like how you would have lost without it. But that is kind of the point, where it is going to only show itself when you are earning your damage and controlling the spacing. Everyone is going to be wanting to get in anyway, it’s when they fail that poison is going to more clearly influence the match.

I like his move-set but he looks like he is going to take a lot of work (for me at least) to get competent with.

I’m still not feeling his visual design 100% percent though. A Lo Pan inspired alt would be the shit

http://www.heavymetal.com/v2/wp-content/uploads/2015/06/big-trouble-in-little-china.jpg

Iol Fang’s dash is better than Ken’s