F.A.N.G. General Thread: Nothing up the Sleeve

i don’t think people will look at it like that. his normals are slow.

i see it like this: v-trigger is a guaranteed amount of damage on the opponent. it doesn’t give him some close range priority benefit. people who can beat him close are going to take a little damage (like focus in sf4) in exchange for big reward.

His normals may be slow (are they really that slow? hard to tell without data), but they are long in a game where half the cast has El Fuerte sized normals. That’s a pretty big deal.

If you’re already at a health deficit you’re definitely going to be running away to stall off the poison as long as you can. Even if you’re in the health lead and you go in all it takes is a good read for him to space you out and then you have to start worrying. Plus he does have an offensive game. He definitely doesn’t look like he is meant to purely sit back and zone so him getting aggressive will make your health go away quicker during V Trigger.

So his v-skill doesn’t even clash with projectiles. Interesting.

It’s definitely made to affect the screen space no matter what is going on. You’ll definitely see people trying to jump or teleport just to avoid it.

finally new gameplay: https://www.youtube.com/watch?v=9wWsWaq8Pe0

his divekick is not a divekick, but it hits twice.

It looks like his critical art also drops poison bombs as he flies by… Pretty dope way to kill someone on chip with it.

Fang is just too dope, love his design. Probably one of my favorite new designs from the whole series.

I like that he doesn’t look too slow. I’m OK with below average walk speed but I can’t play a character like Makoto where I feel like walking is not an option at all.

What i got from this video

He looks annoying to play against. Like blanka level.

Can’t block his v-skill.

V-trigger = you get poisoned if you go near him.

Ex dash to escape pressure.

Impossible to get a perfect on him. There is no way

To get in on him we will have to get poisoned by vskill because there is no hit stun. The one that. Auses hit stun is the poison that controls the air.

This character is gonna fun to watch.

At the beginning of the video, the FANG player links a c.MP after a CH c.MK. If the first hit of a double-hitting normal is a counter hit, the second hit doesn’t have extended hitstun right? So c.MK > c.MP xx Sleeve Special might just be a natural combo. That’s such a strong and easy hit-confirm from a (presumably) low starter.

Also the angle on that double-hitting j.MK (?) is just oppressive, damn. The fact that it hits twice means you’ll be able to do it super early as you descend too. FANG looks like he’ll have a lot of strong options on offense and defense, I can’t wait to get my hands on him.

His j.mk hit as a fuzzy guard. Lots of characters have those but they require you commiting to a jump forward or neutral jump and his can be done on a back jump. Fits an annoying character.

One question…is he a charge char?

yea

Welp got my 2nd char for this game picked out behind Bison then. Good to hear this game is lacking when it comes to charge based chars.

Fang is looking too sick. They can’t release video footage of him because he makes the rest of the cast look so bad.

I hate charge characters but that video really makes me want to give this goofball a shot.

Do you guys know which moves of his are charge? I really despise charge motions, so I’m hoping it’s only one or two specials that require them.

Fireball=flash kick motion
Poison bomb and charge attack are sonic boom motions.

Huh?

The poison bomb attack is his vskill…

Unless your talking about the one on the ground… Where was his movelist confirmed?

Know offhand the inputs for the command dash or prone?

No sorry, I only know those I mentioned

Wit poison bomb I mean the stationary poison cloud, not the moving one.